ag_UnitFrames
Customizable unit frame addon.
- How to configure the unit frames in 3.0
Press "esc" to open the options menu.
Press the "Interface" button.
In the interface options window, press the "AddOns" tab.
Select "AG Units" from the tree of available addons.
Press the "Open AG Units Options" button. This will open the AG Unit Frames options window.
(Alternatively, you can write "/aguf" in the chat.)
- Latest update
Hi guys,
I know there's still some things missing, like layouts for example.
I would have loved to keep the old version of AG Unit Frames up until I thought the new version was 100% ready, but 3.0 came out, so I had to put the new version up. The old version not compatible with 3.0.
That said, I feel that the new AG Unit Frames is much lighter than the old one, while being easier to configure, contains more modern features and so on. As soon as the glitches in the wake of 3.0 is smoothed out, I'm sure many of you are going to be pretty happy with it.
Regarding the missing layouts, the layout system was completely changed, which makes the old layouts incompatible. It is much better and dynamic now and allows for a lot more customization, It is unfortunate that I haven't had time to rewrite some of the old layouts like "classic". I really plan to.
I hope this answers some of your questions!
- Issues
There is a problem where party members won't be created correctly if they join while you're in combat. This is a bug in the Blizzard interface code and won't be fixed until they release a new patch. This affects all unit frame addons.
See http://forums.worldofwarcraft.com/thread.html?topicId=11829374079&postId=118282996524&sid=1#0
Is it not possible to hide the blizzard (de)buff bar(s) through this addon?
Is there a way to detach the rune bar from the player's name? Maybe also the runic power bar as well.
I love it, I've downloaded all kinds of rune tracker mods and they're just bulky, put a huge ugly sword graphic in your UI.
The agUF one is perfect!
Jexxlc, could your problems have anything to do with the Blizzard bug when mulitple party members join, and mentioned in the ag_unitframes description area at the top of the page, under the Issues category?
Confirmed with versions r675 and r681.
Is there a way to change the opaque level of the background for the various player/playerpet/party/partypet bar areas?
I'd like to darken it, as when I'm in an instance with lots of bright colors (snow/ice themes) its hard to see the actual hp/mana bars.
I'm using this addon since a very long time through WoW already and never had any issues, but now, whenever I switch from one of my characters to my deathknight twink the position of my Player frame is wrong. Profiles don't work, but the settings are kept without a problem if I (for example) switch from my Warlock to my Shaman or to any other of my twinks. ONLY the deathknight playerframe positioning is wrong.
Whenever I change this the frames of all my other characters are wrong so obviously its no solution to just adjust them.
Also seeing this error popup while in Wintergrasp
[00:49:54] Interface\FrameXML\SecureHandlers.lua:511: Cannot use SecureHandlers API during combat [C]: ? [C]: in function `error' Interface\FrameXML\SecureHandlers.lua:511: in function <Interface\FrameXML\SecureHandlers.lua:503> [C]: in function `SetAttribute' Interface\FrameXML\SecureHandlers.lua:714: in function `SecureHandlerSetFrameRef' Interface\FrameXML\SecureTemplates.lua:607: in function <Interface\FrameXML\SecureTemplates.lua:559> Interface\FrameXML\SecureTemplates.lua:854: in function `SecureGroupHeader_Update' Interface\FrameXML\SecureTemplates.lua:443: in function `SecureGroupHeader_OnEvent' [string "*:OnEvent"]:1: in function
[00:49:54] Interface\FrameXML\SecureHandlers.lua:511: Cannot use SecureHandlers API during combat
[C]: ?
[C]: in function `error'
Interface\FrameXML\SecureHandlers.lua:511: in function <Interface\FrameXML\SecureHandlers.lua:503>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureHandlers.lua:714: in function `SecureHandlerSetFrameRef'
Interface\FrameXML\SecureTemplates.lua:607: in function <Interface\FrameXML\SecureTemplates.lua:559>
Interface\FrameXML\SecureTemplates.lua:854: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:443: in function `SecureGroupHeader_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
[C]: ?
Getting this error at times with latest version...
[00:15:31] ...terface\AddOns\ag_UnitFrames\modules\auras\auras.lua:718: attempt to index local 'c' (a nil value) [C]: ? ...terface\AddOns\ag_UnitFrames\modules\auras\auras.lua:718: in function `ScanAuras' ...terface\AddOns\ag_UnitFrames\modules\auras\auras.lua:546: in function `UpdateAuras' ...terface\AddOns\ag_UnitFrames\modules\auras\auras.lua:196: in function `?' Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:461: in function <Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:450>
Just curious if this is happening for anyone else, or if this version isn't ready for the newest latest patch.
Thank you!
<3 Ag_unitframes
I know this was included in previous releases but I can no longer find it in the options GUI. Any help would be greatly appreciated.
