StarTip
This project is being retired in favor of its successor, StarTip2. This new addon is still in beta, but it already fixes bugs that existed in StarTip the original. http://wow.curseforge.com/addons/startip2/
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StarTip - Tooltips from OuterSpace
Credits:
Huge appreciation goes out to ckknight for a ton of code. If you know CowTip, StarTip is similar. Props to Shefki for LuaTexts.
And many tributes go out to the many library authors whom have written the numerous libraries StarTip's script environment is built upon.
Customization Tips
StarTip provides an environment for your scripts.. This environment provides WoW API functions such as UnitName, UnitLevel, etc... If it's not available, try _G. Also, much of LuaTexts by Shefki is included, but be aware that modifications have been made and elements either removed or added. Also be aware that how you format your return values is incompatible with Pitbull4's implementation. In StarTip you simple return a string that's already formatted.
There are many plugins available. I imagine if you're willing to write an actual Lua script that you won't mind reading code. Go into the Libs folder and click into LibScriptable-1.0. Note all the LibScriptablePlugin* elements. These are what provide StarTip's script environment with functions and other elements.
Check here for a brief tutorial.
StarTip also has LibDogTag support. Just return the dog tag from your script, and click the check mark labeled "Dog Tag" to enable this feature.
Note: If you know of a library that you want to make available in your own scripts. let me know and I'll see about writing a plugin for it.
Bug Reports and Feature Requests
StarTip will take advantage of BugGrabber if it's installed, and will attempt to disable lines that cause errors. Note that the errors are not suppressed.
Report any bugs or feature requests here: StarTip Forum.
Or create a ticket here: StarTip Ticket Tracker
You can also post on the Wowace forum thread.
If you find a bug and you want to revert to a stable version, try the upload on Wowinterface.com
Note: Please write a ticket if you have a back trace: StarTip Ticket Tracker
Note to Translators: You can easily support this project by translating some phrases at either two locations: StarTip and LibScriptable-1.0.
The comments on Curse.com have been disabled. They're too much of a hassle to keep up with and use to communicate with users. There are numerous other options mentioned in this description for filing bug reports, or for simply seeking general help. Try the Wowace.com forums if you're still not sure where to go.
addons:
pitbull
chatter
kgpanels
I deleted all other addon and WTF Folder. no change at all.
When I login it says welcome to Startip, but when I press the open configuration Button oder type /startip absolutly nothing happens. It doesn't even send the message.
just installed.
ID: 400
Error occured in: Global
Count: 1
Message: ..\AddOns\StarTip_Bars\Bars.lua line 394:
bad argument #1 to 'pairs' (table expected, got nil)
Debug:
[C]: ?
[C]: pairs()
StarTip_Bars\Bars.lua:394: SetSpell()
StarTip\StarTip.lua:676:
StarTip\StarTip.lua:672
[C]: ?
[C]: SetAction()
..\FrameXML\ActionButton.lua:521: ActionButton_SetTooltip()
[string "*:OnEnter"]:1:
[string "*:OnEnter"]:1
I where wondering is it just me or why this lovely addon is not showing location of the target?
I posted a similar comment over in OmniCC, not sure which is causing the conflict, but it's one of the two...
There are no lua errors, they're both working, just not playing nice with each other.
But when you press the button that has a cooldwon, I.E. Holy Shock, with it's 6 second cooldown. Startip appears to get confused.
While the numbers are being counted down I think startip gets confused about what it's supposed to do. Because while the buttons are skinned with the count down it shows the tool tip at the user defined location. But when the skinning of the buttons is done between the counts of each second, the tooltip reverts to the blizzard default location. Hence the 2nd layer of the cake.
Anyways, I love both addons and this minor glitch is just that. Minor I've already gotten used to it. But I figured you both would want to know about the odd behavior between the two addons.
LEFT:
return "Gender:"
RIGTH:
local sex = UnitSex(unit)
if sex==1 then
return "Unknown"
elseif sex == 2 then
return "Male"
elseif sex == 3 then
return "Female"
end