Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
Yo!
As a EU player it's pretty annoying to get matched with russians (either have ugly font or just boxes or ?? as their names) so please add support for libTranslit so we can start using better fonts on EU realms! ( https://www.curseforge.com/wow/addons/libtranslit )
Hello, is there any way to edit Combat Text that's showing when you are being damaged or healed? Your target's frames aswell. Thanks for any help! :)
Im having an issue with debuff filters. I have an Override list to always show a debuff. It worked the day i made it but now it doesnt show the debuff anymore.
Hello there!
I've got a trouble with Frost/Blood Death Knight new ability, Raise Dead.
So i found out, it should show up as "Totem Bar", but it isnt seem to...
Any solution? Thats kinda important to see how long i still have my pet available.
(I tested on shaman it works just fine.)
Hi
I w'd like to know how i can make this like in the picture for the configuration boss
Can you say me how i can to do for this please
it's circled in the white color in the links
this image it's from a streamer twitch
Thank you i wish you a good day
https://imgur.com/q0iG0z3
https://imgur.com/M3C9aHK
Hi,
Would it be possible to have the incoming absorbs overflow in the direction of the HP bar rather than outside of it? As an option perhaps? So for example if the incoming absorb exceeds the total HP, it will overflow to the left instead? Hope that makes sense, I've attached an image example, top is the way it works now, bottom is the option I'd like (more clean):
In tn Lady Inerva Darkvein encounter of Castle Nathria raid, theres a new type of boss UI element that i'm unable to move (it displays 4 ability bars that the boss gains energy in over time). Its not a 'boss bar' like I first expected. ;like normally used when a boss has other important adds.. Is there any way SUF can move this encounter specific energy/ablity type boss frame?
This is a picture of the UI element i'm referring to:
In reply to theringisMINE:
yes please, seconding this one!
In reply to Tziva:
Hi! I w'd like to know how i can make this like in the picture for the configuration boss. Can you say me how i can to do for this please
it's circled in the white color in the links. This image it's from a streamer twitch. Thank you i wish you a good day
https://imgur.com/q0iG0z3
https://imgur.com/M3C9aHK
In reply to palonso522:
I can't even see the whole thing, i use both dbm and shadowed ui in raid alongside moveanything, any idea?
In reply to Dhisana:
Any update on the subject?
Using this addon seems to have completely removed my default target of target frames from the game. If I disable the addon there is no way to see target of target anymore. I've tried completely resetting my UI, moving it with different addons, reinstalling the game, disabling all addons, deleting my folder etc etc. and nothing works. Is there any fix for this?
Whats up with the additional "Shaman power bar" that you cant get rid of when you enable Totem bars?
The "color by reaction" setting doesn't seem to be working for me, no matter what I set it to allied players always have class colors instead of using the react color. Am I missing something?
Looking for a way to do a click through frames while combat. Can i do this?
Is there a way to highlight a unit frame when they have a dispellable debuff?
In reply to zhenocnra:
Yes, go to Party > General > Border Highlighting. The option is "On curable debuff".
In reply to CoffeeMaven:
Hi! I w'd like to know how i can make this like in the picture for the configuration boss. Can you say me how i can to do for this please
it's circled in the white color in the links. This image it's from a streamer twitch. Thank you i wish you a good day
https://imgur.com/q0iG0z3
https://imgur.com/M3C9aHK
Playing Arcane Mage, I have a 5th arcane charge near my portrait (it's transparent, but visible). Is there a way to disable this?
Is there a way to have the portrait overlap the health bar? I've seen some unit frames do this with folks on twitch - where their entire health bar will have a somewhat transparent portrait across it.