Vex Power
Vex Power
Vex Power shows every powertype as an energybar. It also shows ComboPoints or similar important and trackable class/spec specific alternative-power and buffs. Currently supported are:
- Paladin: Holy Power
- Druid: ComboPoints
- Rogue: ComboPoints
- Monk: Chi
- Hunter (Beast Master): 'Frenzy'-Stacks
- Warrior (Fury): 'Raging Blow'-Stacks
- Shaman (Enhancer): 'Maelstrom Weapon'-Stacks
- Priest (Shadow): Shadow Orbs
- Priest (Discipline): 'Evangelism'-Stacks
- Warlock (Affliction): Soul Shards
- Warlock (Demonology): Demonic Fury (get an additional bar instead of combopoints)
- Warlock (Destruction): Burning Embers (get additional bars instead of combopoints)
- Mage (Arcane): 'Arcane Charge'-Stacks
The PowerBar
'Used'-effect
In Addition to the common settings (position, size, colors, etc) the powerbar has a 'used'-effect (can be turned off). This effect colors the power you just spent and then fades it out.
'Recolor'-effect
The Powerbar has 6 states in which the color can be changed (fully customizable). 3 states for each 'in combat' and 'out of combat' representing: 'power empty', 'power full' and 'power neither full nor empty'. The thresholds-% for 'power empty' and 'power full' can be set by the user. Changeable fo all 6 states are the color and the opacity of the bar. With this feature you can color the bar when the power is empty as a visual alarm or you can change the opacity of the powerbar to an adjustable amount whenever you are out of combat.
The ComboPoints
Colors
The colors are fully customizable for every single ComboPoint.
Position and Size
You have the choice between two modes to set the positon and the size. Intelligent-CP-Mode This mode only needs 3 numbers to automatically adjust the ComboPoint position and size to your PowerBar. Manual-Mode Deactivating the intelligent-cp-mode lets you set all combopoint positions and sizes by yourself.
'Fadeout'-effect
This effect is similar to the 'used'-effect for the powerbar. ComboPoints that have just been spent change their color and then fade out. You can toggle this effect
'Color ComboPoints on X'-effect
This effect overwrites the colors you chose for the combopoints when you have X combopoints gained. The amount X is selectable. You can choose whether all combopoints or only the first X combopoints should be colored when the amount is reached.
'Sound'
Whenever you gained Y combopoints a sound is played (deactivated by default)
The Textfields
The number of textfields is not static, meaning you can create/delete textfields at your wish. Textfields contain information that can be parsed with tags.
Tags:
(alternative power is currently working only for demonology and destruction warlocks and represents the amount of ember shards or the amount of demonic fury.)
- Current Power:
- [PowerCurrent]: Shows '19218' (current power)
- [PowerAltCurrent]: Shows '19218' (current alternative power)
- [PowerCurrentShort]: Shows '19' instead of '19218' (current power)
- [PowerCurrentSmart]: Shows '19.2' instead of '19218' (current power)
- Maximum Power:
- [PowerMax]|r: Shows '19218' (maximum power)
- [PowerAltMax]|r: Shows '19218' (maximum alternative power)
- [PowerMaxShort]|r: Shows '19' instead of '19218' (maximum power)
- [PowerMaxSmart]|r: Shows '19.2' instead of '19218' (maximum power)
- Missing Power:
- [PowerMissing]: Shows '19218' (missing power)
- [PowerMissingShort]: Shows '19' instead of '19218' (missing power)
- [PowerMissingSmart]: Shows '19.2' instead of '19218' (missing power)
- Percentage Power:
- [PowerPerc]: Shows '18' for 18.3%
- [PowerPercSmart]: Shows '18.3' for 18.3%
- ComboPoints:
- [CPsCurrent]: Shows your current ComboPoints/HolyPower/etc
- [CPsMax]: Shows your maximum ComboPoints/HolyPower/etc
- [CPsMissing]: Shows your missing ComboPoints/HolyPower/etc
- Buffs: (only parse information when buffs are tracked as ComboPoints)
- [BuffDurationLeft]: Shows the time left
- [BuffDurationTotal]: Shows the total duration
The position of the textfields is on the powerbar by default. But you can reposition them and put them on your combopoints to show the buffduration via [BuffDurationLeft] or the amount of demonic fury you gained as a demonology warlock via [PowerAltCurrent]
The Markers:
Markers are marks at specific places on your energybar. They can be placed at absolute positions(e.g. 1217) and at relative positions (e.g. 40%). Again they are fully customizable. You can set them for both specs or only for a specific single spec and you can choose in which combination to a powertype they are shown. That way a druid could set sepperat markers for his mana (no form, moonkin, tree), his energy (cat), his rage (baer) and set a universal marker that is shown with more than one or even all powertypes. The purpose of these marks is to give you a visual assisstance so you get to know better when you have enough power to use an ability or when you can use a mana-gain-spell without wasting mana.
