Skada Damage Meter
Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.
"Skada" is Swedish for "Damage".
Usage
When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.
Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.
In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.
You can also use window buttons for selecting fight segment and mode directly.
Scrolling in Skada is done with the mousewheel.
Plugins
Skada is very easy to extend, and there are many extra plugin addons out there that add functionality, such as:
- Skada Graphs: Adds graph display systems to Skada
- Skada DPSplusHPS: Useful add-on for Disc Priests.
- Skada Chat Frame Integrator: Integrates Skada in any chat frame.
- SkadaScroll: Provides additional options for scrolling the bar displays
- Skada Avoidance and Mitigation: Helps tanks benchmark their damage reduction performance via avoidance and mitigation
- Skada for Tanks: Adds information useful for evaluating a tank's performance
- Guild Skada High Score: Let's you compare a guild's performance.
- Skada_FriendlyFire: Display friendly fire damage done by players
- Skada Player Score: Generate combined performance scores for players.
There is a page with API information here.
Reporting issues
Suggestions and bug reports here. Bug reports in comments will be deleted.
Been getting this error.
2x SkadaDamage-1.3-7\Damage-Damage.lua:316: attempt to index local "player" (a nil value) SkadaDamage-1.3-7\Damage-Damage.lua:316: in function "Enter" Skada\Skada-1.3-7.lua:1901: in function "AddSubviewToTooltip" Skada-1.3-7\BarDisplay.lua:145: in function <Skada\BarDisplay.lua:122> Skada-1.3-7\BarDisplay.lua:251: in function <Skada\BarDisplay.lua:251>
Locals: self = <table> { SetDefaultModuleLibraries = <func> @Archy\Libs\..\AceAddon-3.0.lua:383 displays = <table> {} UpdateDisplay = <func> @..\Skada.lua:1502 EnableModule = <func> @Archy\Libs\..\AceAddon-3.0.lua:348 modules = <table> {} CancelTimer = <func> @Broker_TolBarad\Libs\..\AceTimer-3.0.lua:311 IterateEmbeds = <func> @Archy\Libs\..\AceAddon-3.0.lua:458 windowdefaults = <table> {} Printf = <func> @Archy\Libs\..\AceConsole-3.0.lua:69 SetDefaultModulePrototype = <func> @Archy\Libs\..\AceAddon-3.0.lua:425 EndSegment = <func> @..\Skada.lua:1013 modesmenu = SkadaWindowButtonsModes {} defaultModuleState = true SegmentMenu = <func> @..\Menus.lua:306 IsEnabled = <func> @Archy\Libs\..\AceAddon-3.0.lua:467 NewSegment = <func> @..\Skada.lua:953 ScheduleTimer = <func> @Broker_TolBarad\Libs\..\AceTimer-3.0.lua:276 DisableModule = <func> @Archy\Libs\..\AceAddon-3.0.lua:366 last = <table> {} AddFeed = <func> @..\Skada.lua:1748 RegisterMessage = <func> @Archy\Libs\..\CallbackHandler-1.0.lua:117 GetArgs = <func> @Archy\Libs\..\AceConsole-3.0.lua:144 RegisterForCL = <func> @..\Skada.lua:1286 OpenMenu = <func> @..\Menus.lua:17 CheckPets = <func> @..\Skada.lua:656 DeleteSet = <func> @..\Skada.lua:872 RemoveMode = <func> @..\Skada.lua:1739 db = <table> {} PlayerActiveTime = <func> @..\Skada.lua:1776 profilesFrame = <unnamed> {} optionsFrame = <unnamed> {} PetDebug = <func> @..\Skada.lua:616 char = <table> {} enabledState = true baseName = "Skada" RegisterEvent = <func> @Archy\Libs\..\CallbackHandler-1.0.lua:117 ReloadSettings = <func> @..\Skada.lua:885 options = <table> {} AddColumnOptions = <func> @..\Options.lua:79 defaults = <table> {} IterateModules = <func> @Archy\Libs\..\AceAddon-3.0.lua:453 resetoptions = <table> {} PLAYER_REGEN_DISABLED = <func> @..\Skada.lua:1098 AddSubviewToTooltip = <func> @..\Skada.lua:1896 GetFeeds = <func> @..\Skada.lua:1743 Wipe = <func> @..\Skada.lua:1174 OpenReportWindow = <func> @..\Menus.lua:386 GetSetTime = <func> @..\Skada.lua:1767 OnDisable = <func> @..\Skada.lua:2029 OnEnable = <func> @..\Skada.lua:2009 OnInitialize = <func> @..\Skada.lua:1939 Enable = <func> @Archy\Libs\..\AceAddon-3.0.lua:315 UnregisterAllEvents = <func> @Archy\Libs\..\CallbackHandler-1.0.lua:201 FormatValueText = <func> @..\Skada.lua:1862 ModeMenu = <func> @..\Menus.lua:358 find_set = <func> @..\Skada.lua:1213 GetModule = <func> @Archy\Libs\..\AceAddon-3.0.lua:231 SetTooltipPosition = <func> @..\Skada.lua:1833 RefreshMMButton = <func> @S
I posted a fix for the Division by Zero errors on the PTR/4.3 over at WoWAce
http://www.wowace.com/addons/skada/tickets/238-quick-fixes-to-make-skada-work-for-ptr-4-3/
Date: 2011-10-17 19:07:25
ID: 1
Error occured in: Global
Count: 3
Message: ..\AddOns\Skada\Skada.lua line 270:
bad argument #1 to 'ipairs' (table expected, got nil)
Debug:
(tail call): ?
