This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
Combat HUD based on NurfedHUD
This addon is no longer in development and has been replaced by ArcHUD3.
not sure if it is an issue or just forgot to set something. while playing a druid and a rogue, the combo point bar is not displayed, so i cannot see (in the hud ofcourse) the combo point number. also a couple of secs after starting some error message appears, something about combo points error. any help please?
I cant seem to set this up the way I had it before, what I want is for the bars to fade for my character when full, but to have the targets bars show whether I am full or not, or in combat or not as long as I have a target.
Are there currently any plans to expand this to include party frames like one of the old versions? If not does anyone know of a ring style HUD mod that does include party frames?
Figured out my portrait issue sorry it was my fault - HUD works great. Somehow the display Blizzard Target Frame Visible from the Display Options was unchecked. Again, sorry if I made any of you chase your tail!
i cant get the archud to show up at all in the game...i got everything enabled that used to be. just the health and mana bars around my guy dont show up
If you want a version for use on your unupgraded private server, just look through the old downloads. If you want to play on the live servers, you're going to need the 3.0.2 version even if you don't own WotLK or TBC. If that's not what you meant, you might need to reword your request.
There is something wrong with the fade mechanics its all messed up one setting makes just the mana bar disappear the other the health. other weird things as well.
I get an error in arenas. It says "bad argument to 'UnitIDfromUnit'is not a legitimate UnitID" and it seems to be in the file AceEvent-2.0.lua. Any help?
its actually 2 dif bars that by default are at the same level of -1, breath should be under the mirrortimer bar and targetcasting for other, just change the level of one of them and they wont overlap
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my ui with archud2
still working on it