ZOMGBuffs
All in one buffing mod for all classes, overview of important raid buffs and instant access rebuff on right click.
Main Mod
- Responsible for loading class specific modules.
- Has FuBar/Minimap icon for options menu (Sorry, I just don't like Waterfall at all), and info tooltip.
- Single click minimap icon to quickly enable/disable auto-buffing.
- Raid popup list with complete buff overview (just mouseover the floating ZOMG icon).
- Highlights missing buffs for whole raid at a glance.
- Shows time remaining on your buffs on whole raid.
- Allows instant rebuff with Right-Click as assigned by seperately loaded modules, without having to muck around finding the player in the raid frames.
- Shows in-combat reminder (swirly thing around icon) if someone needs a rebuff mid-fight.
- Auto Buy reagents to defined levels.
Self Buffs
- Handles all self buffing needs including temporary weapon enchants and poisons.
- Can remind you in-combat when something needs rebuffing.
- Special cases to auto buff Crusader Aura for paladins when mounted, and aspect of cheetah for hunters in cities.
Buff Teh Raid
- Group class buffing module for raid buffs (Mana, Kings, Stamina etc).
- Allows you to define which groups you're responsible for.
- Enable or Disable buffs by clicking on the minimap tooltip for that buff.
- Selective buffing for single target raid buffs such as Thorns or Amplify/Dampen Magic.
- Unique Buff Tracking icon for Earth Shield, Fear Ward, Hand of Freedom and Hand of Sacrifice, which allows you to keep close watch on these buffs and easily recast with a click.
Common Behaviour for Buffing modules
- Manually casting a buff will be remembered (with a few exceptions which shouldn't) as the new required auto buff.
- Click the tooltip sectoin for that mod will cycle through buffs.
- Shift Clicking the tooltip section for that mod will remove it's entry from the template.
- Template save/load/conditionals.
- Simple mousewheel rebuffing in one common interface.
- Simple Right-Click rebuffing of your defined buffs for whichever module you have loaded.
- Definable pre-expiry rebuff setting.
- Options to not buff when:
- Not everyone in raid is present (definable to a % of people present).
- Not everyone in a party is present.
- You are resting.
- You are low on mana.
- You have the Spirit Tap buff (geiv mana regen!).
Thanks
As always, many thanks to our tireless raid leader for ignoring me going AFK at various points to fix some problem. And to our Paladins, without whom this mod would not have been possible without their constant downloading and re-downloading of early alphas.
Donations
While donations are not ever expected they do help, and recent donations by a kind few are one of the reasons I have returned at this time to resume work on this and other mods. Please do consider how worthwhile ZOMGBuffs is to you and help to continue it's support into the future.
PayPal: [email protected]
Exp: I cast a buff it says "ZOMGBlessings: Blessing of Sanctuary on <Name>". I wanna get rid of that. It's annoying to me =/
Be more vague please.
Hello, i got this add on and its really good but i seem to be having a problem i have a mage that hit 30 and learnt ice armor and it wants to give me both buffs frost armor and ice armor so that i can only buff those two and not intellect and i need your help on how to fix this.
Hello, with WoW-deDE version, Battle Shout ("Schlachtruf" in german) is not listed in the Selfbuffs options ingame and reinstalling ZOMGBuffs or deleting the savedvariables does not help. Please fix it, thanks.
Have you tried with a more recent version. All spells are delocalized now since the 2.4 patch, and we use spell ids which get expanded locally to your spell names.
I have the bug in version +68898 which I downloaded with WoWAceUpdater version 1.9.45.718. I know that ZOMGBuffs uses spell ids but I don't know the reason why it does not work so i posted here, sry that i forgot to write the version :\
Awesome addon Zeksie. I'm a long time SmartBuff user, and ZOMGBuffs looks to be more feature rich. =-) I've noticed a few things that may need attention:
Druid Buff Thorns: There doesn't seem to be any way to get ZOMGBuffs to buff pets with Thorns. Am I just missing something?
Group Buff Gift of The Wild: I was being prompted that the a group in my raid needed this buff. I had plenty of Wild Quillvine, but I got stuck with an error about not having any Wild Berries. I don't carry Wild berries because I only use Rank 3. Anyway, the buff sequence hung there. One thing that may help is that the raid I was in had players of All level ranges from about 15 to 70.
The above issue was intermittent because also, in this same group, I experienced the buff sequencer repeatedly buffing a single group with GotW. I used several reagents before I realized. dooh lol
On other thing, The keybinding seemed to become unassigned. A quick re-assign worked. Sorry I can't tell you more info about what actions I may have been using before I noticed the keybinding not working. I was fiddling with just about everything. =-)
I also noticed an update was pushed last night after I logged off WoW. So I'll get that version tonight and poke at it too.
thanks
Pets and Thorns... Hmmm. Yeah, you're right. This will have to wait for an extension to the popup list which will add pets optionally, and allow you to tick them too.
