YurrCombatLog
About YurrCombatLog
YurrCombatLog is a replacement for Blizzard_CombatLog in the style of SimpleCombatLog.
Features
- Lightweight
- Replace Blizzard_CombatLog events with a reformatted events so it's faster to read what information you want when the combat log is scrolling very fast
- Colors of names are different for You, Pets, Enemies, Party, Raid, Guardians/Totems or color names by their class
- Fully customizable filtering system
- Blacklisting of auras to prevent spamming
- Watch single units to see what happened to them (death tracking). Useful in raids to see why a tank died for example
- Custom quick button frame like the one from Blizzard_CombatLog more tiny
- Load on Demand options
Usage
- type /ycl to open the settings
- YurrCombatLog provides a LibDataBroker-1.1 object. You will need a display addon like ButtonBin, Carousel, Fortress, StatBlockCore, ChocolateBar, DockingStation, NinjaPanel or Titan Panel to name just a few.
Upcoming Features
- Better settings
- Support for Exp/Honor/Reputation/Durability events
Localization
I'm looking for translators for any language. If you want to help, check out the localization page.
I get this error:
09/01/18 02:05:53-1659-x3]: YurrCombatLog-0.5\Core.lua:1594: invalid capture index
YurrCombatLog-0.5\Core.lua:1594: in function `?'
CallbackHandler-1.0-3 (Atlas):146: in function <Interface\AddOns\Atlas\Libs\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[12]":4: in function <[string "safecall Dispatcher[12]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[12]":13: in function `?'
CallbackHandler-1.0-3 (Atlas):91: in function `Fire'
AceEvent-3.0-3 (Bartender4):73: in function <...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:72>
---
It stacks up tp xx times. I tried version 0.5 RC 1 from Curse an version 132 from wowace. Allways the same Error. I use the german client.
If you want an extended color picking frame, try out EnchancedColorPicker
you can find that here: http://www.wowace.com/projects/enhanced-colour-picker/.
For class defined coloring i have to say sorry, i have tried to implement that already but it's pretty much not possible in a simple way, only for making unit's class colored it would need to much code and then it might not work always... Example: a mob hits a player outsite your party, there is no way to get the class for that player until i target, focus or invite him.
- Copy/paste colors
- Draggable handles to pick exactly the color you're looking for
- Input field in case the person already knows the hex code of the color
- Class Defined coloring
Thank you
Dodots: Yes, i will add this in the next release :)
Thanks.