ZOMGBuffs
All in one buffing mod for all classes, overview of important raid buffs and instant access rebuff on right click.
Main Mod
- Responsible for loading class specific modules.
- Has FuBar/Minimap icon for options menu (Sorry, I just don't like Waterfall at all), and info tooltip.
- Single click minimap icon to quickly enable/disable auto-buffing.
- Raid popup list with complete buff overview (just mouseover the floating ZOMG icon).
- Highlights missing buffs for whole raid at a glance.
- Shows time remaining on your buffs on whole raid.
- Allows instant rebuff with Right-Click as assigned by seperately loaded modules, without having to muck around finding the player in the raid frames.
- Shows in-combat reminder (swirly thing around icon) if someone needs a rebuff mid-fight.
- Auto Buy reagents to defined levels.
Self Buffs
- Handles all self buffing needs including temporary weapon enchants and poisons.
- Can remind you in-combat when something needs rebuffing.
- Special cases to auto buff Crusader Aura for paladins when mounted, and aspect of cheetah for hunters in cities.
Buff Teh Raid
- Group class buffing module for raid buffs (Mana, Kings, Stamina etc).
- Allows you to define which groups you're responsible for.
- Enable or Disable buffs by clicking on the minimap tooltip for that buff.
- Selective buffing for single target raid buffs such as Thorns or Amplify/Dampen Magic.
- Unique Buff Tracking icon for Earth Shield, Fear Ward, Hand of Freedom and Hand of Sacrifice, which allows you to keep close watch on these buffs and easily recast with a click.
Common Behaviour for Buffing modules
- Manually casting a buff will be remembered (with a few exceptions which shouldn't) as the new required auto buff.
- Click the tooltip sectoin for that mod will cycle through buffs.
- Shift Clicking the tooltip section for that mod will remove it's entry from the template.
- Template save/load/conditionals.
- Simple mousewheel rebuffing in one common interface.
- Simple Right-Click rebuffing of your defined buffs for whichever module you have loaded.
- Definable pre-expiry rebuff setting.
- Options to not buff when:
- Not everyone in raid is present (definable to a % of people present).
- Not everyone in a party is present.
- You are resting.
- You are low on mana.
- You have the Spirit Tap buff (geiv mana regen!).
Thanks
As always, many thanks to our tireless raid leader for ignoring me going AFK at various points to fix some problem. And to our Paladins, without whom this mod would not have been possible without their constant downloading and re-downloading of early alphas.
Donations
While donations are not ever expected they do help, and recent donations by a kind few are one of the reasons I have returned at this time to resume work on this and other mods. Please do consider how worthwhile ZOMGBuffs is to you and help to continue it's support into the future.
PayPal: [email protected]
I don't really need that Raid Popup-thing when I have the reminder.
How to disable displaying that Raid Popup?
Thank you, sir.
Also, what is autocast? I haven't noticed anything being autocast, I still have to hit the buff key...
Almost every time I enter in a BG or Instances the ZOMG Buff change my template for the damn autosave. I don't wanna autosave my templates i just wanna use every time my own old templates. Can I do this? Stop saving autosave templates?
How offten does zomg check tallents? Because when I raid I sometimes have to go from ret to prot, and in the blessings manager, I generate new blessing asignments... yet I'm still set to recive might (instead of sacntuary) Even on tallent cache wipe it doesn't seem to quite be regestering right. Any help/advice would be appreciated.
Edit: Could I also request support for warlocks and their Self (weapon) buff stones? Spell stone and fire stone. Like poisons and shaman imbues, there is no reason a warlock should be without one of these on their weapons at all times.
I went into :-
C:\Users\Public\Games\World of Warcraft\WTF\Account\"My Account Name"\Saurfang\"My character name"\SavedVariables\ZOMGBuffs.lua
... and changed true to false under "templates" "current"
ZOMGBuffsPerCharDB = {
["namespaces"] = {
["SelfBuffs"] = {
["notlearnable"] = {
["Ice Barrier"] = true,
["Mana Shield"] = true,
["Frost Armor"] = true,
["Combustion"] = true,
["Fire Ward"] = true,
["Frost Ward"] = true,
},
["templates"] = {
["current"] = {
["modified"] = true,
["Frost Armor"] = false,
["Ice Armor"] = true,
},
It's seems to be working.
I'll report back after a few more uses.
I've been using ZOMGBuffs for all my chars that need it.
Up until I got Ice Armor on my Mage I had no problems with ZOMG but now it's the same as mentioned below, ZOMG won't just leave it at Ice Armor it insists on buffing Frost Armour then back and forth.
Is there a way to stop this please ?
I find ZOMGBuffs very useful AND I've donated.
Please come up with an answer for us.
Quote " Gizmodius said
04 May 2009 12:42:39 (2 months ago)
Same for me
"On my mage I accidently cast Frost Armor, and now ZOMGBuffs wants to continue trying to cast that on myself along with Ice Armor/Mage Armor. I am unable to turn off the auto buffing of Frost Armor, and with the fact that only one armor spell can be active at any time, this causes a problem where ZOMGBuffs wants to keep buffing the 2 armor spells back and forth and won't let me cast anything else. If there is no way to fix this I will have no choice but to stop using this mod."
I have used this add-on for some time now and want to thank you for your work on it. Thank you!
Perhaps I have missed this somewhere on the site but the add-on seems to be having an issue (which is probably user error). The auto buy for reagents doesn't appear to be working any longer for my mage. The auto buy is checked but when trying to set the level that should be purchased, there are no options. The portal / teleport runes as well as the arcane powder are not listed. Thus, no reagents are purchased. On my priest, Devout Candles are listed and it does buy to the correct level. I can't seem to get the runes and powder to be purchased.
I am using the May 8th version of ZOMGbuffs.
Any help would definitely be appreciated. Thank you in advance!
If you use ZOMGBuffs to support different play-styles and specs that you find yourself switching between a lot you might like an addon I've written called 'SetTheory'. It allows you to define different sets of addon configurations and switch between them with one button press saving you time and making those times when you enter an arena or boss fight with the wrong UI/spec/gear/trinket/etc a thing of the past.
You can find out more about it here: http://wow.curse.com/downloads/wow-addons/details/settheory.aspx
Thanks,
Currently there are times when a buff is presented but I know one member is out of range etc. I want to be able to use the "skip" key/mouse bind to move on the next buff pending. After I've waded through the rest of the buffs the skipped ones will make it back to the top of the stack and I can skip again or get them now as the lagging member arrived etc.
With these two features I can finally replace the venerable but invaluable buffwatch.
In the mean time thank you. This is hard to set up but easy to use. Very nice work.
i have a priest and in the menu where you see all raidmembers and their buffs i cant find a icon for "shadow protection" so i cant see if people have it or not ... ... what do i have to do to show it ?
Thanks,
[2009/06/14 10:55:10-671-x1]: AceOO-2.0-91091:734: AceComm-2.0: AceComm-2.0 requires AceEvent-2.0
AceComm-2.0-91091 (ZOMGBuffs):2339: in main chunk
[2009/06/14 10:55:10-671-x1]: AceComm-2.0-91091 (ZOMGBuffs):2241: attempt to call method 'UnregisterAllComms' (a nil value)
AceComm-2.0-91091 (ZOMGBuffs):2339: in main chunk
Is there any plans on fixing this?
How can I configure it to use group buffs only if a certain number, not percentage, of members are in range, otherwise single buffs?
The minimum group setting (default 2) does not solve the problem as I want to use group buffs when 2 need the same buff but those two members have to be in range of course.