The actual checking code just asks if the spell is usable. It doesn't check what reagents or how many you have. WoW will just say if it's castable atm or not. If you have mana and it's not, and cooldown is ready, then you've ran out of reagents. Just a duff message most likely. I'll look into that.
Key bindings should be sorted now for the popup raid list.
Just thinking out loud... Could pets be "learned"? without the need to show a UI check box?
Played around more last night. Yeah the MotW group buff gets a little wonky if you don't have reagents for lower ranks and low level players are int he group. I dunno how you would do it without coding a reagent tracker, but it seems like the intended function of the single clicky buff sequencer should default to single target buffs at some point.
w00t! Keybinding works awesome now. Thanks!!
Hello - just downloaded your mod earlier this afternoon(ZOMGBuffs 68821) for my Pally. So far it has been great trying to figure it all out seeing as i am still learning the Pally ways. One thing I have noticed however and its driving me nuts is when I mount up and dont have one of my "Seal" buffs on, once I run off about a second later I auto dismount then auto-cast the seal on myself. I have checked in the options "Not" to buff when mounted and it doesnt do it again while I am mounted or when I stop for a bit then ride off again. It just seems to do it right after I mount up as if its not noticing that I have mounted yet. Other than that I think I have found a new favorite addon!
Only ever had this happen very very rarely 1 time in 200 maybe. This is happening regularly or just very rarely?
Actually I may have figured out the problem - by habbit I will zoom out with my mouse middle wheel - when I do this just as I mount and hit my auto run button the buff kicks me off my mount - however if I wait another second to (by habbit "zoom out" with the mouse wheel) I have not problems lol - at any rate I have to say that it was quite enjoyable grinding last night using your mod! Thank you and keep up the great work!
Damn this addons options make my head hurt... I'm confused on... everything.
Please Add support for warlocks detect lesser invisibility auto buffing
I use that all the time
Error Report.
I get this error on login across multiple toons.
[2008/04/05 18:13:19-127-x1]: ZOMGBuffs-67271\ZOMGBuffs.lua:77: bad argument #1 to 'pairs' (table expected, got boolean)
AceAddon-2.0-57245:495: in function <...s\AckisRecipeList\libs\AceAddon-2.0\AceAddon-2.0.lua:488>
AceAddon-2.0-57245:617: in function `InitializeAddon'
AceAddon-2.0-57245:484: in function <...s\AckisRecipeList\libs\AceAddon-2.0\AceAddon-2.0.lua:461>
<in C code>: ?
AceEvent-2.0-66043:298: in function `TriggerEvent'
AceEvent-2.0-66043:910: in function <...s\AckisRecipeList\libs\AceEvent-2.0\AceEvent-2.0.lua:903>
<in C code>: in function `LoadAddOn'
ZOMGBuffs-67271\ZOMGBuffs.lua:4848: in function `OnEnableOnce'
ZOMGBuffs-67271\ZOMGBuffs.lua:4889: in function <Interface\AddOns\ZOMGBuffs\ZOMGBuffs.lua:4876>
<in C code>: in function `pcall'
AceAddon-2.0-57245:24: in function <...s\AckisRecipeList\libs\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-57245:998: in function `ManualEnable'
AceAddon-2.0-57245:926: in function <...s\AckisRecipeList\libs\AceAddon-2.0\AceAddon-2.0.lua:919>
<in C code>: ?
AceEvent-2.0-66043:260: in function `TriggerEvent'
AceEvent-2.0-66043:910: in function <...s\AckisRecipeList\libs\AceEvent-2.0\AceEvent-2.0.lua:903>
---
Will also report this to Ackis author as well
Nothing to do with Ackis author. That just happens to be where your first copy of the libs are, because you run with libs embedded. Try with newer version.
i really, really love your addon... something i have been looking for for a long time...
but since the last update 12 hours ago, it wont show me when i need to recast INT on myself... it still works for groups and raids, but not for myself...
whats wrong??
OMG... amazing addon, I still can't believe how amazing this addon is. Everything a paladin manager needs.
Just one small question: my pallies are using PallyPower (as i was), and I've noticed that ZOMGBuffs is compatible with it, which is great. But it seems that if a paladin doesn't have ZOMGBuffs, it won't detect wether he has blessing of kings / sanct or improved blessings... was it just me being blind ?
Not sure if you've fixed it yet, but there's some food that gives a "Well Fed" buff as opposed to the normal Well Fed buff and isn't being picked up properly.
Give examples pls :)