GatherMate2
GatherMate2 is an addon to collect and track herbs, mines, fishing pools, gas clouds, archaelogy finds and treasures, and displays them on the world map and the mini map.
This is the Retail version of GatherMate2, the version for WoW Classic can be found here
GatherMate will remember the location of every herb you pick or every ore you mine, so that you can easily find the positions of the herbs and mines again. Once you come into range of a recorded spot, GatherMate will show an icon representing the type of herb/ore/fish/etc. on your mini map, directly allowing you to decide if its worth checking out. Additionally, all spots are shown on the World Map, to ease navigation to certain types of nodes and making gathering more fun.
To give you a head start, GatherMate2 also offers a pre-filled data module, so you don't need to discover all herbs and mines yourself, but instead can just start gathering right away. Simply install GatherMate2_Data and hit a few buttons to import all the provided data, and you're good to go.
Features
- Tracking of all gathering professions and more!
- Herbs
- Mines
- Gas Clouds
- Archaeology Digs
- Fishing Pools
- Treasures
- Display of all collected data on the World Map and the MiniMap
- Support for Routes
- Import data via GatherMate2_Data
- Share data in your guild with GatherMate_Sharing
Video about configuring this addon.
Usage
Using GatherMate2 is straight-forward.
After the installation, GatherMate2 is automatically active and collecting data.
You can configure which data should be shown on the World Map or MiniMap in the Configuration Dialog, which can be accessed either via the /gathermate slash command or be found in the Interface options in the WoW Menu.
Localization (Translation of Nodes)
GatherMate2 relies on the node names to be translated in all languages WoW supports. You can contribute additional translations for your language here using the Localization tool:
https://www.wowace.com/projects/gathermate2/localization
Any translations submitted through that tool will be automatically included in the next release.
GatherMate2_Data
GatherMate2_Data has been updated with all fresh data from Wowhead, including support for Shadowlands, and will be continously updated throughout the coming expansion.
If you are looking for a pre-filled database for GatherMate2, get GatherMate2_Data here:
https://www.curseforge.com/wow/addons/gathermate2_data
Are there any plans to update GatherMate2's GatherHUD addon? I've tried using it, but it keeps locking up. Sorry to post this here, but I haven't seen any developer activity on the GatherHUD page and I saw it's made byu the same guy.
You can use Sexymap as addon, this has a hud.
@ Developers: Three lines for german localization have to be changed:
Line 237: NL["Dark Soil"] = "Dunkle Erde"
and commented out lines correct wording is:
Line 308: NL["Kyparite Deposit"] = "Kyparitvorkommen"
Line 347: NL["Onyx Egg"] = "Onyxei"
Great addon. Is there a way to manually add nodes? I looked at the _Data files and it's all Greek to me. I'd just like to add the new Pandaria rare item spawns as Treasure nodes.
I was looking for such an option. There is no answer after 2 months, I guess I could write a suggestion ticket. But my error ticket I wrote on december 17 hasn't got an answer, so I wonder if it will be useful. I'm rather gonna look for a specific addon, like LostTreasures.
Didn't track Mines in Pandaria and Archaeology Digs at all. Why?
If this has been requested already, apologies, 37 pages is a lot to trawl. How about adding wild pet data to the mix? :D
I would also like to see Battle pets you encounter added. Wowhead has a battle pet maps feature but it's accuracy and population seems iffy. I'd rather make my own maps, same as resource nodes. Only problem I could see would be making the maps a little busy (showing resources, treasure, archeology, AND pets). But if you make the different types of marks toggleable on or off that might fix it.
I am not seeing any nodes showing up on Gathermate 2 in MoP zones. Have got both the latest updates for GM2 and GM2_data and imported. Tried both merging and overwriting. Nothing seems to work at the moment
@shawnmsmall35:
The yellow dots are your regular minimap tracking dots. They are not controlled by GatherMate2; addons actually cannot even see them, let alone hide or change them. If you are not seeing any yellow dots, it means that one of two things is happening:
@kagaro
Found another one to correct :)
to
Does anyone have any data files to fill in the database for existing node locations?
Love the mod! Makes for some great farming tools when combined with the ROUTES mod. (and before anyone says Routes hasn't been updated, set your curse client to download the ALPHA version of that mod, They're a bit slow to pushing it out, but that alpha seems to work fine for me)
The problem that’s been bugging me is I’m seeing multiple nodes marked on the same point on the mini-map, and I can't run the Database cleanup. With the addition of all the MoP data, it just takes too long to run – the game freezes up and I eventually get disconnected.
I took a peak at your cleanup code, and the way you search for nodes as a loop within a loop within a loop is perfectly fine – in a multithreaded environment. Unfortunately, Blizz treats add-ons as singlethreaded, so if anything runs for a long time, it locks everything else out. In researching this, the way you’ll probably want to fix this is to break up the function into a coroutine.
Keep up the good work.
The Dark Soil circles in Valley of the four winds don't fill in. Am I doing something wrong or is this something that needs to get fixed?
it only marks potential locations. the is no in game api to detect the node has spawned.
Ah I see, ok thanks!
Is there an easy way to mark Golden Lotus differently on our maps?
AWESOME REQUEST! im looking for the same thing...my hunt is on.
For some reason, I can't seem to get the nodes I mine or pick to register on the map. I've only been able to import from data. Is there a setting I'm missing?
Can you guys add the following to the "rare_spawns" table in Constants.lua (beginning at line 304):
[246] = {[245]=true}, -- rich kyparite (from kyparite)
[242] = {[241]=true}, -- rich ghost iron (from ghost iron)
[247] = {[242]=true,[241]=true}, -- trillium (from [rich] ghost iron)
[248] = {[242]=true,[241]=true}, -- rich trillium (from [rich] ghost iron)
Really helps with minimap clutter.
will get to that this week sometime