[C]: ?
[C]: ipairs()
Skada\Skada.lua:270: Reset()
Skada\Skada.lua:277: Wipe()
Skada\Skada.lua:290: DisplayMode()
Skada\Menus.lua:377: func()
..\FrameXML\UIDropDownMenu.lua:700: UIDropDownMenuButton_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
still pops:
Date: 2011-10-13 15:54:50
ID: 1
Error occured in: Global
Count: 6
Message: ..\AddOns\SkadaDeaths\Deaths.lua line 98:
attempt to concatenate a nil value
Debug:
(tail call): ?
(tail call): ?
SkadaDeaths\Deaths.lua:98: func()
Skada\Skada.lua:1402:
Skada\Skada.lua:1302
[string "safecall Dispatcher[19]"]:4:
[string "safecall Dispatcher[19]"]:4
[C]: ?
[string "safecall Dispatcher[19]"]:13: ?()
...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
...ace\AddOns\TomTom\libs\AceEvent-3.0\AceEvent-3.0.lua:120:
...ace\AddOns\TomTom\libs\AceEvent-3.0\AceEvent-3.0.lua:119
I'm facing the following problems with Skada:
1) Doesn't refresh itself somtimes. For example, I'm at one pack of adds in a dungeon, kill it, then go to the next one and it still adds it to the damage of the previous encounter
2) Sometimes it sets itself on Total (Damage/Healing etc.), when I always want it to show the Current fight statistics.
Is the writer of the addon not updating it anymore? We haven't heard from him for a while and certainly haven't seen an update too.
I'm having the opposite problem, mine is defaulting to current fight and I want it to stay on total. Is there a way to change the default?
Date: 2011-10-02 18:36:24
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\SkadaDamage\Damage.lua line 316:
attempt to index local 'player' (a nil value)
Debug:
(tail call): ?
[C]: ?
SkadaDamage\Damage.lua:316: Enter()
Skada\Skada.lua:1901: AddSubviewToTooltip()
Skada\BarDisplay.lua:145:
Skada\BarDisplay.lua:122
Skada\BarDisplay.lua:251:
Skada\BarDisplay.lua:251
http://www.wowace.com/addons/skada/files/
Lately, however, it has been doing something very annoying. I always want the damage meters set to show current fight, but it defaults to total whenever I log in. This started very recently and is bothersome to the point that I may uninstall Skada if a solution to this can't be found. I've already looked through the addon options but found nothing pertaining to defaults for how the information is displayed.
Thank you for your time.
i would like to drag the skada window outside of the visible area of my monitor like the previous skada version allowed to.
Is this still possible somehow?
Thank you very much
I'd really like to be able to move skada outside the visible area.
I dont wanna go back to Recount, but looks like I might have to, no one wants BG stats...
Message: Interface\AddOns\SkadaDamage\Damage.lua:316: attempt to index local 'player' (a nil value)
Time: 09/10/11 12:11:59
Count: 4
Stack: Interface\AddOns\SkadaDamage\Damage.lua:316: in function `Enter'
Interface\AddOns\Skada\Skada.lua:1901: in function `AddSubviewToTooltip'
Interface\AddOns\Skada\BarDisplay.lua:145: in function <Interface\AddOns\Skada\BarDisplay.lua:122>
Interface\AddOns\Skada\BarDisplay.lua:251: in function <Interface\AddOns\Skada\BarDisplay.lua:251>
Locals: self =
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:383
Enable = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:315
NewModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:256
Update = <function> defined @Interface\AddOns\SkadaDamage\Damage.lua:320
EnableModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:348
modules =
}
GetModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:231
IterateEmbeds = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:458
IsModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:238
title = "Cairee's Damaged mobs"
defaultModuleLibraries =
}
playerid = "0x05000000024DEC22"
scanned = true
SetEnabledState = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
defaultModuleState = true
enabledState = true
baseName = "SkadaDamage"
Disable = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:330
moduleName = "Damaged mobs"
GetName = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:300
metadata =
}
Enter = <function> defined @Interface\AddOns\SkadaDamage\Damage.lua:313
IterateModules = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:453
name = "Skada_Damaged mobs"
SetDefaultModulePrototype = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:425
IsEnabled = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:467
orderedModules =
}
SetDefaultModuleState = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:403
DisableModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:366
}
win =
changed = false
selectedmode =
}
selectedset = 1
history =
}
metadata =
}
bargroup = SkadaBarWindowSkada {
}
display =
}
usealt = true
dataset =
}
db =
}
}
id = "0x05000000024DEC22"
label = "Yukio"
player = nil
(*temporary) =
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:383
Enable = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:315
NewModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:256
Update = <function> defined @Interface\AddOns\SkadaDamage\Damage.lua:320
EnableModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:348
modules =
}
GetModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:231
IterateEmbeds = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:458
IsModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:238
title = "Cairee's Damaged mobs"
defaultModuleLibraries =
}
playerid = "0x05000000024DEC22"
scanned = true
SetEnabledState = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
defaultModuleState = true
enabledState = true
baseName = "SkadaDamage"
Disable = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAdd