TextureViewer
You know a texture path or atlas. You want to see the texture. You're too lazy to go write a quick stub to display it, or extract the assets from the game client and get tools to view BLPs.
This helps you with that.
- Type /texview
- Paste a texture path or atlas name into the box that appears
- Press the x/y scaling buttons until you have the right proportions
- Scroll the mouse on the frame to zoom
Seems that several things have been renamed/updated, so throwing LUA errors now.
Message: ...ace/AddOns/TextureViewer/lib/tekKonfigAboutPanel.lua:11: attempt to call global 'InterfaceOptions_AddCategory' (a nil value)
Time: Sun Aug 25 17:07:15 2024
Count: 1
Stack: ...ace/AddOns/TextureViewer/lib/tekKonfigAboutPanel.lua:11: attempt to call global 'InterfaceOptions_AddCategory' (a nil value)
[string "@Interface/AddOns/TextureViewer/lib/tekKonfigAboutPanel.lua"]:11: in function `new'
[string "@Interface/AddOns/TextureViewer/core.lua"]:14: in function <Interface/AddOns/TextureViewer/core.lua:11>
[string "=(tail call)"]: ?
Locals: parent = nil
addonname = "TextureViewer"
frame = Frame {
addonname = "TextureViewer"
name = "TextureViewer"
}
(*temporary) = nil
(*temporary) = Frame {
addonname = "TextureViewer"
name = "TextureViewer"
}
(*temporary) = "attempt to call global 'InterfaceOptions_AddCategory' (a nil value)"
lib = <table> {
editbox = EditBox {
}
}
That work in classic and that's amazing! Little suggestions on the side, if there's anyway to show folder paths/content instead of remembering the exact texture name that would be amazing x) and maybe an option to display multiple .blp at the same time (and maybe resize too) that would be amazing to naviguate \\Worldmap.
Ty for that addon!
Exactly what I needed, thanks!
When trying to install this via CurseClient, get an error "unsupported URL". You might want to check it out.