X-Perl UnitFrames
Patch 6.0.3 compatibility and future of X-Perl
Use latest alpha from WoWAce for using in Patch 6.0.3
http://www.wowace.com/addons/xperl/files/
May still has problems but for most cases it should be working(at least was tested on beta), if not, clearing old setting by killing(and backup) XPerlxxxxxxx.lua in the WTF directory of your WoW installlation and try again with fresh new default setting, thanks your patience.
If still someone want to help Zeksie for he earns his donates from X-Perl then that's fine for Zek and X-Perl, but seems like it's time to cut him out as no one want to help X-Perl anymore (as many of users already heard about the mess of this poor addon), I guess.
I don't know X-Perl will still be continue or not(it's highly possible it won't be, as the new maintainer Resike continued the developing and forked to Z-Perl, and he said he won't abandon his addons), I won't force everyone should must to use Resike's one at this point, as his Z-Perl isn't stable yet, and for some reasons, I don't think he want to port his fixes back to X-Perl as he knows about how Zek did about his addons and everyone who helped Zek to maintaining this poor addon...and, of course...X-Perl may broken again when next time Blizzard's patches released..... /sigh
(At this point, I won't force everyone who used X-Perl to go Z-Perl until it's more stable than now, feel free to use Z-Perl or other Unitframe addons if you want, and do NOT hold your breathe about X-Perl too much, too. I already lost my hope on X-Perl, at least I can trust Resike and Z-Perl now...)
Sincerely,
PlayerLin - Maintainer of X-Perl but not a proper skilled coder, just a locale translator and do some shitty PRs. :(
Bug Reporting
Please use the Ticketing System on WoWAce Here and avoid posting bugs using comments on Curse because they're difficult to track and they will probably get lost.
Use a good error catcher (like BugSack from files.wowace.com) and provide the full error text, and give as much information as possible to recreate the problem. Don't assume We know what you're talking about with some three word report.
Introduction
Perl, with Extra stuff. Much enchanced from Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with little remaining of the original Nymbia code.
- Range Finder (combined with optional health check and/or debuff check) for all frames based on spell or item range test.
- HoT Monitor will highlight units clearly that have ''your own'' active Heal over Time spells. Regardless of how many other heal over time buffs are on the raid members, you can keep track of your own ones and when they expire.
- Debuff Highlighting in standard debuff colours on all friendly frames. Priority given to show debuffs that ''you'' can cure first.
- Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.
- Raid Target icon support for Target, Target's Target, MT Targets.
- Raid Tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.
- In-combat indicators for all units.
- 3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.
- Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.
- Added '''time left''' on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.
- Totally new options window including all X-Perl options and access via minimap icon and the /xperl splash command.
- Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.
Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.
MT Targets
Replaces CTRA MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.
Casting Monitor
(WORK IN PROGRESS)
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have. You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.
All bars can be re-sized in X-Perl main options (Monitor section).
Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.
Raid Admin
(WORK IN PROGRESS)
Save/Load raid roster setups Only does direct save and load for the moment, but more to come (templates and such).
Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.
Grim Reaper
Removed from X-Perl, but continues as it's own standalone Ace mod.
[http://www.wowace.com/projects/grim-reaper/]
More Buffing Features
Can be found in my new universal buffing mod, ZOMGBuffs
You can install bugsack and buggrabber and give me the output. Please paste it into http://pastebin.com
2x XPerl_RaidHelper\XPerl_RaidHelper-r688.lua:1241: attempt to call global "XPerl_SwitchAnchor" (a nil value)
XPerl_RaidHelper\XPerl_RaidHelper-r688.lua:1241: in function "XPerl_SetFrameSizes"
XPerl_RaidHelper\XPerl_RaidHelper-r688.lua:681: in function "?"
