Buffet is a food/water macro generator originally developed by tekkub and currently maintained by mZHg.
Buffet
What's new :
- Added support for Toxic Health Potion (Retail; enUS/frFR/deDE)
- Added list of available items in custom macro, sorted by value decreasing, see the GitHub wiki page for more info
Feel free to report any bug or request any feature here :)
Features:
- Dynamically scan your bag for usable food, drink, potion, rune, managem and bandage
- Provide 6 macros auto-magically updated (out of combat)
- Consumable and food/drink
- Food and Drink only
- Consumable only
- Allow configuration of modifiers used by macros
- Option to default macros to hearthstone if no item found
- Option to consider "well-fed" food items in macros
- Option to consider "toxic" potion items in macros (Retail)
- Support dark and demonic runes
- Support Classic Wow
- Custom macro using lua scripting language, see here for more info
- User-defined ignore list (per characters)
Currently supporting the following localizations:
For retail:
- English (enUS)
- Deutsch (deDE)
- Español (esES)
- Français (frFR)
- Italiano (itIT)
For Cataclysm:
- English (enUS)
- Deutsch (deDE)
- Español (esES)
- Français (frFR)
- Korean (koKR) provided by coderhyme
For classic:
- English (enUS)
- Deutsch (deDE)
- Español (esES)
- Français (frFR)
Partially supporting the following localizations:
For Retail, Cataclysm and Classic:
- Simplified Chinese (zhCN) provided by Witnesscm
If you want to contribute to localizations, pull requests are welcome!
In reply to mZHg:
will try it out, thanks! :)
In reply to mZHg:
potentially dumb question inc: where do I put those custom macros? I tried putting them into the "HP Macro" field under Interface/Addons/Buffet ingame, but clearly that isn't the place where it's supposed to go. The wiki doesn't specify where to actually adjust/put the macros... I would appreciate a pointer.
In reply to b9ty:
Hello,
I'll do a proper tutorial asap.
In the mean time, here how to do it:
1. Be sure to use the last beta version
2. Open buffet options (Escape->Interface->Addons->Buffet)
3. Select the "Custom Macros" sub panel ( here )
4. Click "New Macro"
5. Choose a "Macro Name" for the macro, example: FoodArena
6. Select all text in the "Macro Lua Source Code" box and delete it
7. Paste the code from the wiki page in the same box
8. Click "Check & Test" then "Save Macro"
9. Pick up the macro with "Pickup Macro" button and put it in an action bar
This should look like that.
In reply to mZHg:
thanks sooo much for explaining it in so much detail, works like a charm now! :) :)
I really never want it to default to a hearthstone. I almost hearthed out of an instance by mistake.
In reply to fireymerlin:
Hello,
I've pushed a beta version where you can disable this.
Is there anyway to have it default to Healthstones in Combat and Potions on combat and modifier? Healthstones have a lower cooldown so I tend to use them more and only pots in an emergency.
What I'd love to be able to do is one button that does something like:
#showtooltip
/castsequence [combat] reset=60 Healthstone ItemID, Best Pot Item
/cast [nocombat,mod:shift] Bandage;[nocombat] Best HP Food
I realize I can write one that does exactly that, but there is a ton of different HP food in the game and it would be nice to have a bit of automation. No worries if this can't do it, was just wondering if it could.
Thanks!
In reply to Shiv_G3:
Hello,
You should be able to invert the modifier logic for conjured/pot by setting conjured item modifier to "nomod". It works for the consumable macros.
The rest is not doable right now, but I'll add that in my todo list ;)
I'm hoping to add customizable macros in the coming weeks.
In reply to mZHg:
The inversion sort of works unless you put the macro on a hot key that is called with a modifier to begin with. Like I have health pots on Alt-G. With the nomod as part of the macro it doesn't actually fire since I'm holding Alt already. Not a huge thing and it's just muscle memory to remember to hit Shift-Alt-G for Healthstones.
Look forward to the updates you're planning. Thanks for updating this!
In reply to Shiv_G3:
Hello,
I'm still working on fully custom macro, however, I've pushed a beta version where you can set the potion modifier, and set any of them to an empty string, which disable them. Hope this help until I'm done with custom macros.
In reply to mZHg:
Works perfectly. Thank you so much for adding that!
In reply to Shiv_G3:
Hello,
Custom macro are available in last beta version !
You should be able to build the macro you wanted above, you'll find documentation here:
https://github.com/HgAlexx/Buffet/wiki/Custom-Macro:-howto
If you need help with lua, open a new discussion here:
https://github.com/HgAlexx/Buffet/discussions
In reply to mZHg:
Dude, you rock. Was able to create the macro above. :) Thank you so much!
In reply to Shiv_G3:
I'm glad it is working :)
Please tell me if you encounter any issue or have any improvement suggestion.
I'll do a stable release in a few days/weeks if everything is fine :)
Why didn't you make in-combat items the default option while in-combat or when you don't have other food/drink available, instead of having to use a modifier for 'em? Not like you can eat while in combat anyway.
Love the addon btw.
In reply to Col_Hathi:
Which items are you talking about ? in-combat are the default in-combat, except if you uncheck the box in the settings.
In reply to mZHg:
Conjured consumables for instance, like Mana Gems or Healthstones.
In reply to Col_Hathi:
Ok I think I understand, so if you don't have pot, you want to see conjured item by default, without the modifier, correct ?
In reply to mZHg:
Right. I didn't know that pots show up during combat, but yes I'd want something like conjured items to show up if there are no other available options without the modifier. Really though I just mean anything that can be used during combat to restore health or mana. Personally I don't like having to use modifiers if I don't have to, and if nothing else is available anyway, I'd like to be able to use the things that you'd normally use a modifier for.
In reply to Col_Hathi:
Hello,
I've pushed a beta version where you can disable modifiers, so in the settings if you clear the edit box for the conjured item you will see it first if you have any.
But beware, after using the conjured item, you won't see the potion as macro can't be updated while in combat.