X-Perl UnitFrames
Patch 6.0.3 compatibility and future of X-Perl
Use latest alpha from WoWAce for using in Patch 6.0.3
http://www.wowace.com/addons/xperl/files/
May still has problems but for most cases it should be working(at least was tested on beta), if not, clearing old setting by killing(and backup) XPerlxxxxxxx.lua in the WTF directory of your WoW installlation and try again with fresh new default setting, thanks your patience.
If still someone want to help Zeksie for he earns his donates from X-Perl then that's fine for Zek and X-Perl, but seems like it's time to cut him out as no one want to help X-Perl anymore (as many of users already heard about the mess of this poor addon), I guess.
I don't know X-Perl will still be continue or not(it's highly possible it won't be, as the new maintainer Resike continued the developing and forked to Z-Perl, and he said he won't abandon his addons), I won't force everyone should must to use Resike's one at this point, as his Z-Perl isn't stable yet, and for some reasons, I don't think he want to port his fixes back to X-Perl as he knows about how Zek did about his addons and everyone who helped Zek to maintaining this poor addon...and, of course...X-Perl may broken again when next time Blizzard's patches released..... /sigh
(At this point, I won't force everyone who used X-Perl to go Z-Perl until it's more stable than now, feel free to use Z-Perl or other Unitframe addons if you want, and do NOT hold your breathe about X-Perl too much, too. I already lost my hope on X-Perl, at least I can trust Resike and Z-Perl now...)
Sincerely,
PlayerLin - Maintainer of X-Perl but not a proper skilled coder, just a locale translator and do some shitty PRs. :(
Bug Reporting
Please use the Ticketing System on WoWAce Here and avoid posting bugs using comments on Curse because they're difficult to track and they will probably get lost.
Use a good error catcher (like BugSack from files.wowace.com) and provide the full error text, and give as much information as possible to recreate the problem. Don't assume We know what you're talking about with some three word report.
Introduction
Perl, with Extra stuff. Much enchanced from Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with little remaining of the original Nymbia code.
- Range Finder (combined with optional health check and/or debuff check) for all frames based on spell or item range test.
- HoT Monitor will highlight units clearly that have ''your own'' active Heal over Time spells. Regardless of how many other heal over time buffs are on the raid members, you can keep track of your own ones and when they expire.
- Debuff Highlighting in standard debuff colours on all friendly frames. Priority given to show debuffs that ''you'' can cure first.
- Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.
- Raid Target icon support for Target, Target's Target, MT Targets.
- Raid Tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.
- In-combat indicators for all units.
- 3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.
- Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.
- Added '''time left''' on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.
- Totally new options window including all X-Perl options and access via minimap icon and the /xperl splash command.
- Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.
Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.
MT Targets
Replaces CTRA MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.
Casting Monitor
(WORK IN PROGRESS)
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have. You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.
All bars can be re-sized in X-Perl main options (Monitor section).
Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.
Raid Admin
(WORK IN PROGRESS)
Save/Load raid roster setups Only does direct save and load for the moment, but more to come (templates and such).
Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.
Grim Reaper
Removed from X-Perl, but continues as it's own standalone Ace mod.
[http://www.wowace.com/projects/grim-reaper/]
More Buffing Features
Can be found in my new universal buffing mod, ZOMGBuffs
Same issue as this user, i'll try and edit with the bug report.
