DrDamage
Update 05/24/2013
DrDamage is currently being developed for 5.x. Only monks (of any spec) are not supported. All classes which existed prior to Mists are supported.
Current state: Check the http://www.wowace.com/addons/dr-damage/pages/known-issues Page before providing feedback!
DrDamage displays the calculated damage or healing of abilities with talents, gear and buffs included on your actionbar buttons. The addon also adds various statistics to the tooltips in your spellbook and on the actionbar.
Slash Commands:
/drd or /drdmg or /drdamage
Localization:
If you want to help having this addon translated into your language visit: http://www.wowace.com/projects/dr-damage/localization/
Functionality:
- Supports all classes
- Actionbar addons supported: Default, Bartender 4, CT_BarMod, Dominos, elvUI, Macaroon, Nurfed AB, IPopBar, nUI, ReAction Bars and RDX.
- Places text with the metric of your choosing on the actionbar buttons.
- Damage and healing statistics are placed into your tooltips. This includes for example critical hit chance, spell damage and damage coefficients, averages, DPS, DPSC (damage per seconds cast), damage until OOM and more!
- Your own buffs and your target's debuffs are taken into account.
- Allows manual modification of the essential talents, buffs and character stats used to calculate. For example you can test how much increasing your spellpower by 100 would increase your damage or healing output.
- If you're overwhelmed by the amount of statistics presented, you can use the options reduce the amount to whatever you feel is important!
Known Issues Please see the Known Issues page before opening a ticket.
Bug reports:
- NOTE: DETAILED reports about inaccuracies is the only way we'll know something is wrong. If you don't report it, don't expect it to get fixed!
To submit a bug report, please visit this page first: Mod Feedback This will tell you what we expect and how we need it in order to help you.
Acronym/abbreviation list:
- AP = Attack Power
- RAP = Ranged Attack Power
- SP = Spell Power
- Ht = Hit rating
- Cr = Critical strike rating
- Exp = Expertise rating
- Ha = Haste rating
- Ma = Mastery rating
- HPS/DPS = Healing/Damage Per Second
- HPSC/DPSC = Healing/Damage Per Seconds Casted
- HPSCD/DPSCD = Healing/Damage Per Seconds CoolDown
- HOOM/DOOM = Healing/Damage (until) Out of Mana
- HPM/DPM = Healing/Damage Per Mana
- DPE = Damage Per Energy
- DPF = Damage Per Focus
- DPR = Damage Per Rage
- DPRP = Damage Per Runic Power
- MPS = Mana Per Second (How much mana the spell uses per seconds casted)
- GCD = Global CoolDown
@ Tamatea:
I'd rather have you download it and give me feedback on how to improve the Paladin support :)
@ Terak
Not at the moment.
@ Pugly:
The tooltip displays your amount of +healing and the coefficient that's utilized for the spell. So, obviously you will have the same +healing for all spells. If you want it to display the efficient amount of +healing (coefficient * +healing) you have to turn it on in the options.
Looks like theres a bug with the +healing in the tooltips where the +healing cant exceed 100%.
ex.
Regrowth (I have talents for this) 856(x1.144)
Healing Touch (No talents to improve this 856(x1)
Not suprisingly my +healing is 856
any chance of hunter support rather use something more light weight than TC2
Still " experimental Paladin support " ? Should I wait the next version ?
Thanks :)
v. 1.0.5
sweeet thanks a lot. =D
maybe an option where we choose between showing "+Dmg: (565x0.817)" and only showing "+Dmg: +459.91" i would REALLY appreciate it :D
and maybe an option to embed the tooltip about the dmg the spell does. Like in Theorycraft. if its possible and not too complicated :)
Thanks and keep up ur awsome work =D
@ lighterfluid
Ok ok. I'm convinced, I actually like the feature myself. v. 1.0.5 will have an efficient bonus option to enable displaying of the following: +Dmg (Eff.): +459.9 (0.817x565)
That way you wont loose the basic information either. It will be disabled by default though.
Embedding the information into the tooltip would require some special scripting for several spells with extra stuff like fireball dot etc, and doesn't really fit into the design of the addon so I can't fulfill that request.
v. 1.0.4
Thanks Gagorian, it works now!
Just started playing with this very useful addon.
I think I've found a minor data problem.
The Druid Spell Lifebloom is a HoT + a direct heal at the end. The direct heal portion can crit.
DrDamage treats this spell as though it can't crit.
Should be an easy fix =)
@ graywolfe
Oh, alright. Will get that fixed in 1.0.4 then!
would it be possible that instead of showing:
+Dmg: (565x0.814)
it could do the math for us, something like:
+Dmg: (565x0.814)=+459.91 ?
or did i miss that option somewhere?
@ lighterfluid:
Well, technically it's very easy to add. I'm a bit skeptical though in what the real advantage of that is since that amount will still get multiplied by the final multiplier.
Of course more info is always nice but the tooltip is already pretty large, so I don't prefer adding much more to it. But if you manage to convince me you really need it I could consider adding an option for more technical detail :]
v. 1.0.3.
@ mitm Your library issues should be gone now.
@ sr1030nx
As I said in my first post, the v1.0.2 release does have the AceOO-2.0 library in the "libs" folder.
Would be *great* if we could shift-click (or similar) on links to see how the item would affect dps etc.
@Niightblade
That's not in the current scope of the addon (parsing item links). You can manually alter your damage and crit through the options. It's the only way of comparing items without equipping at the moment.
@ mitm You also need to add the AceOO-2.0 library to the "libs" folder. This is being taken care of for the next version, as per previous comments by the author.
Sorry but I really am a noob.
I have downloaded v1.0.2 and unzipped it in the addons folder.
After logging in, I receive a message that drdamage needs access to file "AceOO-2.0.lua".
As far as I can tell, the file is present in the release.
Could you please tell me what I'm doing wrong?
PS: I also tried adding "libs\AceOO-2.0\AceOO-2.0.lua" to the "DrDamage.toc" file, as sr1030nx mentioned, but it didn't help.