ZOMGBuffs
All in one buffing mod for all classes, overview of important raid buffs and instant access rebuff on right click.
Main Mod
- Responsible for loading class specific modules.
- Has FuBar/Minimap icon for options menu (Sorry, I just don't like Waterfall at all), and info tooltip.
- Single click minimap icon to quickly enable/disable auto-buffing.
- Raid popup list with complete buff overview (just mouseover the floating ZOMG icon).
- Highlights missing buffs for whole raid at a glance.
- Shows time remaining on your buffs on whole raid.
- Allows instant rebuff with Right-Click as assigned by seperately loaded modules, without having to muck around finding the player in the raid frames.
- Shows in-combat reminder (swirly thing around icon) if someone needs a rebuff mid-fight.
- Auto Buy reagents to defined levels.
Self Buffs
- Handles all self buffing needs including temporary weapon enchants and poisons.
- Can remind you in-combat when something needs rebuffing.
- Special cases to auto buff Crusader Aura for paladins when mounted, and aspect of cheetah for hunters in cities.
Buff Teh Raid
- Group class buffing module for raid buffs (Mana, Kings, Stamina etc).
- Allows you to define which groups you're responsible for.
- Enable or Disable buffs by clicking on the minimap tooltip for that buff.
- Selective buffing for single target raid buffs such as Thorns or Amplify/Dampen Magic.
- Unique Buff Tracking icon for Earth Shield, Fear Ward, Hand of Freedom and Hand of Sacrifice, which allows you to keep close watch on these buffs and easily recast with a click.
Common Behaviour for Buffing modules
- Manually casting a buff will be remembered (with a few exceptions which shouldn't) as the new required auto buff.
- Click the tooltip sectoin for that mod will cycle through buffs.
- Shift Clicking the tooltip section for that mod will remove it's entry from the template.
- Template save/load/conditionals.
- Simple mousewheel rebuffing in one common interface.
- Simple Right-Click rebuffing of your defined buffs for whichever module you have loaded.
- Definable pre-expiry rebuff setting.
- Options to not buff when:
- Not everyone in raid is present (definable to a % of people present).
- Not everyone in a party is present.
- You are resting.
- You are low on mana.
- You have the Spirit Tap buff (geiv mana regen!).
Thanks
As always, many thanks to our tireless raid leader for ignoring me going AFK at various points to fix some problem. And to our Paladins, without whom this mod would not have been possible without their constant downloading and re-downloading of early alphas.
Donations
While donations are not ever expected they do help, and recent donations by a kind few are one of the reasons I have returned at this time to resume work on this and other mods. Please do consider how worthwhile ZOMGBuffs is to you and help to continue it's support into the future.
PayPal: [email protected]
Anytime I wipe or enter an instance while dead during raids I get this scroll in my box.
raid26 is not in your party.
raid26 is not in your party.
raid18 is not in your party.
raid18 is not in your party.
raid10 is not in your party.
raid10 is not in your party.
etc etc.
Any ideas?
i keep getting the error: Message: ...dOns\ZOMGBuffs_BlessingsPP\ZOMGBuffs_BlessingsPP.lua:486: attempt to index local 'AuraInfo' (a nil value)...and a whole lot more stuff is anyone getting something similar, pops up constantly when im in a raid?
Time: 09/03/09 02:39:02
Count: 93
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
...ddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:299: in function `TriggerEvent'
...ddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:910: in function <...ddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:903>
Locals: self =
IsEventRegistered = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:590
postInit = true
CancelScheduledEvent = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:464
argCheck = <function> defined @Interface\AddOns\AtlasLoot\Libs\DewdropLib\AceLibrary\AceLibrary.lua:129
FAKE_NIL = <userdata>
CancelAllScheduledEvents = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:574
ScheduleEvent = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:440
registry =
}
TriggerEvent = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:233
IsEventScheduled = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:482
IsBucketEventRegistered = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:711
OnEmbedDisable = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:861
RATE = <userdata>
ScheduleLeaveCombatAction = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:802
CancelAllCombatSchedules = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:753
export =
}
currentEventUID = 2248417
currentEvent = "RAID_ROSTER_UPDATE"
RegisterBucketEvent = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:607
playerLogin = true
ScheduleRepeatingEvent = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:452
super =
}
UnregisterAllEvents = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:528
PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:777
ALL_EVENTS = <userdata>
PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:771
pcall = <function> defined @Interface\AddOns\AtlasLoot\Libs\DewdropLib\AceLibrary\AceLibrary.lua:167
throttleRegistry =
}
GetLibraryVersion = <function> defined @Interface\AddOns\AtlasLoot\Libs\DewdropLib\AceLibrary\AceLibrary.lua:585
UnregisterAllBucketEvents = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:740
onceRegistry =
}
UID_NUM = 2248417
combatSchedules =
}
RegisterEvent = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:98
embedList =
}
IsFullyInitialized = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:871
delayRegistry =
}
buckets =
}
uid = "17914140"
frame = AceEvent20Frame {
}
error = <function> defined @Interface\AddOns\AtlasLoot\Libs\DewdropLib\AceLibrary\AceLibrary.lua:75
UnregisterBucketEvent = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:716
UnregisterEvent = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:493
RegisterAllEvents = <function> defined @Interface\AddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:200
}
event = "RAID_ROSTER_UPDATE"
AceEvent_registry =
PLAYER_LOGOUT =
}
Ace2_AddonEnabled =
}
(null) =
}
PLAYER_ENTERING_WORLD =
}
UNIT_SPELLCAST_CHANNEL_S
I've been having problems raiding with other pallys who uses PP. When I set it up thru the buff manager, I can see that they can still change the buffs that I've already set up and this creates a confusion. Is there some kind of lock? Say I'm the only pally that has assist to set up the manager, Is there a way to lock it, for the other pallys who uses PP not able to change it? Thanks and keep it up.
I cannot get any buffs to cast while I am in combat. This may be some conflict with other addons, I'll check it later.
Second, I have the action freedom spell as a paladin that frees me from roots and such, but when I cast it, it keeps trying to recast automatically on mouse wheel scroll until I drop the menu down in FuBar and click disable next to it.
joshwill80. Yeh, I'll see if I can apply the same learning to weapon buffs.
Besides this addon i also use Smartbuff that has the feature to 'auto'buff food, flasks, sharpening stones, spellstones, or any othere buff iten that you cary in your bags...
Is there any chance this feature will be added to ZOMGbuffs?
I hope it will be :)
Would it be possible to make the shaman weapon enchant module automatically switch to whatever weapon buff you cast last? For example, ZOMG is set up to warn about Rockbiter, if you switch to Windfury then ZOMG warns you to reapply Rockbiter even though you don't want to. Switching to your last casted weapon buff would be one way to fix it.