This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
yeah, i think i know why it might be doing that. the vendor conversion tradeID has changed and it's likely not reflected in the shopping list code... i'll fix it soon.
hmm... this sounds like gnomeworks doesn't have accurate data for the recipe levels. if you select the recipe, what does it report in the details frame for the orange/yellow/green/gray skill levels? it's freshly mined, so the data shouldn't be out of date, but maybe i goofed something up somewhere.
either way, i need to have a scheme to adjust those values based on real-world cases. like if gw thinks a recipe is green at 100 and it's still yellow from the api it needs to adjust itself. the only problem is factoring in bonuses accurately...
a small issue .. maybe me .. but since the last update When I am making all my glyphs in the Queue section (bottom half) I now only get a list of the parchments required to complete all the glyphs ... it is not showing me the inks required. The inks required are showing up on the top section of the queue and I then have to click on the process button with the vendor window open and Gnomeworks then trades the required number of Blackfallow Inks for the correct inks for that particular glyph. Previously i was able to just open the vendor window and click on the word Vendor under the reagent section at the bottom of the queue and all the required inks would be traded in one go. I can currently do thjis for all the parchments required.
As I say .. not really a problem just more something that was quick and now takes extra time.
Thanks for adding the option to filter out "trainable" recipes. I'm an odd problem with it thought.
My Alchemy is at 307 now and I just went to the trainer and learned the first few "Outlands" recipes, including Onslaught Elixir. The recipe appears red for some reason in the GnomeWorks frame. And when I turn off display of trainable recipes, it disappears (along with the other lvl 300 elixirs).
The character level required to use the elixirs is 50 and my character is lvl 56, so that can't be the cause.
I actually don't have it filtered, and the only selected options I have for inventory checking are bag, vendor and bank - all other options, including guildbank and alt, are disabled.
the trouble is that i can't duplicate this problem. i'm trying to think of reasons why it would happen for others, but not for me. i'm curious, do you have any filtering enabled in the main window? do you have a lot of alts and/or a loaded guild bank? it's possible more computation might be needed if there are loads of reagents available which would mean more recipes would be craftable...
i'll see if i can add some more timing techniques to figure this one out...
I believe the "lag" issue being discussed relates to the time spent processing ShowMainWindow, triggered on InventoryScanComplete and TradeScanComplete. The time spent quickly adds up whenever the main window is present during crafting, but does not present itself at all when processing a queued set with just the queue window open (queueing a set of craftables, closing only the main window, then processing the queue).
EDIT: For example, in processing 18 units of "Bolt of Frostweave", the time elapsed on ShowMainWindow goes from near-nil (this is after loading the addon) to 2.99 (under TradeScanComplete) and 5.5 (under InventoryScanComplete). The game appears to lag on completion of each unit.
try 152. i hadn't enabled cataclysm gourmet achievements, i guess... musta had old code as the basis of the plugin. should be good now. this would explain why some people say it doesn't work and some people say it does.
did a little work this weekend on gnomeworks (woot).
rearranged the options to actually be "options" and not "plugins"... this affects the inventory toggles and a few new display options.
those new display options allow you to easily turn off trainable recipes and also to turn off the skill level estimation system.
the edit layout feature is now a "display option" (it still doesn't save layouts, tho)
also added blacklisting for entire trade skills. you can do this with a right-click on the trade button. you don't want gw to mill herbs? blacklist milling and it will buy them instead. you don't want to deal with the ink trader? blacklist vendor conversions.
i haven't experienced the lag issue people have talked about here. not saying it doesn't exist, but it hasn't hit me. this makes me think it's related to addon usage. i'll have to see what i can figure out here.
I'm trying look at the Alchemy flat list, sorted by skill-up chance, but I keep getting "trainable" recipes that are way above my level mixed into the "100%" section.
Specifically, I get the trinkets at the top (because they're 500%). Then I get the recipes I actually have that have 100% skill-up chance. Then all of the recipes I haven't trained yet because they're too high level for me. Then the recipes I have that are <100%.
Hi, first off have to say I really like the addon, really useful.
