Solvent
Special Thanks:
Kitsuki, my wife and forever in-game love
daihenka and Archy
Ludus of Naz'jatar-US
The trollers of #wowuidev on irc.freenode.net
Upcoming Changes:
* Double right-click surveying
* Make a configuration dialog
* Make the window position persist
* For Brainh: Arrow on minimap that points to closest dig site
Things to Test:
* All races in queue
* Ensure new race shows up upon first survey
Usage:
Enable: /solvent show
Disable: /solvent hide
Set Alpha of background in frame: /solvent alpha [0.0 - 1.0]
Set scale of frame: /solvent scale [0.10 - 2.0]
Solve: /solve
Solve a certain Race: /solve raceId
On Github:
Please submit all bugs and feature requests to Github, my main project tool.
https://github.com/techno-geek/Solvent
Changelog:
2011-02-25
* Add slash command to automatically solve everything
* Click on race icon to solve artifact (when bar is yellow)
* Icon is dimmed until artifact is solvable
* Prevent sound and solvable message spam in various cases
* Changed color of notification text so it "stands out"
2011-02-23
* Display archaeology skill level next to title
* Add slash commands to show/hide
* Add slash commands to set alpha (0.0 - 1.0) and scale (0.0 - 2.0)
* Make sure configuration settings persist
* Handle characters that do not have archaeology a bit better
2011-02-20
* Rare artifacts should have blue statusbar color
* Statusbar color should change to yellow when artifact is solvable
* Play a sound when something is solvable
* Sorted out events so that initial load didn't throw errors
* When a survey is completed, it should update all information
* When an artifact is solved, it should update all information
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