Baggins
Inventory Management with virtual view divided into sections.
Now with baggins you can not only separate your bags into virtual view of your inventory but organize the items in your virtual view by item type! Bag options with endless possibilities. Add/remove/create categories, change skin of the view baggins does it all! Customize your bags to show items exactly how you like! No more looking for items and not being able to find them, look and know exactly where they should be!
For example one bag with profession items, one bag with gear, and so much more! You can even make your own categories!
You can use the minimap icon or /baggins to open the options window.
I'm Chinese player.I find that Leatherworking bag filter doesn't work in CWOW.
I added this line at locale "zhCN" in Baggins-Filtering.lua can help this.
(Text has been translated from Russian by PROMT)
Date: 2009-03-05 15:25:58
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Baggins\Baggins.lua line 241:
AceHook-2.1: "OpenAllBags" already has an active hook from this source.
Debug:
...nterface\AddOns\Baggins\libs\AceDB-2.0\AceDB-2.0.lua:25:
...nterface\AddOns\Baggins\libs\AceDB-2.0\AceDB-2.0.lua:23
...nterface\AddOns\Baggins\libs\AceDB-2.0\AceDB-2.0.lua:1863: ?()
...ddOns\Baggins\libs\AceConsole-2.0\AceConsole-2.0.lua:1897:
...ddOns\Baggins\libs\AceConsole-2.0\AceConsole-2.0.lua:1564
...ddOns\Baggins\libs\AceConsole-2.0\AceConsole-2.0.lua:2402: ?()
..\FrameXML\ChatFrame.lua:3210: ChatEdit_ParseText()
..\FrameXML\ChatFrame.lua:2930: ChatEdit_SendText()
..\FrameXML\ChatFrame.lua:2951: ChatEdit_OnEnterPressed()
[string "*:OnEnterPressed"]:1:
[string "*:OnEnterPressed"]:1
AddOns:
Swatter, v5.3.4105 (DingoIII)
AucAdvanced, v5.3.4105 (DingoIII)
AucFilterBasic, v5.3.4105 (DingoIII)
AucFilterOutlier, v5.3.4105.2531
AucMatchUndercut, v5.3.4105.2531
AucStatClassic, v5.3.4105 (DingoIII)
AucStatHistogram, v5.3.4105 (DingoIII)
AucStatiLevel, v5.3.4105 (DingoIII)
AucStatPurchased, v5.3.4105 (DingoIII)
AucStatSales, v5.3.4105.2842
AucStatSimple, v5.3.4105 (DingoIII)
AucStatStdDev, v5.3.4105 (DingoIII)
AucStatWOWEcon, v5.3.4105.2530
AucUtilAHWindowControl, v5.3.4105.3311
AucUtilAppraiser, v5.3.4105.2530
AucUtilAskPrice, v5.3.4105.3175
AucUtilAutoMagic, v5.3.4105.3142
AucUtilCompactUI, v5.3.4105.2530
AucUtilEasyBuyout, v5.3.4105.3583
AucUtilItemSuggest, v5.3.4105.3108
AucUtilPriceLevel, v5.3.4105.2545
AucUtilScanButton, v5.3.4105.2530
AucUtilScanFinish, v5.3.4105.2530
AucUtilScanProgress, v5.3.4105.2530
AucUtilSearchUI, v5.3.4105.3655
AucUtilSimpleAuction, v5.3.4105.0
AucUtilVendMarkup, v5.3.4105.2530
Babylonian, v5.1.DEV.130
Baggins, vBeta 1
BagginsAnywhereBags, v1.0.63
BagginsUsable, v2008-12-05B
Bartender4, v4.2.6
BeanCounter, v5.3.4105 (DingoIII)
ButtonFacade, v3.0.211
ButtonFacadeSerenity, v3.0.36
Cartographer, v2.0
CartographerBattlegrounds, v2.0
CartographerCoordinates, v2.0
CartographerFoglight, v2.0
CartographerGroupColors, v2.0
CartographerGuildPositions, v2.0
CartographerInstanceLoot, v2.0
CartographerInstanceMaps, v2.0
CartographerInstanceNotes, v2.0
CartographerLookNFeel, v2.0
CartographerNotes, v2.0
CartographerPOI, v2.0
CartographerProfessions, v2.0
CartographerQuestInfo, v
CartographerWaypoints, v2.0
CartographerZoneInfo, v2.0
ChatMOD, v131
Configator, v5.1.DEV.130
CurseProfiler, v
DebugLib, v5.1.DEV.130
EnhTooltip, v5.1.3715 (SnaggleTooth)
FuBar, v
FuBarBabelFu, v1.0
FuBarEmoteFu2, v0.1.5
FuBarFriendsFu, v2.4.1-91
FuBarFuXPFu, v3
FuBarGuildFu, v2.4.1-98
FuBarKillMeterFu, v1.0
FuBarMicroMenuFu, v2.0
FuBarOutfitterFu, v
FuBarVanasKoSFu, v0.3 - $Rev$
Informant, v5.3.4105 (DingoIII)
MyRolePlay, v3.0.49
Outfitter, v4.4.1
RPHelper2, v2.23
SlideBar, v5.3.4105 (DingoIII)
Stubby, v5.3.4105 (DingoIII)
Tongues, v1.0.4.8
VanasKoS, v3.16-$Rev: 256 $
(ck=8ca)
In the current version (r409) items that aren't usable by the character aren't having their color changed to red to indicate that they aren't usable. Is this standard behavior, a bug, or do i need make a request to have that option added? Also, the bank issue still isn't fixed. I had to make the change suggested in the comments myself after the upgrade.