One issue I am experiencing is a 'lag' effect whenever I craft an item. I have tried this with an empty queue and a full queue and I still get the delay when an item is created. Any idea how to solve this as unfortunately it slows down the crafting process considerably.
Hi, run into problems,
I'm n engineer and was going to make Explosive Sheep, i have all mats and when i press
create my char lifts the hand and no more happens, and if i put it i Que its shows i have all mats, press Process and chat says: GnomeWorks: executing Explosive Sheep x 1,
but nothing happens. What should i do?
Did some tryouts, found out that i needed an anvil.
and i got no error message.
I can finally upgrade to the latest version! Thanks, Lilsparky.
This is just a reminder that "/reload" is not an acceptable solution to continued tradeskill processing with Gnomeworks. I know new features are more exciting than fixing old, hard to find bugs, but it needs to be done. The framelevel problem still exists in r149.
Hello all
i do have 1 thing and that is i cant click the trianges in the lower frames for expand or deexpand the queue i can use the one that is by the "item" on top of frame but not the lower ones some thing broken or ???
a small issue .. maybe me .. but since the last update When I am making all my glyphs in the Queue section (bottom half) I now only get a list of the parchments required to complete all the glyphs ... it is not showing me the inks required. The inks required are showing up on the top section of the queue and I then have to click on the process button with the vendor window open and Gnomeworks then trades the required number of Blackfallow Inks for the correct inks for that particular glyph. Previously i was able to just open the vendor window and click on the word Vendor under the reagent section at the bottom of the queue and all the required inks would be traded in one go. I can currently do thjis for all the parchments required.
As I say .. not really a problem just more something that was quick and now takes extra time.
thanks for a great addon.
cya
BIll
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@bowlam
yeah, i think i know why it might be doing that. the vendor conversion tradeID has changed and it's likely not reflected in the shopping list code... i'll fix it soon.
@Palladia
hmm... this sounds like gnomeworks doesn't have accurate data for the recipe levels. if you select the recipe, what does it report in the details frame for the orange/yellow/green/gray skill levels? it's freshly mined, so the data shouldn't be out of date, but maybe i goofed something up somewhere.
either way, i need to have a scheme to adjust those values based on real-world cases. like if gw thinks a recipe is green at 100 and it's still yellow from the api it needs to adjust itself. the only problem is factoring in bonuses accurately...
Hey Guys,
a small issue .. maybe me .. but since the last update When I am making all my glyphs in the Queue section (bottom half) I now only get a list of the parchments required to complete all the glyphs ... it is not showing me the inks required. The inks required are showing up on the top section of the queue and I then have to click on the process button with the vendor window open and Gnomeworks then trades the required number of Blackfallow Inks for the correct inks for that particular glyph. Previously i was able to just open the vendor window and click on the word Vendor under the reagent section at the bottom of the queue and all the required inks would be traded in one go. I can currently do thjis for all the parchments required.
As I say .. not really a problem just more something that was quick and now takes extra time.
thanks for a great addon.
cya
BIll
Thanks for adding the option to filter out "trainable" recipes. I'm an odd problem with it thought.
My Alchemy is at 307 now and I just went to the trainer and learned the first few "Outlands" recipes, including Onslaught Elixir. The recipe appears red for some reason in the GnomeWorks frame. And when I turn off display of trainable recipes, it disappears (along with the other lvl 300 elixirs).
The character level required to use the elixirs is 50 and my character is lvl 56, so that can't be the cause.
@lilsparky
you rock :)
@lilsparky
I actually don't have it filtered, and the only selected options I have for inventory checking are bag, vendor and bank - all other options, including guildbank and alt, are disabled.
thanks for the info, zak.
the trouble is that i can't duplicate this problem. i'm trying to think of reasons why it would happen for others, but not for me. i'm curious, do you have any filtering enabled in the main window? do you have a lot of alts and/or a loaded guild bank? it's possible more computation might be needed if there are loads of reagents available which would mean more recipes would be craftable...
i'll see if i can add some more timing techniques to figure this one out...