Default Settings
Default Profile
You can set a saved profile to be a default profile. That way every char that has no config for this addon will load the default profile instead of the addon defaults.
Default Color Sets
You can save color sets that contain the colors of the ComboPoints. Those color sets can be set as a default color set for a specific class. That way the addon can this color set that is set as default for the class. Default color sets overwrite the colors from the loaded default profile.
Did you see that there are 2 texture packs in vex power? One is for registered background textures and one for bar frames.
I'll add the 2nd one to vex runes later on.
Mind letting us set up X and Y Gap of 0 or -1? :)
Checked negative values yesterday, doesn't work with the current system. Forgot to check 0 though, will catch up on that this evening
I want to create toggles for 35, 40,70,110 energy.
It seems I can only create 1 maker. But in the picture of your help (option, powerbar:makers;help), there are two toggle. Could you please help to advise how can I create multiply makers?
And another thing is that is it possible to add some sound to the plugin, like Comergy_Redux. Once user gets 5 CPS, then play a sound to remind user.
Thanks.
Markers:
marker option panel -> Create
select all options you want
When your done click on "Create" under the settings (you might need to scroll down a bit). Then go back to the settings and adjust them for the next marker -> Click create.
You can have as many markers active as you want.
Sounds:
Do you want to activate this option? Then go to:
"CPs: General"-option -> Sound
There's no option implemented to add a new sound, though. But since the addon uses an WoWAce-Database, any sound from any addon also using the database is listed there as well.
Thanks for your reply. Now I can create makers!
And I also got some questions about the profile. not sure it's a bug or my mistake.
With current profile, I created makers and textfield. And then I went to profile, save it as a backup (current one named profile A, and I saved it as Profile A-Backup). Because I want to use profile A-backup for all characters. Then for testing purpose, I select load and active profile A-Backup, then I found that all markers and textfiles are missing. Then I load profile A, then the textfiles and markers come back..
It seems when I save current profile with a different name, the marker and textfiled settings are not saved.
Should allready be fixed with the newest version. Which version are you using ?
I'm using r233. Just upgraded to latest version, let me try
Could you add player's health bar? Please :)
Sry, I won't include health bar since this would push the addon into a genre I don't want it in (not to mention the whole bunch of mechanics I would have to include like absorb bar, incoming heal, recolor when debuffed according to the debufftype, etc).
However, if you really want a health bar attached to vex power, there are many addons you can utilize for that:
- ShadowedUnitFrames (my personal favorite)
- xperl
- Grid
- Gladius
- UnitFramesImproved
etc etc
OK, I see. Thank you. Btw this addon is still a great one!
Hi ! Thanks a lot for updating the addon, however since the pre-patch I've been having some fps drops when entering and leaving stealth / Combat. Disabling the Out of Combat settings completely solves the problem so I'm thinking it may be due to those settings.
Is this a known bug? And are you trying to fix it?
Thanks!
It's the first time I'm hearing of this. I'll check it out
I have the "Delay 'Out of Combat' active with the delay set at 2 seconds. What is sort of weird is that it doesn't happen at the start, it's like if errors seem to build up , to the point where the screen freezes completely. A UI reload fixes it until another build up occurs.
I also completely re-installed the addons, deleting every configuration files from the WTF folder just to be sure but without success.
Maybe it comes from using other addon's but already checked their error reports and seen nothing ( Shadowed Unit Frames, Tidy Plates and Weak Auras being the most important ones ).
it could be the 2s delay, I might have to delete the delay. Try it without a delay (put it to 0s).
Did that and still getting a drop in fps while entering and leaving combat / stealth or even freezes sometimes, while it does seem less drastic than before.
Couldn't find anyone of my friends who were able to reproduce this problem, sry mate
No problem, I'll try to find where this is comming from, I'll keep you updated!
Do you have the "Delay 'Out of Combat'" active? and if so, delayed by how many seconds ?