VitalWatch
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Note: As of 2.0, this now has a GUI configuration menu. It has so many options they may take up your entire screen.
VitalWatch was a mod that was based on an older mod called HealthWatch , with the addition of watching mana as well as health, and a better notification frame. My version has almost no simularities to the old VitalWatch mod, as I have taken the concept far and beyond what it once was...
Now, what IS VitalWatch you ask? Well, simply put, VitalWatch alerts you to your own low or critical health or mana, or to a party member or pet's health, using any combination of a centered large font frame, emotes, sounds, and party messages. It's so simple, a picture would be useless as best it does is display a bit of text. It currently has these features:
- Displays a message at the top center of your screen in large font alerting you who (yourself, party members, pets) has low health.
- Message to party/raid/say (configurable) when you (or optionally another party member's health) are in low or critical health or mana.
- Voice Emote / Regular Emote automatically played ("healme", "helpme", "oom", etc.) when in low or critical health or mana.
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- If not already using an emote, additionally a sound can be automatically played to alert you when you (or optionally another party member's health) have low or critical health and/or mana.
- Can also alert when party members, your pet, and party member pets have low/critical health with centered alert messages and/or a sound played. This can be toggled on/off.
- New in 1.2: Can spam a channel with the same messages you get at the top of the screen so you can wake that darn healer up! This can be toggled on/off, and is set to OFF by default (of course).
- New in 1.7: You can make the sides around your screen flash red for low/critical health or blue for low/critical mana.
- New in 1.7: You can enable a heartbeat-like sound which gets more rapid as you lose health.
- New in 1.9: You can now watch raid members as well as party.
- New in 2.0: A log of recent events, and a ballizion new options with a GUI.
- New in 2.1: You can now enable sounds per event (critical and low health or mana) which say the class name in the sound itself.
- New in 2.2: Aggro watching!
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dead in 3.1 /crys
Using version 2.3, I am unable to switch the health/mana and aggro message channels for alerts (i.e they are both stuck in the party channel). What gives?? I have not changed any of the default setting.
Feature Request: Would it be possible for you to add a smoother change in the health/mana bars when gaining or losing health/mana? for example instead of casting a 900 mana spell and losing 900 mana at the end of the cast, it takes 3.5 seconds to lose the mana at say 20-25 points per 0.1 seconds? sort of like losing mana AS you cast? similarily to health, if you are getting wailed on by someone heavy, it quickly averages the rate you are lsoing health and smothly drops you down, instead of taking it out chunk by chunk?
is there a command i can type in to get the configuration options instead of clicking on the mini map button? srry if this has been said above or below but i didnt see it
v2.2 should fix all the remaining bugs...hopefully.
Huge updates for 2.0 on. Ignore the comments below about errors.
Great mod, but lots of errors atm. Any updates in the works?
GUI coming with WoW Patch 1.11.
VW refuses to play the voice emotes when my health and mana is low. The heartbeat works, the flashing display works, and all the text alerts work... but no emotes!
had errors, but couldn't get them due to serverer problems....when my server comes back I'll retrieve them.
>> I have been using TNE LowHealthWarning for a long time now and I was just >> wondering if this particualr addon is actualyl faster or more memory efficient >> than the other?" I'm not about to bash another author's mod. My addon has a lot of features his doesn't, while his addon has more features to control the screen flashing and heartbeat-like effect, which I stole from his mod anyway. In theory, an Ace addon using well-defined embedded libs should be more memory efficient, but up against a well-coded addon it may be hard to tell, and I'm not going to judge THE_LowHealthWarning.
>> Oh and please give us an option for the heartbeat and screenflash... like... >> when they start to do so. Heartbeat and screenflash are controlled by the same health and mana thresholds as all the other options. The heartbeat sound starts at what you determine to be "low health", and gets more rapid from there. The screenflash starts at "low health or mana", and gets more rapid at "critical health or mana".
I have been using TNE LowHealthWarning for a long time now and I was just wondering if this particualr addon is actualyl faster or more memory efficient than the other?
If so, then I'm going to switch to this addon.
Oh and please give us an option for the heartbeat and screenflash... like... when they start to do so.
Typo, fixed.
Error: Interface\AddOns\VitalWatch\VitalWatch.lua:492: attempt to call method `get' (a nil value)
I think I'll pass on this new ver4sion, seems to be working GREAT for me!!! Extremely helpful mod...TY!!
Could you eventually add a breath warning, when you are low on breath, because when you have not enaugh air the health is going down so quickly, a health warning would be to late.
I took a look to AutoBuff, how they check that you are in the water, but I'm to much a begginner to understand the lua code of that and also of this add-on.