X-Perl UnitFrames
Patch 6.0.3 compatibility and future of X-Perl
Use latest alpha from WoWAce for using in Patch 6.0.3
http://www.wowace.com/addons/xperl/files/
May still has problems but for most cases it should be working(at least was tested on beta), if not, clearing old setting by killing(and backup) XPerlxxxxxxx.lua in the WTF directory of your WoW installlation and try again with fresh new default setting, thanks your patience.
If still someone want to help Zeksie for he earns his donates from X-Perl then that's fine for Zek and X-Perl, but seems like it's time to cut him out as no one want to help X-Perl anymore (as many of users already heard about the mess of this poor addon), I guess.
I don't know X-Perl will still be continue or not(it's highly possible it won't be, as the new maintainer Resike continued the developing and forked to Z-Perl, and he said he won't abandon his addons), I won't force everyone should must to use Resike's one at this point, as his Z-Perl isn't stable yet, and for some reasons, I don't think he want to port his fixes back to X-Perl as he knows about how Zek did about his addons and everyone who helped Zek to maintaining this poor addon...and, of course...X-Perl may broken again when next time Blizzard's patches released..... /sigh
(At this point, I won't force everyone who used X-Perl to go Z-Perl until it's more stable than now, feel free to use Z-Perl or other Unitframe addons if you want, and do NOT hold your breathe about X-Perl too much, too. I already lost my hope on X-Perl, at least I can trust Resike and Z-Perl now...)
Sincerely,
PlayerLin - Maintainer of X-Perl but not a proper skilled coder, just a locale translator and do some shitty PRs. :(
Bug Reporting
Please use the Ticketing System on WoWAce Here and avoid posting bugs using comments on Curse because they're difficult to track and they will probably get lost.
Use a good error catcher (like BugSack from files.wowace.com) and provide the full error text, and give as much information as possible to recreate the problem. Don't assume We know what you're talking about with some three word report.
Introduction
Perl, with Extra stuff. Much enchanced from Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with little remaining of the original Nymbia code.
- Range Finder (combined with optional health check and/or debuff check) for all frames based on spell or item range test.
- HoT Monitor will highlight units clearly that have ''your own'' active Heal over Time spells. Regardless of how many other heal over time buffs are on the raid members, you can keep track of your own ones and when they expire.
- Debuff Highlighting in standard debuff colours on all friendly frames. Priority given to show debuffs that ''you'' can cure first.
- Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.
- Raid Target icon support for Target, Target's Target, MT Targets.
- Raid Tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.
- In-combat indicators for all units.
- 3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.
- Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.
- Added '''time left''' on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.
- Totally new options window including all X-Perl options and access via minimap icon and the /xperl splash command.
- Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.
Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.
MT Targets
Replaces CTRA MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.
Casting Monitor
(WORK IN PROGRESS)
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have. You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.
All bars can be re-sized in X-Perl main options (Monitor section).
Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.
Raid Admin
(WORK IN PROGRESS)
Save/Load raid roster setups Only does direct save and load for the moment, but more to come (templates and such).
Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.
Grim Reaper
Removed from X-Perl, but continues as it's own standalone Ace mod.
[http://www.wowace.com/projects/grim-reaper/]
More Buffing Features
Can be found in my new universal buffing mod, ZOMGBuffs
Shadow Priests orbs are no longer a debuff and show up kinda like a Paladin's holy power, and X-Perl doesn't have anything to say how many orbs we have
@Tharai
How do I obtain a complete bug report?
As for class, spec: Feral, Druid 64bit client, directx11.
Am I the only one who is getting full body portrait's instead of just the animated face in all of the unit frames? I literally have a full animated body on each unit frame and for my party it takes up my whole half of my screen, and my portrait and my target have it to... Is this going to be fixed anytime soon? The last update was 41 hours ago, So im thinking could it maybe just be mine, or one of my addons? Thanks for anyones help in advance.
Blizzard issue. Please use Directx11.
I use Directx11 and I've been getting this issue as well. :)
I'm getting the issue, but I certainly won't use Dx11 as it's preventing me from playing WoW with the best graphics options enabled (Multisampling is not available on Dx11 while water reflections and sunshafts are enabled, at least on my PC). So I just disabled 3D portraits in XPerl. Sad, but apparently that's how we need to do it from now on.
Interesting. I have not been able to reproduce the issue at all using dx11.
@Xtcssa
Unable to reproduce. Need more information like the complete bug report, class and spec.
The problem with Party not showing seems to be tied to the option "Show Party In Raid". If you have that unselected Party never shows.
Confirmed.
When zoning in to zones after a loading screen.
Message: integer overflow attempting to store -1.#IND Time: 08/30/12 16:30:15 Count: 1 Stack: [C]: ? [C]: in function `SetFormattedText' Interface\AddOns\XPerl_Player\XPerl_Player.lua:514: in function <Interface\AddOns\XPerl_Player\XPerl_Player.lua:488> Interface\AddOns\XPerl_Player\XPerl_Player.lua:604: in function <Interface\AddOns\XPerl_Player\XPerl_Player.lua:559> Interface\AddOns\XPerl_Player\XPerl_Player.lua:994: in function `?' Interface\AddOns\XPerl_Player\XPerl_Player.lua:775: in function <Interface\AddOns\XPerl_Player\XPerl_Player.lua:769>
Locals:
@Tharai
No, they did, at yesterday. At past, US and EU always get patch first.
Happens randomly.