Date: 2008-12-22 19:12:39
ID: 51
Error occured in: AddOn: ag_UnitFrames
Count: 1
Message: Error: AddOn ag_UnitFrames attempted to call a forbidden function (FocusUnit()) from a tainted execution path.
Debug:
[C]: FocusUnit()
..\FrameXML\UnitPopup.lua:1181: func()
..\FrameXML\UIDropDownMenu.lua:568: UIDropDownMenuButton_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
AddOns:
Swatter, v5.1.3715 (SnaggleTooth)
agExtras, v09-19-07
agUnitFrames, v2008-08-06
AucAdvanced, v5.1.3715 (SnaggleTooth)
AucFilterBasic, v5.1.3715 (SnaggleTooth)
AucFilterOutlier, v5.1.3715.2531
AucMatchUndercut, v5.1.3715.2531
AucScanData, v5.1.3715 (SnaggleTooth)
AucStatClassic, v5.1.3715 (SnaggleTooth)
AucStatHistogram, v5.1.3715 (SnaggleTooth)
AucStatiLevel, v5.1.3715 (SnaggleTooth)
AucStatPurchased, v5.1.3715 (SnaggleTooth)
AucStatSales, v5.1.3715.2842
AucStatSimple, v5.1.3715 (SnaggleTooth)
AucStatStdDev, v5.1.3715 (SnaggleTooth)
AucStatWOWEcon, v5.1.3715.2530
AucUtilAHWindowControl, v5.1.3715.3311
AucUtilAppraiser, v5.1.3715.2530
AucUtilAskPrice, v5.1.3715.3175
AucUtilAutoMagic, v5.1.3715.3142
AucUtilCompactUI, v5.1.3715.2530
AucUtilEasyBuyout, v5.1.3715.3583
AucUtilItemSuggest, v5.1.3715.3108
AucUtilPriceLevel, v5.1.3715.2545
AucUtilScanButton, v5.1.3715.2530
AucUtilScanFinish, v5.1.3715.2530
AucUtilScanProgress, v5.1.3715.2530
AucUtilSearchUI, v5.1.3715.3483
AucUtilSimpleAuction, v5.1.3715.3708
AucUtilVendMarkup, v5.1.3715.2530
AutoBar, vv3.00.02.09 beta
Babylonian, v5.1.DEV.130
Bagnon, v1.6.9
BeanCounter, v5.1.3715 (SnaggleTooth)
Cartographer, v2.0
CartographerBattlegrounds, v2.0
CartographerCoordinates, v2.0
CartographerFoglight, v2.0
CartographerGroupColors, v2.0
CartographerGuildPositions, v2.0
CartographerInstanceLoot, v2.0
CartographerInstanceMaps, v2.0
CartographerInstanceNotes, v2.0
CartographerLookNFeel, v2.0
CartographerNotes, v2.0
CartographerPOI, v2.0
CartographerProfessions, v2.0
CartographerWaypoints, v2.0
CartographerZoneInfo, v2.0
Chinchilla, v
Clique, vwowi:revision
Configator, v5.1.DEV.130
CTBarMod, v3.011 (CTMod 3.0)
CTBottomBar, v3.011 (CTMod 3.0)
CTBuffMod, v3.003 (CTMod 3.0)
CTCore, v3.011 (CTMod 3.0)
CTMailMod, v3.003 (CTMod 3.0)
CurseProfiler, v
DebugLib, v5.1.DEV.130
DoubleWide, v
Enchantrix, v5.1.3715 (SnaggleTooth)
EnchantrixBarker, v5.1.3715 (SnaggleTooth)
EnhTooltip, v5.1.3715 (SnaggleTooth)
FuBar, v
FuBarDurabilityFu, v2.11
FuBarFriendsFu, v2.4.1-91
FuBarGarbageFu, v2.0.$Revision: 79607 $
FuBarGroupFu, v1
FuBarGuildFu, v2.4.1-98
FuBarLocationFu, v3.0
FubarRecountFu, v3.0
FuBarRestFu, vv1.1.1
FuBarRoutesFu, v1.1
FuBarTopScoreFu, vv1.0.2
Gatherer, v3.1.9
HealBot, v3.0.3.10
Informant, v5.1.3715 (SnaggleTooth)
LightHeaded, v270
Omen, v3.0.5
Outfitter, v4.3.1
QuestHelper, v0.78
RecipeRadar, v1.29
Recount, v
Routes, v1.2.2
SimpleMarker, v1.3
SpamMeNot, v3.0
Stubby, v5.1.3715 (SnaggleTooth)
(ck=a4d)
hope that helps
how can i disable the blizzard buff&debuff images?
while ag_unitframes displays all of them, i dont need them twice :)