XPerl_RaidHelper\XPerl_RaidHelper-r688.lua:570: in function <XPerl_RaidHelper\XPerl_RaidHelper.lua:569>
Locals:
self = XPerl_Frame {
0 = <userdata>
}
old_CT_RA_IsSendingWithVersion = nil
conf = <table> {
UseCTRATargets = 1
MTTargetTargets = 1
HealerMode = 0
Tooltips = 0
Assists_BackTransparency = 1
RaidHelper = 0
TargettingFrame = 0
BorderColour = <table> {}
TooltipsWhich = 2
MTLabels = 0
MaxMainTanks = 10
NoAutoList = 0
Targets_Transparency = 0.8
AggroWarning = 1
ShowMT = 1
BackgroundColour = <table> {}
AssistsFrame_Transparency = 0.8
ShowTargetCounters = 1
AssistsFrame = 0
MTListUpward = 0
TargetCountersSelf = 1
ExpandLock = 0
Background_Transparency = 1
HealerModeType = 1
TargetCounters = 1
UnitHeight = 26
UnitWidth = 100
TargetCountersEnemy = 1
}
Events = <table> {
UNIT_DYNAMIC_FLAGS = <func> @..\XPerl_RaidHelper.lua:779
PLAYER_ENTERING_WORLD = <func> @..\XPerl_RaidHelper.lua:923
UNIT_FACTION = <func> @..\XPerl_RaidHelper.lua:779
PLAYER_REGEN_DISABLED = <func> @..\XPerl_RaidHelper.lua:932
UNIT_TARGET = <func> @..\XPerl_RaidHelper.lua:897
UNIT_HEALTH = <func> @..\XPerl_RaidHelper.lua:765
VARIABLES_LOADED = <func> @..\XPerl_RaidHelper.lua:655
PLAYER_REGEN_ENABLED = <func> @..\XPerl_RaidHelper.lua:923
RAID_ROSTER_UPDATE = <func> @..\XPerl_RaidHelper.lua:753
UNIT_MAXHEALTH = <func> @..\XPerl_RaidHelper.lua:765
PLAYER_TARGET_CHANGED = <func> @..\XPerl_RaidHelper.lua:890
CHAT_MSG_ADDON = <func> @..\XPerl_RaidHelper.lua:558
}
2x XPerl_Target\XPerl_Target-r688.lua:1339: attempt to call global "XPerl_Unit_ThreatStatus" (a nil value)
XPerl_Target\XPerl_Target-r688.lua:1339: in function "func"
XPerl_Target\XPerl_Target-r688.lua:1029: in function <XPerl_Target\XPerl_Target.lua:1026>
Locals:
self = XPerl_Target {
0 = <userdata>
highlight = XPerl_Targethighlight {}
nameFrame = XPerl_TargetnameFrame {}
cpFrame = XPerl_TargetcpFrame {}
hitIndicator = XPerl_TargethitIndicator {}
tutorialPage = 3
creatureTypeFrame = XPerl_TargetcreatureTypeFrame {}
statsFrame = XPerl_TargetstatsFrame {}
typeFramePlayer = XPerl_TargettypeFramePlayer {}
buffSetup = <table> {}
buffFrame = XPerl_TargetbuffFrame {}
combatMask = 65536
partyid = "target"
bossFrame = XPerl_TargetbossFrame {}
debuffFrame = XPerl_TargetdebuffFrame {}
eliteFrame = XPerl_TargeteliteFrame {}
portraitFrame = XPerl_TargetportraitFrame {}
feedbackFontHeight = 30
feedbackText = XPerl_TargethitIndicatortext {}
levelFrame = XPerl_TargetlevelFrame {}
}
event = "UNIT_THREAT_LIST_UPDATE"
func = <func> @..\XPerl_Target.lua:1335
XPerl_Target_Events = <table> {
UNIT_PORTRAIT_UPDATE = <func> @..\XPerl_Target.lua:1253
UNIT_COMBAT = <func> @..\XPerl_Target.lua:1138
UNIT_MAXPOWER = <func> @..\XPerl_Target.lua:1218
INSPECT_READY = <func> @..\XPerl_Target.lua:532
VARIABLES_LOADED = <func> @..\XPerl_Target.lua:1036
PLAYER_FLAGS_CHANGED = <func> @..\XPerl_Target.lua:1311
UNIT_MAXHEALTH = <func> @..\XPerl_Target.lua:1194
UNIT_MAXENERGY = <func> @..\XPerl_Target.lua:1229
UNIT_MANA = <func> @..\XPerl_Target.lua:1229
UNIT_NAME_UPDATE = <func> @..\XPerl_Target.lua:1258
UNIT_ENERGY = <func> @..\XPerl_Target.lua:1229
PLAYER_REGEN_DISABLED = <func> @..\XPerl_Target.lua:1044
UNIT_COMBO_POINTS = <func> @..\XPerl_Target.lua:1276
UNIT_HEALTH = <func> @..\XPerl_Target.lua:1194
UNIT_SPELLMISS = <func> @..\XPerl_Target.lua:1159
RAID_TARGET_UPDATE = <func> @..\XPerl_Target.lua:1209
UNIT_POWER = <func> @..\XPerl_Target.lua:1218
UNIT_HEAL_PREDICTION = <func> @..\XPerl_Target.lua:1343
UNIT_THREAT_LIST_UPDATE = <func> @..\XPerl_Target.lua:1335
PARTY_LEADER_CHANGED = <func> @..\XPerl_Target.lua:1329
UNIT_MAXRAGE = <func> @..\XPerl_Target.lua:1229
PLAYER_FOCUS_CHANGED = <func> @..\XPerl_Target.lua:1166
PLAYER_REGEN_ENABLED = <func> @..\XPerl_Target.lua:1040
PARTY_MEMBER_DISABLE = <func> @..\XPerl_Target.lua:1318
UNIT_RUNIC_POWER = <func> @..\XPerl_Target.lua:1229
PLAYER_TARGET_CHANGED = <func> @..\XPerl_Target.lua:1166
PARTY_LOOT_METHOD_CHANGED = <func> @..\XPerl_Target.lua:1329
PARTY_MEMBERS_CHANGED = <func> @..\XPerl_Target.lua:1329
PARTY_MEMBER_ENABLE = <func> @..\XPerl_Target.lua:1318
UNIT_RAGE = <func> @..\XPerl_Target.lua:1229
COMBAT_LOG_EVENT_UNFILTERED = <func> @..\XPerl_Target.lua:1129
UNIT_CLASSIFICATION_CHANGED = <func> @..\XPerl_Target.lua:1271
UNIT_AURA = <func> @..\XPerl_Target.lua:1283
UNIT_FACTION = <func> @..\XPerl_Target.lua:1305
UNIT_LEVEL = <function> define
and maaaaany more
