simpleMinimap
simpleMinimap is a module-centric addon for modifying and personalizing one of the center-pieces of any UI - the minimap. the core simpleMinimap mod has these features...
forum: http://forums.wowace.com/showthread.php?t=2242
* left-click and drag the minimap anywhere * hide and move the default minimap buttons * zoom in and out with the mousewheel * adjust the minimap's scale, outdoor alpha and strata * bind a key to toggle the minimap and/or zoom it full-screen * type '/smm' for a list of commandssimpleMinimap also comes with several modules. these modules can be disabled and/or the files can be deleted if you don't need or want access to the features. they are located in the simpleMinimap/modules folder...
* Autozoom - automatically zoom-out minimap after delay * Compass - NSEW markings on the minimap * Coords - small frame that shows map coordinates * GUI - dropdown setup menus (default is right-click on minimap) * Movers - allows movement of UI frames attached to the minimap * Pings - popup frame that shows the minimap pinger's name * Skins - allows for changing the minimap's skin (square, corner)thanks to...
* joev - for the original CleanMinimap * Davik - for the square minimap skin * grimman - for the dLx corner skin * Contusion - for rotating the dLx corner skin
forum: http://forums.wowace.com/showthread.php?t=2242
After updating it is not possible for me to call down the menu by clicking right on the map. Any help? It's also all mixed up.
dwizz, seems pretty straight forward. wonder why i'm not able to recreate? does it happen with other mods disabled? the only thing even similar to what you're describing that i've seen is if you move the minimap off the screen then try to rescale it (it does random stuff like covering the whole screen when you do this). but even putting it on the edge doesn't cause it, you need to move the whole frame off-screen. which i imagine you are not doing?
locked, ya. i didn't bother to really look at the enable/disable code until recently. should be fixed now.
/smm modules gui enable This doesn't seem to work...I had to delete my saved variables to get the mouse clicking to work again. /smm reset didnt fix it either.
thx arjuna
i tried to change the alpha while i was in IF. problem solved ^^
anrikus & dwizz, i'm not able to recreate the problems. the alpha is working fine and i am able to scale the minimap before and after moving without any problems.
for the scaling, i'm not sure what's going on. can you describe the circumstances better?
for the alpha, it only changes the alpha if you are outside. lowering the alpha inside will cause the minimap to dissapear, so it's locked at 1 then.
thanks for the great mod, but the alpha settings just worked in v11200-4 or v11200-5 for me.
first i thought it's a problem wiht butomhole advanced, but disabling the addon does not help.
would be nice if you can give me an hint about my problem ^^
PS: my english sux, but i hope you can understand my problem
no wonder it takes me so long to find bugs, my typing is terrible =P.
Awesome, glad you found the issue. Other than that, it's working beautifully! So glad to see you've gone to Ace2 :)
~Anolin
ya, i see it now. found out you have to call a function when you change zones before you can get coordinates. opening the map will fix it. wasn't happening when i was usign all my mods, so something else was calling the funciton for me (my gues would be MetaMap).
prolly release a 'final' today unless there's any more issues i need to fix.
Lemme try a few out and I'll get back to you asap.
~Anolin
~Anolin
anolin, is this happening on any flight or specific one(s) only?
Since they always read 0,0 in an instance, can the window just be hidden automatically? Just a suggestion. :)
They still act up when getting on a Gryphon. They work fine up until I land, then it shows 0,0 as my coords and wont reset until I log out and log back in. Not sure what's going on.
~Anolin
hmm, coords seems to remember enabled fine here...maybe i fixed something in a drunken stooper and don't remember doing it? try the new beta. the frame will read 0,0 in instances and other places where there are no coordinates to show.
mael, i don't like SVN. i think it makes authors lazy and not release 'final' versions. and using SVN is a pain for small, one-man projects like this
Just wanted to say that I'm having the same issue with the coordinates as other people. Great work so far!
I have the same problem as Kebinusan. I disable the coords and after a relog the window is there again, displaying the coords (0,0) all the time.
The coords module doesnt seem to remember its disable setting
edit - Why is there no delete comment button?