ArcHUD3
Help wanted: I'm no longer playing, so please help with creating Pull Requests on GitHub. If you are an author or programmer and if you are interessted in taking over this project, please let me know.
ArcHUD displays smooth arcs around your character in the middle of the screen to inform you about the health and power (mana, rage, ...) of you, your pet, and your target. In addition, it shows casts, combo points, holy power, soul shards, and a couple of other things. It discretely fades when you are out of combat and at full health/power.
This is a continuation of ArcHUD2 which managed to survive various patches... until the Cataclysm. Thanks to Nenie, the original author of ArcHUD2, for supporting me with this new version.
Please report any bugs or feature requests via the ticket system.
These arcs are currently supported:
- Health and power (mana, rage, focus, energy, runic power) for player, pet, target, and focus target
- Player's secondary power (Holy Power, Soul Shards, Chi etc.)
- Casting/channelling progress for player, target, and focus target
- Fatigue/breath (mirror timer)
- Combo points (including unconsumed combo points on previous target, e.g. on dead corpses)
- Custom (de)buff arcs: Ever wanted to keep track of the stacks and/or remaining times of some specific (de)buffs such as Evangelism, Savage Roar, Beacon of Light, Weakened Soul, etc? Then just create your own custom (de)buff arc for it!
In addition, some additional target information is displayed:
- Current target (name, class, guild, 3D model)
- Current (de)buffs on target
- Target-of-target and target-of-target-of-target
Small warning: Using this addon apparently bears a high risk of getting addicted to it, as these user comments suggest. I received those after taking over the development of ArcHUD when the Cataclysm happened:
- "...nothing ever quite matched the smooth, clean simplicity of ArcHUD's graceful rings."
- "Great job!! I've used this addon for years! None of the other HUDs come close to the functionality and elegance of ArcHUD."
- "Thanks for the work on it so far, much more lightweight than IceHud!"
- "Was staring at the various icehud/metahud alternatives with discomfort and sadness right after the patch [4.0]."
- "Awesome! Thank you so much for that miracle!"
- "Thank you so much for continuing this fantastic addon."
- "...nothing could compare to ArcHUD..."
- "For a whole 4years I had this mod and I missed it so much in the passed few weeks. I tried other HUD mods but they were too in my face >.< . Best HUD mod IMO! Thanks for resurrecting an old friend :D"
- "Loving the new ArcHUD my favorite HUD by far :)"
- "I don't think I could play wow without this addon :)"
- "I've actually grown kind of dependent on it because I'll occasionally run out of Mana/ die without this."
- "Hey mate, just came to thank You again for taking over this beauty, awesome job!"
- "THAT addon! So long I have been searching for a replacement when the development stopped, thanks for bringing it back to live!"
So use it at your own risk ;)
Frequently Asked Questions
- How do I add a arc for a specific buff/debuff (remaining time & stacks)?
- Where is my Combo Point/Soul Shard Numeric Indicator?
Got this one while fighting LK, appeared during some damn freezes tho, so could be a false one.
Date: 2010-11-02 21:35:54 ID: -4 Error occured in: Global Count: 1 Message: ..\AddOns\ArcHUD3\Rings\TargetCasting.lua line 155: attempt to perform arithmetic on local 'endTime' (a nil value) Debug: (tail call): ? ArcHUD3\Rings\TargetCasting.lua:155: ?() ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147 [string "safecall Dispatcher[6]"]:4: [string "safecall Dispatcher[6]"]:4 [C]: ? [string "safecall Dispatcher[6]"]:13: ?() ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire() Ace3\AceEvent-3.0\AceEvent-3.0.lua:120: Ace3\AceEvent-3.0\AceEvent-3.0.lua:119
thanks, should be fixed with r25
Got this one just now:
Date: 2010-10-31 13:12:18 ID: 2 Error occured in: Global Count: 1 Message: ..\AddOns\ArcHUD3\Rings\PetHealth.lua line 123: attempt to index field 'MPPerc' (a nil value) Debug: (tail call): ? ArcHUD3\Rings\PetHealth.lua:123: ?() ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147 [string "safecall Dispatcher[2]"]:4: [string "safecall Dispatcher[2]"]:4 [C]: ? [string "safecall Dispatcher[2]"]:13: ?() ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire() Ace3\AceEvent-3.0\AceEvent-3.0.lua:120: Ace3\AceEvent-3.0\AceEvent-3.0.lua:119
Love the addon though. Great work.
Thanks!
Thanks!
Thank you!
Thanks for picking up this project btw. :D
Lets say I target an npc and click the check-box for "Target frame" in the display options. The name and so on appears, but if I then target something else or un-target it. It stays up with the first npc's name.
Any thought on this? And yes, I've tested this with only ArcHUD3 active.
No, there is no other mean than the debug level to produce some output. Thanks for your reports, I will have a look into them.