the compat code will cause more problems then good. for example, he just totally changed talent checking, that'd never work in 4.x, so it's already not compatable with CN wow. unless of course he writes some if else rules in there. commenting out spells and functions as well, makes those features and spells also not work on 4.x. each release is going to lose 4.x features, even if it's still "compatable", it's going to be inferior. so it's just not logical to support compact code when all realistlicly, they just need to use the last version that was made for 4.x so they don't lose all that functionality, and poor Tharai has to find twice the time to write two diff versions of every feature with if/else rules, when it's easier to just delete/comment out. :)
It is up to him to decide, but i'm sure he's going to agree with me. :)
With the most current update the party UI will only show members if the box "Show Party In Raid" is checked on. When I turn that off the members of my party cannot be seen. This is when I am in a 5 man group, not tested when in a raid.
Im a mage and my water elementals unitframes not showing the right amout of health or mana or sometimes it even shows my pet as dead - no errors in log
Message: Interface\AddOns\XPerl\XPerl.lua:2221: Usage: <unnamed>:SetAlpha(alpha 0 to 1)
Time: 08/31/12 18:26:52
Count: 1356
Stack: [C]: in function `SetAlpha'
Interface\AddOns\XPerl\XPerl.lua:2221: in function <Interface\AddOns\XPerl\XPerl.lua:2217>
Locals: (*temporary) = <unnamed> {
0 = <userdata>
tex = XPerl_TargetTargetstatsFramehealthBartex {
}
}
(*temporary) = nil
@mysticalos
CN players also can go TW realm and choke it out, as always. :\
For now, all 1st and 2nd-priority realms are 5.0.4 so it really not big deal, but I guess we should let Tharai to decide...at least he did many great jobs..
I got a pet frame issue: The entire pet is shown outside the picture "square", obstructing party and my own health/mana frames with the 3d model :S
I have that same problem aswell, pls fix it!
Have that same problem aswell, hope it will get fixed soon.
too much stuff is going to break, or be removed, making supporting CN just too difficult to leave an isMOP check in. they are used to using older versions of mods for their older versions of wow. they will continue to do so, or play on US or EU realms instead as some of em do too.
it'll be hell trying to have two rules for every function going forward, trust me, way too many apis changed and it's unreasonable to maintain 4.x compatability any longer. I say go ahead and yank all compat stuff and be done with it. that kind of code also only serves to slow mod down in the end, although minor, ever little bit is relevent. so Tharai, go ahead and clean house :)
@Tharai Doesn't matter what form or spec or what talents I have it seems. I have a feeling it has something to do with my Xperl settings I'll reset my saved variables and see if the problem persists.
Edit: It doesn't happen with all portals, loading screens for example if I use the portal to Tol'Barad in Org the lua error pops up but if I take the portal back nothing. If I use the portal to Uldum nothing but if I use the engineering portal to Howling Fjord the lua error again.
Edit2: Also used guild teleport to Org cape from Howling Fjord and I got the lua error. I reset my Xperl settings to the defaults and I'm still getting the same lua error. Maybe it has something to do with me having certain modules disabled I'll try enabling all of them as well.
Edit3: All modules enabled didn't change anything. There might be a conflict with an other addon I'm going to check that here last otherwise I really don't know.
Edit4: I tried zoning in to Tol'Barad peninsula again with only Xperl enabled with default settings and I still get the .lua error.
Hi, I have same problem. I had to turn off party and party pet mods in x-perl to get standard back untill it have been fixed.
Hi,somebody else got problem with party frames?I cant see party members.In raid its everything ok,but in party i cant see nothing...
Ditto, party frames is broken. Everytime you invite someone it says joined raid group even when its still a party.
Methinks xperl is confused about the state of party vs raid.
Thank you for posting here :)
Everytime client starts (ruRU locale):
4x XPerl-r686\localization.ruRU.lua:154: table index is nil
XPerl-r686\localization.ruRU.lua:154: in main chunk
Locals:
the same problem