Vex Power
Vex Power
Vex Power shows every powertype as an energybar. It also shows ComboPoints or similar important and trackable class/spec specific alternative-power and buffs. Currently supported are:
- Paladin: Holy Power
- Druid: ComboPoints
- Rogue: ComboPoints
- Monk: Chi
- Hunter (Beast Master): 'Frenzy'-Stacks
- Warrior (Fury): 'Raging Blow'-Stacks
- Shaman (Enhancer): 'Maelstrom Weapon'-Stacks
- Priest (Shadow): Shadow Orbs
- Priest (Discipline): 'Evangelism'-Stacks
- Warlock (Affliction): Soul Shards
- Warlock (Demonology): Demonic Fury (get an additional bar instead of combopoints)
- Warlock (Destruction): Burning Embers (get additional bars instead of combopoints)
- Mage (Arcane): 'Arcane Charge'-Stacks
The PowerBar
'Used'-effect
In Addition to the common settings (position, size, colors, etc) the powerbar has a 'used'-effect (can be turned off). This effect colors the power you just spent and then fades it out.
'Recolor'-effect
The Powerbar has 6 states in which the color can be changed (fully customizable). 3 states for each 'in combat' and 'out of combat' representing: 'power empty', 'power full' and 'power neither full nor empty'. The thresholds-% for 'power empty' and 'power full' can be set by the user. Changeable fo all 6 states are the color and the opacity of the bar. With this feature you can color the bar when the power is empty as a visual alarm or you can change the opacity of the powerbar to an adjustable amount whenever you are out of combat.
The ComboPoints
Colors
The colors are fully customizable for every single ComboPoint.
Position and Size
You have the choice between two modes to set the positon and the size. Intelligent-CP-Mode This mode only needs 3 numbers to automatically adjust the ComboPoint position and size to your PowerBar. Manual-Mode Deactivating the intelligent-cp-mode lets you set all combopoint positions and sizes by yourself.
'Fadeout'-effect
This effect is similar to the 'used'-effect for the powerbar. ComboPoints that have just been spent change their color and then fade out. You can toggle this effect
'Color ComboPoints on X'-effect
This effect overwrites the colors you chose for the combopoints when you have X combopoints gained. The amount X is selectable. You can choose whether all combopoints or only the first X combopoints should be colored when the amount is reached.
'Sound'
Whenever you gained Y combopoints a sound is played (deactivated by default)
The Textfields
The number of textfields is not static, meaning you can create/delete textfields at your wish. Textfields contain information that can be parsed with tags.
Tags:
(alternative power is currently working only for demonology and destruction warlocks and represents the amount of ember shards or the amount of demonic fury.)
- Current Power:
- [PowerCurrent]: Shows '19218' (current power)
- [PowerAltCurrent]: Shows '19218' (current alternative power)
- [PowerCurrentShort]: Shows '19' instead of '19218' (current power)
- [PowerCurrentSmart]: Shows '19.2' instead of '19218' (current power)
- Maximum Power:
- [PowerMax]|r: Shows '19218' (maximum power)
- [PowerAltMax]|r: Shows '19218' (maximum alternative power)
- [PowerMaxShort]|r: Shows '19' instead of '19218' (maximum power)
- [PowerMaxSmart]|r: Shows '19.2' instead of '19218' (maximum power)
- Missing Power:
- [PowerMissing]: Shows '19218' (missing power)
- [PowerMissingShort]: Shows '19' instead of '19218' (missing power)
- [PowerMissingSmart]: Shows '19.2' instead of '19218' (missing power)
- Percentage Power:
- [PowerPerc]: Shows '18' for 18.3%
- [PowerPercSmart]: Shows '18.3' for 18.3%
- ComboPoints:
- [CPsCurrent]: Shows your current ComboPoints/HolyPower/etc
- [CPsMax]: Shows your maximum ComboPoints/HolyPower/etc
- [CPsMissing]: Shows your missing ComboPoints/HolyPower/etc
- Buffs: (only parse information when buffs are tracked as ComboPoints)
- [BuffDurationLeft]: Shows the time left
- [BuffDurationTotal]: Shows the total duration
The position of the textfields is on the powerbar by default. But you can reposition them and put them on your combopoints to show the buffduration via [BuffDurationLeft] or the amount of demonic fury you gained as a demonology warlock via [PowerAltCurrent]
The Markers:
Markers are marks at specific places on your energybar. They can be placed at absolute positions(e.g. 1217) and at relative positions (e.g. 40%). Again they are fully customizable. You can set them for both specs or only for a specific single spec and you can choose in which combination to a powertype they are shown. That way a druid could set sepperat markers for his mana (no form, moonkin, tree), his energy (cat), his rage (baer) and set a universal marker that is shown with more than one or even all powertypes. The purpose of these marks is to give you a visual assisstance so you get to know better when you have enough power to use an ability or when you can use a mana-gain-spell without wasting mana.