@lilsparky
I believe the "lag" issue being discussed relates to the time spent processing ShowMainWindow, triggered on InventoryScanComplete and TradeScanComplete. The time spent quickly adds up whenever the main window is present during crafting, but does not present itself at all when processing a queued set with just the queue window open (queueing a set of craftables, closing only the main window, then processing the queue).
EDIT: For example, in processing 18 units of "Bolt of Frostweave", the time elapsed on ShowMainWindow goes from near-nil (this is after loading the addon) to 2.99 (under TradeScanComplete) and 5.5 (under InventoryScanComplete). The game appears to lag on completion of each unit.
@yoshimo
try 152. i hadn't enabled cataclysm gourmet achievements, i guess... musta had old code as the basis of the plugin. should be good now. this would explain why some people say it doesn't work and some people say it does.
@Pandyana
odd, does the same for me. try "save link as..." or use the curse client install option...
did a little work this weekend on gnomeworks (woot).
rearranged the options to actually be "options" and not "plugins"... this affects the inventory toggles and a few new display options.
those new display options allow you to easily turn off trainable recipes and also to turn off the skill level estimation system.
the edit layout feature is now a "display option" (it still doesn't save layouts, tho)
also added blacklisting for entire trade skills. you can do this with a right-click on the trade button. you don't want gw to mill herbs? blacklist milling and it will buy them instead. you don't want to deal with the ink trader? blacklist vendor conversions.
i haven't experienced the lag issue people have talked about here. not saying it doesn't exist, but it hasn't hit me. this makes me think it's related to addon usage. i'll have to see what i can figure out here.
Can't download it. Keeps coming up with some weird symbols on a new page.
@yoshimo
It works fine for me with 349 & Overachiever.
Maybe im looking at the wrong part of the windpow but with
GW r149 and OverAvhiever 0.63 i can't see any symbols for the cooking achievement.
Is there a way to *not* show trainable recipes?
I'm trying look at the Alchemy flat list, sorted by skill-up chance, but I keep getting "trainable" recipes that are way above my level mixed into the "100%" section.
Specifically, I get the trinkets at the top (because they're 500%). Then I get the recipes I actually have that have 100% skill-up chance. Then all of the recipes I haven't trained yet because they're too high level for me. Then the recipes I have that are <100%.
Hi, first off have to say I really like the addon, really useful.
One issue I am experiencing is a 'lag' effect whenever I craft an item. I have tried this with an empty queue and a full queue and I still get the delay when an item is created. Any idea how to solve this as unfortunately it slows down the crafting process considerably.
Hi, run into problems, I'm n engineer and was going to make Explosive Sheep, i have all mats and when i press create my char lifts the hand and no more happens, and if i put it i Que its shows i have all mats, press Process and chat says: GnomeWorks: executing Explosive Sheep x 1, but nothing happens. What should i do?
Did some tryouts, found out that i needed an anvil. and i got no error message.
I can finally upgrade to the latest version! Thanks, Lilsparky.
This is just a reminder that "/reload" is not an acceptable solution to continued tradeskill processing with Gnomeworks. I know new features are more exciting than fixing old, hard to find bugs, but it needs to be done. The framelevel problem still exists in r149.
Hello all i do have 1 thing and that is i cant click the trianges in the lower frames for expand or deexpand the queue i can use the one that is by the "item" on top of frame but not the lower ones some thing broken or ???
My Best Regards Hevreka
Hey Guys,
a small issue .. maybe me .. but since the last update When I am making all my glyphs in the Queue section (bottom half) I now only get a list of the parchments required to complete all the glyphs ... it is not showing me the inks required. The inks required are showing up on the top section of the queue and I then have to click on the process button with the vendor window open and Gnomeworks then trades the required number of Blackfallow Inks for the correct inks for that particular glyph. Previously i was able to just open the vendor window and click on the word Vendor under the reagent section at the bottom of the queue and all the required inks would be traded in one go. I can currently do thjis for all the parchments required.
As I say .. not really a problem just more something that was quick and now takes extra time.
thanks for a great addon.
cya
BIll