Skada Damage Meter
Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.
"Skada" is Swedish for "Damage".
Usage
When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.
Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.
In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.
You can also use window buttons for selecting fight segment and mode directly.
Scrolling in Skada is done with the mousewheel.
Plugins
Skada is very easy to extend, and there are many extra plugin addons out there that add functionality, such as:
- Skada Graphs: Adds graph display systems to Skada
- Skada DPSplusHPS: Useful add-on for Disc Priests.
- Skada Chat Frame Integrator: Integrates Skada in any chat frame.
- SkadaScroll: Provides additional options for scrolling the bar displays
- Skada Avoidance and Mitigation: Helps tanks benchmark their damage reduction performance via avoidance and mitigation
- Skada for Tanks: Adds information useful for evaluating a tank's performance
- Guild Skada High Score: Let's you compare a guild's performance.
- Skada_FriendlyFire: Display friendly fire damage done by players
- Skada Player Score: Generate combined performance scores for players.
There is a page with API information here.
Reporting issues
Suggestions and bug reports here. Bug reports in comments will be deleted.
If there is an option I did not check or if there a fix coming soon to this mod.
I would greatly appreciate it.
1x SkadaDeaths-1.0\Deaths.lua:39: attempt to index field '?' (a nil value)
SkadaDeaths-1.0\Deaths.lua:53: in function `func'
Skada-1.2-33\Skada.lua:1680: in function <Skada\Skada.lua:1580>
<string>:"safecall Dispatcher[13]":4: in function <[string "safecall Dispatcher[13]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[13]":13: in function `?'
CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
tnx for help
ferril
i would that screen in a window linkable too
u got these errors pm'ed. don't blame me for doing so, i ddon't like to registrate on XY sites, just to post some stuff to help.
The current version of Skada keeps failing for me. It stops showing data after a couple of fights and will not mode switch (I have it set to show Threat during combat and Damage when out of combat), and the mode switching is the main reason I switched to Skada from Recount.
Reading over recent comments it seems I'm not alone in having issues, so I'm wondering if there is a fix in the works or what the status is regarding problems like this.
Thanks.
SkadaDeaths-r319
Deaths-死亡.lua:44: attempt to index field \"?\" (a nil value)
SkadaDeaths-r319
Deaths-死亡.lua:44: in function <SkadaDeaths
Deaths.lua:40>\nSkadaDeaths-r319
Deaths-死亡.lua:58: in function \"func\"\nSkada
Skada-r319.lua:1762: in function \"?\"\nlibs
CallbackHandler-1.0
CallbackHandler-1.0-6.lua:147: in function <libs
CallbackHandler-1.0
CallbackHandler-1.0.lua:147>\n<string>:\"safecall Dispatcher[13]\":4: in function <string>:\"safecall Dispatcher[13]\":4\n<in C code>\n<string>:\"safecall Dispatcher[13]\":13: in function \"?\"\nlibs
CallbackHandler-1.0
CallbackHandler-1.0-6.lua:92: in function \"Fire\"\nAdiBags-v1.4-beta-1-4-g0d5e45e
libs
AceEvent-3.0
AceEvent-3.0-3.lua:120: in function <AdiBags
libs
AceEvent-3.0
AceEvent-3.0.lua:119>
I used to use Recount, but switched to Skada since 4.1. However, Im finding that Skada maybe a stripped down version of Recount, therefore sharing the same problem. Both Recount and Skada just stop working. At the end of fights, the first 1 or 2 encounters are fine. After a bit, they BOTH do the same thing, fails to display anything after the encounter.
The author for Recount is just a bad author for not letting people post comments and therefore IMO is an ass. This author for Skada, well, hes headed in the same direction. Quite a few posts about issues and he fails at acknowledging the users.
Either authors need to acknowledge users, or just stop putting things out there!