X-Perl UnitFrames
Patch 6.0.3 compatibility and future of X-Perl
Use latest alpha from WoWAce for using in Patch 6.0.3
http://www.wowace.com/addons/xperl/files/
May still has problems but for most cases it should be working(at least was tested on beta), if not, clearing old setting by killing(and backup) XPerlxxxxxxx.lua in the WTF directory of your WoW installlation and try again with fresh new default setting, thanks your patience.
If still someone want to help Zeksie for he earns his donates from X-Perl then that's fine for Zek and X-Perl, but seems like it's time to cut him out as no one want to help X-Perl anymore (as many of users already heard about the mess of this poor addon), I guess.
I don't know X-Perl will still be continue or not(it's highly possible it won't be, as the new maintainer Resike continued the developing and forked to Z-Perl, and he said he won't abandon his addons), I won't force everyone should must to use Resike's one at this point, as his Z-Perl isn't stable yet, and for some reasons, I don't think he want to port his fixes back to X-Perl as he knows about how Zek did about his addons and everyone who helped Zek to maintaining this poor addon...and, of course...X-Perl may broken again when next time Blizzard's patches released..... /sigh
(At this point, I won't force everyone who used X-Perl to go Z-Perl until it's more stable than now, feel free to use Z-Perl or other Unitframe addons if you want, and do NOT hold your breathe about X-Perl too much, too. I already lost my hope on X-Perl, at least I can trust Resike and Z-Perl now...)
Sincerely,
PlayerLin - Maintainer of X-Perl but not a proper skilled coder, just a locale translator and do some shitty PRs. :(
Bug Reporting
Please use the Ticketing System on WoWAce Here and avoid posting bugs using comments on Curse because they're difficult to track and they will probably get lost.
Use a good error catcher (like BugSack from files.wowace.com) and provide the full error text, and give as much information as possible to recreate the problem. Don't assume We know what you're talking about with some three word report.
Introduction
Perl, with Extra stuff. Much enchanced from Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with little remaining of the original Nymbia code.
- Range Finder (combined with optional health check and/or debuff check) for all frames based on spell or item range test.
- HoT Monitor will highlight units clearly that have ''your own'' active Heal over Time spells. Regardless of how many other heal over time buffs are on the raid members, you can keep track of your own ones and when they expire.
- Debuff Highlighting in standard debuff colours on all friendly frames. Priority given to show debuffs that ''you'' can cure first.
- Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.
- Raid Target icon support for Target, Target's Target, MT Targets.
- Raid Tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.
- In-combat indicators for all units.
- 3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.
- Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.
- Added '''time left''' on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.
- Totally new options window including all X-Perl options and access via minimap icon and the /xperl splash command.
- Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.
Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.
MT Targets
Replaces CTRA MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.
Casting Monitor
(WORK IN PROGRESS)
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have. You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.
All bars can be re-sized in X-Perl main options (Monitor section).
Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.
Raid Admin
(WORK IN PROGRESS)
Save/Load raid roster setups Only does direct save and load for the moment, but more to come (templates and such).
Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.
Grim Reaper
Removed from X-Perl, but continues as it's own standalone Ace mod.
[http://www.wowace.com/projects/grim-reaper/]
More Buffing Features
Can be found in my new universal buffing mod, ZOMGBuffs
When I try to change bar-texture do I get "[string "ยด: * OnShow"]:5: bad argument #1 to 'pairs' (table expected, got nil)"
My problem is that, that I can't use target function if I try to target someone clicking right click on his name in the chat, and Focus frame isn't working for me. It works only if I right-click on my social/raid window to someone, but not correctly because I cannot then "clear focus".
Other problem for me is not a bug, if I turn on on my target frame "reaction highlight" the names are also colored for their classes, and for instance I target an enemy DK I see a red background with red name, or when I target to neutral ones and it's a shaman, it would be blue name on blue background. This reaction highlight is good if I target on a mob because it's name is white. So I'd like to set that to be the target's name always white, but the other frame's name's (for instance raid frames) color would be class' color. So my problem is that I only can change all the name's color, and not for just frames. Thanks.
Thank you thank you thank you Zeksie!!!! That patch did it. God i was going out of my mind trying to find a different unit frame addon, there just isnt anything out there that does what x-perl does. thanks for all the awesome work.
Date: 2009-02-22 15:31:18
ID: 1
Error occured in: AddOn: XPerl
Count: 1
Message: Error: AddOn XPerl attempted to call a forbidden function (FocusUnit()) from a tainted execution path.
Debug:
[C]: FocusUnit()
..\FrameXML\UnitPopup.lua:1180: func()
..\FrameXML\UIDropDownMenu.lua:561: UIDropDownMenuButton_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
AddOns:
Swatter, v5.3.4045 (DingoIII)
Atlas, v1.13.0
AtlasBattlegrounds, v1.13.0
AtlasDungeonLocs, v1.13.0
AtlasOutdoorRaids, v1.13.0
AtlasTransportation, v1.13.0
AtlasLoot, vv5.03.03
AtlasLootFu, vv5.03.03
AucAdvanced, v5.3.4045 (DingoIII)
AucScanData, v5.3.4045 (DingoIII)
AucStatHistogram, v5.3.4045 (DingoIII)
AucStatiLevel, v5.3.4045 (DingoIII)
AucStatStdDev, v5.3.4045 (DingoIII)
AucUtilScanProgress, v5.3.4045.2530
AucUtilSimpleAuction, v5.3.4045.0
Babylonian, v5.1.DEV.130
Bagnon, v1.6.10
BagnonForever, v1.1.1
BagnonTooltips, v
Bartender4, v4.2.6
ChatScroll, v3.3
Configator, v5.1.DEV.130
DBMCore, v
DebugLib, v5.1.DEV.130
Decursive, v2.4_beta_3
Enchantrix, v5.3.4045 (DingoIII)
EnchantrixBarker, v5.3.4045 (DingoIII)
EnhTooltip, v5.1.3715 (SnaggleTooth)
EquipCompare, v2.15
FuBar, v
FuBarAmmoFu, v2.0
FuBarBagFu, vv1.1.3
FuBa
i like this frame very much.
is there a way to show rare mob signs in the frame?
keep up the great work.
"I have been using the /raitem feature, it seems to be working fine, but the scroll bar to go down the list seems to be stuck, so I can only see the Durability, Reagents, Resistance and 9 other items, I dont know if they are in the list, or being knocked off as I add other items."
the scroll isn't working with any of the ra's, radur, raresist etc. only shows what fits in the window and though the arrow does scroll, it doesn't scroll the contents.
thanks
is there anyway to fix this?
Thanks.
But there is one thing I can't seem to figure out, it my be how it works but I find it kind of odd.
The "Targeting me" window never show more then one enemy, whenever I target a enemy that has me as target it show that, but none of the others. If I target something else entirely, or they target something else, it just says "all targeting me" and lists no enemies.
It will never show more then one, and then only if I have it as my own target. Am I missing something?