Also, if you set the item sorting to "slot" it turns off/disables compression, "type" doesn't seem to have a real logic behind it. everything is still all mixed together (though it seems it might actually be sorting by slot with this selected).
Also, would it be possible to have the dropdown menus for the catagory filter creation have a shorter timer for disappearing after the mouse leaves them? It makes making new filters for catagories more of a hassle than it needs to be.
Where should someone go to get baggins? The version on curse is 2 versions ago...Is the project page the only place links to this mod are current/relatively current?
updated deDE section of Baggins-Filtering.lua
<<code>>
if GetLocale() == "deDE" then ITEMTYPE["Armor"] = "Rüstung" ITEMSUBTYPE["Cloth"] = "Stoff" ITEMSUBTYPE["Idols"] = "Götze" ITEMSUBTYPE["Leather"] = "Leder" ITEMSUBTYPE["Librams"] = "Buchband" ITEMSUBTYPE["Mail"] = "Schwere Rüstung" ITEMSUBTYPE["Miscellaneous"] = "Verschiedenes" ITEMSUBTYPE["Shields"] = "Schilde" ITEMSUBTYPE["Totems"] = "Totem" ITEMSUBTYPE["Plate"] = "Platte" ITEMTYPE["Consumable"] = "Verbrauchbar" ITEMSUBTYPE["Consumable"] = "Verbrauchbar"New in 2.3 ITEMSUBTYPE["Food & Drink"] = "Essen & Trinken" ITEMSUBTYPE["Potion"] = "Trank" ITEMSUBTYPE["Elixir"] = "Elixier" ITEMSUBTYPE["Flask"] = "Fl\195\164schchen" ITEMSUBTYPE["Bandage"] = "Verband" ITEMSUBTYPE["Item Enhancement"] = "Gegenstandsverbesserung" ITEMSUBTYPE["Scroll"] = "Rolle" ITEMSUBTYPE["Other"] = "Sonstige" ITEMTYPE["Container"] = "Behälter" ITEMSUBTYPE["Bag"] = "Tasche" ITEMSUBTYPE["Enchanting Bag"] = "Verzauberertasche" ITEMSUBTYPE["Engineering Bag"] = "Ingenieurstasche" ITEMSUBTYPE["Herb Bag"] = "Kräutertasche" ITEMSUBTYPE["Soul Bag"] = "Seelentasche" ITEMSUBTYPE["Mining Bag"] = "Bergbautasche" ITEMTYPE["Key"] = "Schlüssel" ITEMSUBTYPE["Key"] = "Schlüssel" ITEMTYPE["Miscellaneous"] = "Verschiedenes" ITEMSUBTYPE["Junk"] = "Plunder" ITEMTYPE["Reagent"] = "Reagenz" ITEMSUBTYPE["Reagent"] = "Reagenz" ITEMTYPE["Recipe"] = "Rezept" ITEMSUBTYPE["Alchemy"] = "Alchemie" ITEMSUBTYPE["Blacksmithing"] = "Schmiedekunst" ITEMSUBTYPE["Book"] = "Buch" ITEMSUBTYPE["Cooking"] = "Kochkunst" ITEMSUBTYPE["Enchanting"] = "Verzauberungskunst" ITEMSUBTYPE["Engineering"] = "Ingenierskunst" ITEMSUBTYPE["First Aid"] = "Erste Hilfe" ITEMSUBTYPE["Leatherworking"] = "Lederverarbeitung" ITEMSUBTYPE["Tailoring"] = "Schneiderrei" ITEMTYPE["Projectile"] = "Projektil" ITEMSUBTYPE["Arrow"] = "Pfeil" ITEMSUBTYPE["Bullet"] = "Kugel" ITEMTYPE["Quest"] = "Quest" ITEMSUBTYPE["Quest"] = "Quest" ITEMTYPE["Quiver"] = "Köcher" ITEMSUBTYPE["Ammo Pouch"] = "Munitionsbeutel" ITEMSUBTYPE["Quiver"] = "Köcher" ITEMTYPE["Trade