This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
Combat HUD based on NurfedHUD
This addon is no longer in development and has been replaced by ArcHUD3.
It would be nice to have a option to show runes on the bottom of the hud or somewhere.
I'm not sure if it has been changed but can we have an option to have it so when runic power is at 0% it is not showing all the time but can be transparent like when HP and resource is full.
This, for me, was happening when I was using a viewport mod. Attempting to save the settings outside of the viewable screen would cause AecHUD to reset. Inside the viewport, all was well. Does not play well with viewport adjustments. :) Problem fixed for me.
Ok, downgraded from 3.0.2beta4 to beta3 version and all my bars reappeared on both toons (warlock and rogue) + no error messages on load anymore.
I advise you to try that if you have issues ...
Will wait for next update :)
Hi ... updated to 3.0.2beta4 and I do not have a mana bar on my warlock or the combo bar on my rogue toons.
Here is the error message I get from swatter when loging my warlock ... a fix would be greatly appreciated as I am unable to play without a HUD anymore (you got us addicted to it). I'm about to downgrade back to older version hoping it will work or change to another HUD entirely which is something I would rather not have to do :)
Thanks for the add and for looking into it!
Date: 2008-11-15 18:26:12
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\ArcHUD2\Rings\Mana.lua line 77:
attempt to index global 'ManaBarColor' (a nil value)
Debug:
...erface\AddOns\ArcHUD2\Libs\AceAddon\AceAddon-2.0.lua:24:
...erface\AddOns\ArcHUD2\Libs\AceAddon\AceAddon-2.0.lua:22
...erface\AddOns\ArcHUD2\Libs\AceAddon\AceAddon-2.0.lua:592: obj_method()
...erface\AddOns\ArcHUD2\Libs\AceEvent\AceEvent-2.0.lua:218: TriggerEvent()
...erface\AddOns\ArcHUD2\Libs\AceEvent\AceEvent-2.0.lua:846:
...erface\AddOns\ArcHUD2\Libs\AceEvent\AceEvent-2.0.lua:839
AddOns:
Swatter, v3.1.8 (<%codename%>)
Ace3, v
AddonManager, v6
ArcHUD2, v2.0.$Rev: 8945 $
(ck=5b)
------------------------------
Date: 2008-11-15 18:26:12
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\ArcHUD2\Rings\PetMana.lua line 44:
attempt to index global 'ManaBarColor' (a nil value)
--------------------
Date: 2008-11-15 18:26:12
ID: 3
Error occured in: Global
Count: 1
Message: ..\AddOns\ArcHUD2\Rings\ComboPoints.lua line 57:
Usage: GetComboPoints("unit"[, "target"]
the current version does not work with death knights. Does not show runes or understand runic power for me. is this because it has not been updated or am I doing something wrong? It works perfectly fine for all my other characters...
I have been having a problame with my ArcHud Install.. every time i log in i have to re enable it.. and redo my settings.. it didn't happen in my older installs of the mod.
Been having an error since forever. ArcHud seems to report the target's health from the LAST hit, now. For example, when I watch my target's health in its unit frame, it'll be, say, 345, but arcHud reports it as 367. Then i hit for 54dmg, and the unit frame says 291, but ArcHud says 345 (the value of the health before the last hit). It's very weird to be tracking health and see mobs keel over when they still have 2 hits left in them. Is anyone else noticing this?
It's very noticeable after a crit with a slow weapon, because the health meter doesn't drop by much at all, but the next feather-touch makes it plummet.
I've just made the switch from MetaHUD and the only thing I really miss is the range numbers used to go green when target was within shot range (I'm a huntard) - here they stay red. I don't really want to be watching those little numbers sooo closely when I'm trying to find max range.
If you get a chance, do you think you could implement that? Thanks again.
I've been using this addon for a few months now, and for some reason after the last patch on WOW and the update to the addon, whenever my target and my char cast at the same time I get the following error:
----------
Date: 2008-11-02 21:48:37
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\ArcHUD2\Rings\Casting.lua line 258:
attempt to perform arithmetic on local 'endTime' (a nil value)
Debug:
(tail call): ?
...erface\AddOns\ArcHUD2\Libs\AceEvent\AceEvent-2.0.lua:299: TriggerEvent()
...erface\AddOns\ArcHUD2\Libs\AceEvent\AceEvent-2.0.lua:910:
...erface\AddOns\ArcHUD2\Libs\AceEvent\AceEvent-2.0.lua:903
-----------
Any ideas what the cause is?