Getting this on every targeting action:
Message: Interface\AddOns\XPerl_Target\XPerl_Target.lua:241: Usage: UnitDebuff("unit", [index] or ["name", "rank"][, "filter"]) Time: 08/28/12 20:13:24 Count: 2 Stack: [C]: in function `UnitDebuff' Interface\AddOns\XPerl_Target\XPerl_Target.lua:241: in function <Interface\AddOns\XPerl_Target\XPerl_Target.lua:240> Interface\AddOns\XPerl_Target\XPerl_Target.lua:258: in function <Interface\AddOns\XPerl_Target\XPerl_Target.lua:253> Interface\AddOns\XPerl_Target\XPerl_Target.lua:1001: in function `XPerl_Target_UpdateDisplay' Interface\AddOns\XPerl_Target\XPerl_Target.lua:1208: in function `func' Interface\AddOns\XPerl_Target\XPerl_Target.lua:1055: in function <Interface\AddOns\XPerl_Target\XPerl_Target.lua:1035> [C]: in function `TurnOrActionStop' [string "TURNORACTION"]:4: in function <[string "TURNORACTION"]:1>
Locals: (*temporary) = "target" (*temporary) = nil
when I target anything the portrait overlaps my screen and is all scalled out of the window
with 3.5.3 i get this when targeting anyone --
11x XPerl_Target\XPerl_Target-r674.lua:260: attempt to call global "GetTalentTabInfo" (a nil value)
XPerl_Target\XPerl_Target-r674.lua:260: in function <XPerl_Target\XPerl_Target.lua:253>
XPerl_Target\XPerl_Target-r674.lua:1001: in function "XPerl_Target_UpdateDisplay"
XPerl_Target\XPerl_Target-r674.lua:1208: in function "func"
XPerl_Target\XPerl_Target-r674.lua:1055: in function <XPerl_Target\XPerl_Target.lua:1035>
<in C code>
<string>:"CAMERAORSELECTORMOVE":4: in function <string>:"CAMERAORSELECTORMOVE":1
Locals:
self = XPerl_Target {
0 = <userdata>
perlBuffs = 2
portraitFrame = XPerl_TargetportraitFrame {}
nameFrame = XPerl_TargetnameFrame {}
dropdownMenu = TargetFrameDropDown {}
buffSetup = <table> {}
hitIndicator = XPerl_TargethitIndicator {}
tutorialPage = 3
BOTTOMLEFT = "TOPLEFT"
threatFrames = <table> {}
VSPACING = 1
buffSpacing = <table> {}
buffFrame = XPerl_TargetbuffFrame {}
FlashFrames = <table> {}
PlayerFlash = false
eliteFrame = XPerl_TargeteliteFrame {}
buffOptMix = "2000210"
prevBuff = XPerlBuff2 {}
feedbackFontHeight = 30
highlight = XPerl_Targethighlight {}
TOPRIGHT = "BOTTOMRIGHT"
cpFrame = XPerl_TargetcpFrame {}
feedbackText = XPerl_TargethitIndicatortext {}
SPACING = 1
creatureTypeFrame = XPerl_TargetcreatureTypeFrame {}
lastAbove = 1
statsFrame = XPerl_TargetstatsFrame {}
typeFramePlayer = XPerl_TargettypeFramePlayer {}
conf = <table> {}
TOPLEFT = "BOTTOMLEFT"
perlDebuffs = 0
BOTTOMRIGHT = "TOPRIGHT"
bossFrame = XPerl_TargetbossFrame {}
debuffFrame = XPerl_TargetdebuffFrame {}
combatMask = 65536
partyid = "target"
RangeUpdate = 0.062000002712011
threat = XPerl_TargetThreatportraitFrame {}
levelFrame = XPerl_TargetlevelFrame {}
}
XPerl_Target_UpdateName = <func> @..\XPerl_Target.lua:327
XPerl_Target_UpdateClassification = <func> @..\XPerl_Target.lua:361
XPerl_Target_UpdateLevel = <func> @..\XPerl_Target.lua:333
XPerl_Target_UpdateType = <func> @..\XPerl_Target.lua:618
XPerl_Target_UpdateHealth = <func> @..\XPerl_Target.lua:733
RaidTargetUpdate = <func> @..\XPerl_Target.lua:916
XPerl_Target_UpdateLeader = <func> @..\XPerl_Target.lua:865
XPerl_Target_UpdateCombo = <func> @..\XPerl_Target.lua:215
XPerl_Target_DebuffUpdate = <func> @..\XPerl_Target.lua:253
XPerl_Target_CheckDebuffs = <func> @..\XPerl_Target.lua:936
XPerl_Target_UpdatePVP = <func> @..\XPerl_Target.lua:295
same as symbiosis, I also notice some frame drop with that version
the warlock player plate is greying out with the recent lock update. it only effects the players character, not their pets/and or target. this might fix itself with the patch tomorrow. thought I would let you know so you guys can nip in the bud if it doesnt
@mysticalos
What? it's nothing about WinXP, because you can running DirectX 9 mode of WoW in Windows Vista/7...
You still can running DX9 programs in Vista/7 but must installed DX9 runtime package first(unless your game had all needed DX9 dlls).
@Tharai
Hardware DX 11 supporting isn't the only method, you still have software supporting if you installed DX11 runtimes package in Vista/7, also DX9 too.
A lot of the lower end video cards still being sold still don't support dx11.
if you're still using XP it's users fault, not devs IMO. you want the game to run right get windows 7 so you aren't limited by obsolete apis and drivers and have access to all the latest bugixes. XP doesn't get bugfixes anymore, just security updates. MS ended it's actual bugfix support of OS already.
hey, thanks for the constant updates. i enjoy this addon, i've been using xperl since bc, keep up the good work.