Goods"] = "Handwerkswaren" ITEMSUBTYPE["Devices"] = "Geräte" ITEMSUBTYPE["Explosives"] = "Sprengstoff" ITEMSUBTYPE["Parts"] = "Teile"New in 2.3 ITEMSUBTYPE["Elemental"] = "Elementar" ITEMSUBTYPE["Cloth"] = "Stoff" ITEMSUBTYPE["Leather"] = "Leder" ITEMSUBTYPE["Metal & Stone"] = "Metall & Stein" ITEMSUBTYPE["Meat"] = "Fleisch" ITEMSUBTYPE["Herb"] = "Kr\195\164uter" ITEMSUBTYPE["Enchanting"] = "Verzauberkunst" ITEMSUBTYPE["Jewelcrafting"] = "Juwelenschleifen" ITEMSUBTYPE["Other"] = "Sonstige"ITEMTYPE["Gem"] = "Edelstein" ITEMSUBTYPE["Blue"] = "Blau" ITEMSUBTYPE["Green"] = "Gr\195\188n" ITEMSUBTYPE["Orange"] = "Orange" ITEMSUBTYPE["Meta"] = "Meta" ITEMSUBTYPE["Prismatic"] = "Prismatisch" ITEMSUBTYPE["Purple"] = "Violett" ITEMSUBTYPE["Red"] = "Rot" ITEMSUBTYPE["Simple"] = "Einfach" ITEMSUBTYPE["Yellow"] = "Gelb" ITEMTYPE["Weapon"] = "Waffe" ITEMSUBTYPE["Bows"] = "Bögen" ITEMSUBTYPE["Crossbows"] = "Armbrüste" ITEMSUBTYPE["Daggers"] = "Dolche" ITEMSUBTYPE["Guns"] = "Schusswaffen" ITEMSUBTYPE["Fishing Poles"] = "Angelruten"
fixed for 2.3 ITEMSUBTYPE["Fist Weapons"] = "Faustkampfwaffen" ITEMSUBTYPE["Miscellaneous"] = "Verschiedenes" ITEMSUBTYPE["One-Handed Axes"] = "Einhandäxte" ITEMSUBTYPE["One-Handed Maces"] = "Einhandstreitkolben" ITEMSUBTYPE["One-Handed Swords"] = "Einhandschwerter" ITEMSUBTYPE["Polearms"] = "Stangenwaffen" ITEMSUBTYPE["Staves"] = "Stäbe" ITEMSUBTYPE["Thrown"] = "Wurfwaffe" ITEMSUBTYPE["Two-Handed Axes"] = "Zweihandäxte" ITEMSUBTYPE["Two-Handed Maces"] = "Zweihandstreitkolben" ITEMSUBTYPE["Two-Handed Swords"] = "Zweihandschwerter" ITEMSUBTYPE["Wands"] = "Zauberstäbe" <</code>>Sorry for posting via the comments, I don't have access to any other services from this computer.
No Vilth... the change that JCinDE posted does in fact fix the problem that people are having. Existing code will not show the default bank even 'Hide default bank' is not checked. His code fixes that.
You can get it here, iirc.
Often, I collect things with the intention of selling them at the AH, get to the AH and find that the prices are too low at that moment. So I think: I'll keep it in my bank and sell it later. Is there any way to configure a bag type in baggins that will allow me to put whatever I want into it? ie: a "To Sell" bag? I know this functionality is possible if I switch baggins off, but then I lose all the benefits!!
Is there some kind of filter I can apply that allows manual assignment of items to the bag?
Thanks in advance
also, alt-right click has a lot of detail about the item to assist you in modifying your baggins' categories.
PS maybe the author might add a Reassign Category option to this menu