ShowItemLevel
A simple addon that remembers and display players' average equipped item levels (and how many PvP items they wear).
The information is displayed at the top of the inspect window, in tooltips and in context menus (when right clicking a frame or name in chat).
You can also find out a player's item level by typing /sil <name>, or /sil find <name> if you don't remember the full name.
eey
really awsome addon but would be nice if ya would include the upgrade lvl :)
thnx allot
Thanks for the reply :) .
No inspection took place (and not in a guild on my test character). The errors did not happen at the start of testing. They began to appear when I targeted people as opposed to simply mousing over them. Done to see if there were any CPU differences, as well as the fact that some mods like this refuse to function unless the mouseover is also targeted.
After doing that, simple mouseovers as well as targeting people always repeated the error.
And ah yes, the dreaded OnUpdate :D . Much improved from its early WoW implementation, but still not perfect. For sure, avoiding updates when not mousing over anything is the most logical way to go.
Thanks for your interest; I haven't worked on this addon for some time since I had other things to do, I have some other issues I'd like to fix as well (sometimes it works fine, and sometimes it just doesn't). I guess I should disable the OnUpdate while there is no tooltip to update, I just thought its not a big deal at first. The bug seems to be some weird assumptions from blizzard, apparently they think all INSPECT_READY events must refer to a unit queried by the default UI, I'll look for a way to get around that. I haven't seen that error myself, does it start popping up when you open the guild info page in inspect ui?
On first glance, appears to be a good alternative to the scores of other mods like this. But in further testing, there are two problems that make this currently unusable. Tested v1.01 with USEnglish client/server, WoW 4.2.2 live.
First, the info it provides is nice; especially useful is the "PvP" gear percentage shown. Tested CPU consumption with OptionHouse, CPU profiling enabled. Positively, it uses "only" 0.8-1.0 CPU/second when mousing over people. Comparable to other mods like this and better than several.
The problems:
While its mouse-over CPU is fine, it oddly uses 0.4-0.6 CPU/second when its idle & you are not mousing over anything. It shouldn't as its not processing any data. Most other mods like this use 0 CPU on idle, even if they store their data in a cache to be looked up on the next mouseover, etc..
Its regularly bugging out, preventing normal play usage here. Mousing over various people, the following error is thrown up. Its thrown up continually and doesn't stop until the mod is disabled:
(normally use BugGrabber/BugSack, but have it turned off when testing CPU consumption).
So a positive start, but some things to work on.