Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
In reply to zion6:
Hi !!
That's an existing bug from years !!! Yesterday I decide to reinstall WoW and when I added Shadowed Unit Frame, the bug was still there !!
Anyway, I realized they come out if I change, with a strange random combination, the enable/disable bottons of buffs/debuffs, change the anchor positioning of both buffs/debufs and pressing something on the "display" section. I don't know how but it works.
Anyway, I love SUF but I want to switch to some other unite frame addon but I don't know which one.
SUF is pretty good (without bugs).
In reply to Tenaccio:
I'll try messing with it thanks
In reply to zion6:
Hi !!
That's an existing bug from years !!! Yesterday I decide to reinstall WoW and when I added Shadowed Unit Frame, the bug was still there !!
Anyway, I realized they come out if I change, with a strange random combination, the enable/disable bottons of buffs/debuffs, change the anchor positioning of both buffs/debufs and pressing something on the "display" section. I don't know how but it works.
Anyway, I love SUF but I want to switch to some other unite frame addon but I don't know which one.
SUF is pretty good (without bugs).
In reply to zion6:
Hi !!
That's an existing bug from years !!! Yesterday I decide to reinstall WoW and when I added Shadowed Unit Frame, the bug was still there !!
Anyway, I realized they come out if I change, with a strange random combination, the enable/disable bottons of buffs/debuffs, change the anchor positioning of both buffs/debufs and pressing something on the "display" section. I don't know how but it works.
Anyway, I love SUF but I want to switch to some other unite frame addon but I don't know which one.
SUF is pretty good (without bugs).
Hiya,
in BCC suddenly my auras (buffs/debuffs) do not show when I switch to "Unlock". They do show up in the game and I can move/resize them etc using arua X/Y and position sliders, but I no longer can see them in the full "unlock" position =with all the other barts, frames etc.
All other elements show up on screen when using the "unlock" command. Been using your addon for many years so I'm pretty familiar with it.
Luckily I have a few profiles from the past fine tuned that I can use as a basis for any new UI setups.
Thanks for your help on this!
Date: 2021-08-07 12:02:18
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\ShadowedUnitFrames\localization\frFR.lua line 536:
unfinished string near '"Filtres de liste prioritair'
Debug:
Locals:
AddOns:
Swatter, v1.13.6652 (SwimmingSeadragon)
ACP, v3.5.7
Altoholic, vr191
ArkInventory, v30952
ArkInventoryRules, v30951
ArkInventoryRulesExample, v20000
ArkInventorySearch, v30951
Atlas, vv1.49.01
AtlasTransportation, vv1.49.00
AucAdvanced, v1.13.6717 (SwimmingSeadragon)
AucFilterBasic, v1.13.6680 (SwimmingSeadragon)
AucStatHistogram, v1.13.6681 (SwimmingSeadragon)
AucStatSimple, v1.13.6634 (SwimmingSeadragon)
AucStatStdDev, v1.13.6635 (SwimmingSeadragon)
AucUtilFixAH, v1.13.6608 (SwimmingSeadragon)
Auctionator, v100.0.11
BeanCounter, v1.13.6682 (SwimmingSeadragon)
ClassicCastbars, vv1.4.0
ClassicCastbarsOptions, vv1.4.0
DataStore, vr66
DataStoreAgenda, vr30
DataStoreAuctions, vr51
DataStoreCharacters, vr44
DataStoreContainers, vr60
DataStoreCrafts, vr83
DataStoreInventory, vr54
DataStoreMails, vr53
Dominos, v9.1.0
DominosCast, v
DominosEncounter, v
DominosProgress, v
DominosRoll, v
ErrorFilter, vv3.7
ExtVendorUIClassic, v1.0.5
GTFO, v4.63
MikScrollingBattleText, v5.7.152
NeatPlates, v2.5.1.24
NeatPlatesAlvara, v5a
NeatPlatesBlizzardPlates, v2.0
NeatPlatesClassicPlates, v
NeatPlatesGraphite, v
NeatPlatesGrey, v
NeatPlatesNeon, v
NeatPlatesQuatre, v
NeatPlatesRenaitre, vv7.0.3
NeatPlatesRoth, v
NeatPlatesSimple, v7.3.0
NeatPlatesSlimHorizontal, v2.2
NeatPlatesSlimVertical, v2.2
NeatPlatesHub, v
NeatPlatesWidgets, v
NugComboBar, v9.1-bcc4
OmniCC, v9.1.0
Pawn, v2.5.21
Poisoner, v2.5.1.3-bcc
Postal, vr436
Prat30, v3.9.1
Prat30Libraries, v
RangeColors, v2.5
Scrap, v9.1.0
SexyMap, vv5-bcc
ShadowedUnitFrames, vv4.3.1-classic
Stubby, v1.13.6614 (SwimmingSeadragon)
BlizRuntimeLib_enUS v2.5.1.20501 <none>
(ck=6d4)
Can we please update Libhealcom its causing problems on abilities, lua errors everywhere
In reply to PhoenixAuTv:
any luck with this?
In reply to PhoenixAuTv:
You can easily add your spells to this file to fix it. The file is missing some spell ID's.
Is there a way to turn off the default BG frames? The ones that show who is holding the flag. I turned on the SUF BG frames but I cannot figure out how to get rid of Blizzard's.
In reply to byzantinerts:
I am also looking for a fix for this. Any ideas?
In reply to byzantinerts:
I am also looking for a fix for this. Any ideas?
Anyone know why combo points always go left to right on player frame? I don't see a way to change it. Reverse fill is not selected anywhere I can see that would affect this. If there is a way to change please let me know where. Thanks in advance!
In reply to sentinelhex:
Player tab scroll down to enable combo points section . There you can select right or left.
I am stuggeling with something. I am using SUF, and my guildie is using the incoming heals addon (healbarsclassic) with classic UI. Both don't show incoming heals from mouseover healing-macro, but if you target the player and heal normally it shows the incoming heals. I'm not using healing addon, just using the macro: #showtooltip /cast [@mouseover, help, nodead] Regrowth(Rank 10), same macro with all my other healing spells. Ever since i went over to mouseover healing instead of direct press target-healing, the incoming heals dont show at all. They dont show on any addons, not only SUF. Is there a reason for this? Anyone had this problem and know how to fix it? There is no way im letting go of mouseover healing and i really dont wanna have to use a healing addon
For the LibHealComm-4.0 lua errors fix:
Found this post in reddit worked for me: https://www.reddit.com/r/WowUI/comments/o2v69f/shadowed_unit_frames_incoming_heals_bug_help/h4r15n7?utm_source=share&utm_medium=web2x&context=3
Suggestions to ONLY copy the HealBarsClassic lua file from the HealBars addons does not work, both need to be done.
The LibHealComm-4.0-BCC.toc needs to be present in ShadowedUnitFrames\libs\LibHealComm-4.0
does anyone know how to get rid of the Alliance icon on my frames? Like I know I am alliance and I want a clean UI with no clutter.
Also is it possible to hide big buffs(like fort etc) on raid frames after combat starts like wow raid frames work? I just want to see combat buffs ie renews PoM etc when in combat.
Getting this error from v4.3.1-classic-bcc
Message: Interface\AddOns\ShadowedUnitFrames\localization\frFR.lua:536: unfinished string near '"Filtres de liste prioritair'
Time: Tue Jul 13 13:44:44 2021
Count: 3
you forgot a " at the end of the string
In reply to Sultonmrp:
I'm getting this same error but idk if i should fix it coz it wont auto update anymore haha
In reply to Sultonmrp:
I'm getting this same error but idk if i should fix it coz it wont auto update anymore haha