Default Settings
Default Profile
You can set a saved profile to be a default profile. That way every char that has no config for this addon will load the default profile instead of the addon defaults.
Default Color Sets
You can save color sets that contain the colors of the ComboPoints. Those color sets can be set as a default color set for a specific class. That way the addon can this color set that is set as default for the class. Default color sets overwrite the colors from the loaded default profile.
Are there plans for this to work with the demon hunter class?
The addon should allready work with DH. If it's not working with your DH please describe what isn't working and if possible any LUA-error
Thank you so much! You're the fastest creator I've ever tried to contact.
Also, this addon is amazing for the combo points. If you could find a way to make the arrow points look like the ones from DotFocus/DroodFocus, I'd be able to uninstall that addon and just use Vex for both!
If it's not possible, it's alright, just figured I'd put in my 2 cents... or if there was an option to pick what arrow design you'd like...
The updates today messed up soul shards on my warlock. Out of combat it was showing max shards when I only had one and upon spending shards, sometimes 1-2 would disappear from the left while the 2-3 on the right never went away. Had to disable for raiding :(
THE SAME THING IS HAPPENING TO ME!!!!!
If you change it to "Hide Out of Combat", it works perfectly. But I did post a pic of my issue because of the same issue.
I'm having an issue, even with the whole update today...
It will randomly decide to either hide some of the points, or it will not drop the points as they go away...
http://tinypic.com/r/2rpuplk/9
This photo was taken as soon as I logged in. It didn't do this yesterday...
Update: If I change the settings from Not Hide Out of Combat to Hide Out of Combat, it does fix the problem, but I'd really like to be able to have the combo points showing all the time...
Getting an issue with the newest version:
During open world combat, like invasions, the addon works perfectly. However, during an dungeon run, neither my energy bar or chi markers will display at all during combat. When I leave combat, they will flash briefly on the screen before being hidden.
Any fix for this?
are you getting a lua error ? I pushed a few releases today, which version are you using ?Was able to reproduce it, working on the fix right now
fix is online
Everything working exactly as it should. Thank you for the prompt fix!
It seems the latest version has some performance issue.
During a raid, at beginning all good. But after half an hour or more time, when enter/exit combat, the screen will freeze for 1-2 seconds.
At first I though there is something wrong with "tell me when", but after I disable it, still the same. So I disabled addons one by one, and finally I found that it's vexp 's problem.
Do oyu have the out-of-combat-delay activated?
No.
I only have below settings enabled
Hide the powerbar when out of combat -- still show the power when stealthed
Hide the combat points -- still show the power when stealthed
someone allready descriped the same problem you're having, but again I can't reproduce it.
Does it still happen without the "Hide when out of combat"-settings? Do you get a lua-error ?
Edit: do you have markers active for the powerbar? If so, how many ?
Edit2: I uploaded an alpha Version with some functions that should reduce cpu-usage and remove most of the memory dump that is happening, I'll tag it as a release once I tested it more
I got about 5 markers..
And after I disable Hide when out of combat, it seems it's getting much better.
Pushed the last version to release state. Please check if the problem persists
Hey again!
I'm trying to customise the addon a bit more with some textures. Despite the addon supporting Libs as I see, it shows but a fraction of the textures I have access to with various other unit frame addons. (Same for your rune addon)
Any idea what the issue is?
To be honest I thought that any texture registered within the Ace libary is accessable by any addon. I haven't implemented any restrictions, but I'll check it out.