I am seeing this error constantly when i am in any group
Message: Interface\AddOns\XPerl\XPerl_Init.lua:344: attempt to call global 'GetNumPartyMembers' (a nil value)
Time: 08/26/12 14:39:28
Count: 1
Stack: Interface\AddOns\XPerl\XPerl_Init.lua:344: in function <Interface\AddOns\XPerl\XPerl_Init.lua:341>
Interface\AddOns\XPerl\XPerl_Init.lua:396: in function <Interface\AddOns\XPerl\XPerl_Init.lua:395>
[C]: in function `SetUnitDebuff'
[string "*:OnEnter"]:5: in function <[string "*:OnEnter"]:1>
Locals: self = GameTooltip {
0 = <userdata>
updateTooltip = 0.081999991834164
comparing = false
shoppingTooltips = <table> {
}
SetUnitDebuff = <function> defined =[C]:-1
SetUnitBuff = <function> defined =[C]:-1
hasMoney = 1
numMoneyFrames = 1
SetUnitAura = <function> defined =[C]:-1
}
partyid = "player"
buffID = 1
filter = "HARMFUL"
name = "Sated"
rank = ""
buff = "Interface\Icons\Spell_Nature_Sleep"
count = 0
_ = nil
dur = 600
max = 434422.839
caster = "player"
isStealable = nil
(*temporary) = nil
(*temporary) = "attempt to call global 'GetNumPartyMembers' (a nil value)"
conf = <table> {
highlight = <table> {
}
highlightSelection = 1
optionsColour = <table> {
}
rangeFinder = <table> {
}
showAFK = 1
combatFlash = 1
buffHelper = <table> {
}
raidpet = <table> {
}
target = <table> {
}
raid = <table> {
}
targettargettarget = <table> {
}
colour = <table> {
}
minimap = <table> {
}
xperlOldroleicons = 1
focus = <table> {
}
party = <table> {
}
pet = <table> {
}
focustarget = <table> {
}
highlightDebuffs = <table> {
}
partypet = <table> {
}
transparency = <table> {
}
player = <table> {
}
pettarget = <table> {
}
tooltip = <table> {
}
targettarget = <table> {
}
buffs = <table> {
}
maximumScale = 1.5
bar = <table> {
}
}
GetNamesWithoutBuff = <function> defined @Interface\AddOns\XPerl\XPerl_Init.lua:169
UnitFullName = <function> defined @Interface\AddOns\XPerl\XPerl_Init.lua:329
Please fix the holy power part I can not get the triangles to show up and I do not like the bilzzard holy power UI
Wow, never knows try playing DX9 WoW in Vista/7 will glitching a lot, stupid Blizzard and M$. :p
Bugs in graphic card driver also cause this kind of problems, but unless try to testing, else we don't know.
@Tharai
Happy Burfday, Tharai! Thanks for all the hard work you're putting in on Xperl!
:-)
Going to try and get warlock support done monday. Been busy, and its my burfday weekend.
I thought it was antialiasing because with dx9 i can set it to whatever i want while with dx11 i'm forced to use 1x....nothing changed.
Whenever you launch the game with DX9 mode enabled the function SetUnit bugs the portrait
Last time logging with DX9 caused the client to crash because of a bug with the minimap textures when entering inside buildings, i'm not surprised that it cause this.
The guy that said rex669 fixed the bug probably updated after a patch (if you have win7 it resets to dx11 by default even if you gfx card does not support it)
Yes XP users will be forced to use DX9 and will have this bug unless blizzard fixes the DX9 version of the game.
@sontix
So, it bugged because DX9 mode made X-Perl portrait bugged? Weird for some reasons but possible, maybe its SLI/Crossfire enabled or something. I searching and found some users posting about blaming X-Perl's 3D portrait bugged with DX 9/10/11 with SLI/Crossfire enabled, but I don't think all are the same.
And, if DX11 works, and you can run WoW with DX9 mode, then why it bugged?
Other question, using DX 9 only OS like WinXP will happens too?(Remember, you never can run DX11 mode of WoW in WinXP) Or it just WinVista/7 only?
(Yeah, Blizzard always fucked their shit up like this and those, so I don't care. :p)
I just downloaded the last version zip file and copied the XPerl_Player folder into the addons folder and it took care of that issue. Works until it is fixed permanently.
found the source of the bugged portrait.
It's DX9, running the game in DX11 fix the problem
The Holy Bar section under your player frame won't go away no matter wether it's checked on or off...