Would have posted on the Ticket system, but seeing as no ticket was ever opened and other people post the errors here I didn't want the ticket to stay unattended.
I'm not sure if it has been changed but can we have an option to have it so when runic power is at 0% it is not showing all the time but can be transparent like when HP and resource is full.
The only other thing I'd like to see is a threat ring...
I've also the same problem with displaying the runicpower for deathknights. Sometimes it's showen corectly, sometime not.
This, for me, was happening when I was using a viewport mod. Attempting to save the settings outside of the viewable screen would cause AecHUD to reset. Inside the viewport, all was well. Does not play well with viewport adjustments. :) Problem fixed for me.
I advise you to try that if you have issues ...
Will wait for next update :)
Here is the error message I get from swatter when loging my warlock ... a fix would be greatly appreciated as I am unable to play without a HUD anymore (you got us addicted to it). I'm about to downgrade back to older version hoping it will work or change to another HUD entirely which is something I would rather not have to do :)
Thanks for the add and for looking into it!
Date: 2008-11-15 18:26:12
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\ArcHUD2\Rings\Mana.lua line 77:
attempt to index global 'ManaBarColor' (a nil value)
Debug:
...erface\AddOns\ArcHUD2\Libs\AceAddon\AceAddon-2.0.lua:24:
...erface\AddOns\ArcHUD2\Libs\AceAddon\AceAddon-2.0.lua:22
...erface\AddOns\ArcHUD2\Libs\AceAddon\AceAddon-2.0.lua:592: obj_method()
...erface\AddOns\ArcHUD2\Libs\AceEvent\AceEvent-2.0.lua:218: TriggerEvent()
...erface\AddOns\ArcHUD2\Libs\AceEvent\AceEvent-2.0.lua:846:
...erface\AddOns\ArcHUD2\Libs\AceEvent\AceEvent-2.0.lua:839
AddOns:
Swatter, v3.1.8 (<%codename%>)
Ace3, v
AddonManager, v6
ArcHUD2, v2.0.$Rev: 8945 $
(ck=5b)
------------------------------
Date: 2008-11-15 18:26:12
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\ArcHUD2\Rings\PetMana.lua line 44:
attempt to index global 'ManaBarColor' (a nil value)
--------------------
Date: 2008-11-15 18:26:12
ID: 3
Error occured in: Global
Count: 1
Message: ..\AddOns\ArcHUD2\Rings\ComboPoints.lua line 57:
Usage: GetComboPoints("unit"[, "target"]
Love the HUD btw :)
It's very noticeable after a crit with a slow weapon, because the health meter doesn't drop by much at all, but the next feather-touch makes it plummet.
I've just made the switch from MetaHUD and the only thing I really miss is the range numbers used to go green when target was within shot range (I'm a huntard) - here they stay red. I don't really want to be watching those little numbers sooo closely when I'm trying to find max range.
If you get a chance, do you think you could implement that? Thanks again.
----------
Date: 2008-11-02 21:48:37
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\ArcHUD2\Rings\Casting.lua line 258:
attempt to perform arithmetic on local 'endTime' (a nil value)
Debug:
(tail call): ?
...erface\AddOns\ArcHUD2\Libs\AceEvent\AceEvent-2.0.lua:299: TriggerEvent()
...erface\AddOns\ArcHUD2\Libs\AceEvent\AceEvent-2.0.lua:910:
...erface\AddOns\ArcHUD2\Libs\AceEvent\AceEvent-2.0.lua:903
-----------
Any ideas what the cause is?
Would have posted on the Ticket system, but seeing as no ticket was ever opened and other people post the errors here I didn't want the ticket to stay unattended.
Would appreciate your feedback.
Date: 2008-10-27 05:12:24
ID: 57
Error occured in: Global
Count: 1
Message: ...bs\SpecialEvents-Aura-2.0\SpecialEvents-Aura-2.0.lua line 281:
attempt to call upvalue 'GetPlayerBuff' (a nil value)
Debug:
...erface\AddOns\ArcHUD2\Libs\AceEvent\AceEvent-2.0.lua:299: TriggerEvent()
...erface\AddOns\ArcHUD2\Libs\AceEvent\AceEvent-2.0.lua:910:
...erface\AddOns\ArcHUD2\Libs\AceEvent\AceEvent-2.0.lua:903
Faded out when full or out of combat ( set it to 0%)
Visible when in combat (set it to 100%)
it just stays faded out...