Message: integer overflow attempting to store -1.#IND
Time: 08/30/12 09:20:21
Count: 1
Stack: [C]: in function `SetFormattedText'
Interface\AddOns\XPerl_Player\XPerl_Player.lua:514: in function <Interface\AddOns\XPerl_Player\XPerl_Player.lua:488>
Interface\AddOns\XPerl_Player\XPerl_Player.lua:604: in function <Interface\AddOns\XPerl_Player\XPerl_Player.lua:559>
Interface\AddOns\XPerl_Player\XPerl_Player.lua:994: in function `?'
Interface\AddOns\XPerl_Player\XPerl_Player.lua:775: in function <Interface\AddOns\XPerl_Player\XPerl_Player.lua:769>
Locals: (*temporary) = XPerl_PlayerstatsFramedruidBarpercent {
0 = <userdata>
}
(*temporary) = "%d%%"
(*temporary) = -1.#IND
getting a lua error everytime i click on a npc or other character:
Message: XPerl_Target\XPerl_Target-r674.lua:260: attempt to call global "GetTalentTabInfo" (a nil value)
Time: 08/30/12 12:31:40
Count: 1
Stack: Interface\AddOns\XPerl_Target\XPerl_Target.lua:1001: in function `XPerl_Target_UpdateDisplay'
Interface\AddOns\XPerl_Target\XPerl_Target.lua:1208: in function `func'
Interface\AddOns\XPerl_Target\XPerl_Target.lua:1055: in function <Interface\AddOns\XPerl_Target\XPerl_Target.lua:1035>
[C]: in function `TurnOrActionStop'
[string "TURNORACTION"]:4: in function <[string "TURNORACTION"]:1>
Locals: self = XPerl_Target {
bossFrame = XPerl_TargetbossFrame {
}
perlBuffs = 0
portraitFrame = XPerl_TargetportraitFrame {
}
nameFrame = XPerl_TargetnameFrame {
}
dropdownMenu = TargetFrameDropDown {
}
buffSetup = <table> {
}
hitIndicator = XPerl_TargethitIndicator {
}
combatMask = 65536
BOTTOMLEFT = "BOTTOMLEFT"
threatFrames = <table> {
}
VSPACING = -1
buffSpacing = <table> {
}
buffFrame = XPerl_TargetbuffFrame {
}
FlashFrames = <table> {
}
PlayerFlash = false
eliteFrame = XPerl_TargeteliteFrame {
}
buffOptMix = "0000210"
prevBuff = XPerlBuff2 {
}
feedbackFontHeight = 30
highlight = XPerl_Targethighlight {
}
TOPRIGHT = "TOPRIGHT"
cpFrame = XPerl_TargetcpFrame {
}
feedbackText = XPerl_TargethitIndicatortext {
}
SPACING = 1
creatureTypeFrame = XPerl_TargetcreatureTypeFrame {
}
statsFrame = XPerl_TargetstatsFrame {
}
RangeUpdate = 0
conf = <table> {
}
TOPLEFT = "TOPLEFT"
perlDebuffs = 0
BOTTOMRIGHT = "BOTTOMRIGHT"
0 = <userdata>
debuffFrame = XPerl_TargetdebuffFrame {
}
partyid = "target"
tutorialPage = 3
typeFramePlayer = XPerl_TargettypeFramePlayer {
}
threat = XPerl_TargetThreatportraitFrame {
}
levelFrame = XPerl_TargetlevelFrame {
}
}
XPerl_Target_UpdateName = <function> defined @Interface\AddOns\XPerl_Target\XPerl_Target.lua:327
XPerl_Target_UpdateClassification = <function> defined @Interface\AddOns\XPerl_Target\XPerl_Target.lua:361
XPerl_Target_UpdateLevel = <function> defined @Interface\AddOns\XPerl_Target\XPerl_Target.lua:333
XPerl_Target_UpdateType = <function> defined @Interface\AddOns\XPerl_Target\XPerl_Target.lua:618
XPerl_Target_UpdateHealth = <function> defined @Interface\AddOns\XPerl_Target\XPerl_Target.lua:733
RaidTargetUpdate = <function> defined @Interface\AddOns\XPerl_Target\XPerl_Target.lua:916
XPerl_Target_UpdateLeader = <function> defined @Interface\AddOns\XPerl_Target\XPerl_Target.lua:865
XPerl_Target_UpdateCombo = <function> defined @Interface\AddOns\XPerl_Target\XPerl_Target.lua:215
XPerl_Target_DebuffUpdate = <function> defined @Interface\AddOns\XPerl_Target\XPerl_Target.lua:253
XPerl_Target_CheckDebuffs = <function> defined @Interface\AddOns\XPerl_Target\XPerl_Target.lua:936
XPerl_Target_UpdatePVP = <function> defined @Interface\AddOns\XPerl_Target\XPerl_Target.lua:295
also, the seals dont show on paladins either just so you know.you used to be able to disable wow raid frames and now it seems you cant? is this something wow stopped?
Go into the 'Target' tab in X-Perl and unselect both 'Talent" options there.
after unselect both talent options, the problem is already there. any ideas?
demons health does not refresh. demons will be at full health or just summoned and it will show as dead
If you don't see the party windows in instance, choose "show party in raid" :)
Thank you so much :D
Hehehe, yeah, now we generate Shadow Orbs each time we cast Mind Blast, and once we get 3, we cast Devouring Plague (by far the strongest dot in the game, with 3 orbs). We can cast DP before we get 3 shadow orbs, but having 3 is much stronger.
That being said, Devouring Plague lights up when we get 3 orbs, it isn't a super requirement to see the orbs count... but ALL the other unitframe addons features it now, so it would be great to see x-perl with it too!