This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
keep in mind, that true functionality isn't being developed yet ... this is really more about how to present the data. for example, you can clear the queue, but you can't process it yet.
i'm still working out the color coding scheme. i think it'll be something like this:
vendor item = green
crafted item = cyan
uncraftable and non-vendor item = grey
root-level item = white (these are the ones you queue'd up manually, the rest are all auto-queued)
i think i might limit the coloration stuff to the item counts and then let the recipes be colored by their difficulty coloration. not sure how purchased items would fit into this scheme. not even sure i like showing the purchased items in the queue list, but it seemed to make sense...
perhaps i should add a # craftable with current inventories to the queue frame, just to make things more clear...
no, don't bother with bug reports yet. i had just started the project to help me sort out the packaging stuff and to give a preview for people who are interested.
i had proposed a cooperative api a while back to handle inventory. i think i'll implement it here and then encourage others to adopt it. i'll probably retain the basics internally (recording info for bags and banks since it's a simple single api call). i don't want to force people to download altoholic to enable basic features of this mod.
i'll look into qa3 and see what's up. skillet never had a friendly queue api, but i intend to add something like that here.
i think gyp's search works with skillet if you click on a tradeskill. but you're right, the default trade skill search does things differently which makes searching gyp a lot simpler. i'm debating how to handle searches in gnomeworks.
i think something like kevmar's queue would be easy to add. i want to retain some of the plug-in philosophy of skillet, so maybe this could be implemented as a plug-in.
Hi.. Its nice to see some signs of life in this area :)
My personal wishlist:
support for the common inventory trackers.. eg: Altoholic's datastore. Use something like this rather than trying to roll another one that tries to also scan mailboxes, track in-flight mail, alts, banks, auctions, guild banks and so on. There's enough out there that do an excellent job of this that a a plugin structure would be sweet and provide a basic one if you have to, but it would have to be better to spend effort on the UI rather than inventory tracking. Datastore family is very comprehensive.
Play nice with things like QuickAuctions3. This is actually the reason why I stopped using skillet-clone. The tradeskill queue system it has won't show up with skillet-clone active. There might be an opportunity to establish a common tradeskill crafting queue mechanism if the QA folks will play along too.
Play nice with Gnomish Yellow Pages and friends. With GYP I regularly search for people with obscure patterns/enchants/etc. This works with stock tradeskill + lsw, but not skillet.
this is a really early version of things. lost and lots to do, but if anybody is curious what skillet's successor will look like, this is it.
it should function for the most part, tho there is no queue implemented yet. the queue buttons simply execute a single iteration of a tradeskill (if it's available).
sorting and filtering are at the top of the to-do list.
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so i've done a first pass of the queue support.
keep in mind, that true functionality isn't being developed yet ... this is really more about how to present the data. for example, you can clear the queue, but you can't process it yet.
i'm still working out the color coding scheme. i think it'll be something like this:
vendor item = green crafted item = cyan uncraftable and non-vendor item = grey
root-level item = white (these are the ones you queue'd up manually, the rest are all auto-queued)
i think i might limit the coloration stuff to the item counts and then let the recipes be colored by their difficulty coloration. not sure how purchased items would fit into this scheme. not even sure i like showing the purchased items in the queue list, but it seemed to make sense...
perhaps i should add a # craftable with current inventories to the queue frame, just to make things more clear...
no, don't bother with bug reports yet. i had just started the project to help me sort out the packaging stuff and to give a preview for people who are interested.
i've got plenty of work yet to do.
Do you want bug reports at this stage Lilsparky?
i had proposed a cooperative api a while back to handle inventory. i think i'll implement it here and then encourage others to adopt it. i'll probably retain the basics internally (recording info for bags and banks since it's a simple single api call). i don't want to force people to download altoholic to enable basic features of this mod.
i'll look into qa3 and see what's up. skillet never had a friendly queue api, but i intend to add something like that here.
i think gyp's search works with skillet if you click on a tradeskill. but you're right, the default trade skill search does things differently which makes searching gyp a lot simpler. i'm debating how to handle searches in gnomeworks.
i think something like kevmar's queue would be easy to add. i want to retain some of the plug-in philosophy of skillet, so maybe this could be implemented as a plug-in.
i would like to see kevmar's queue tool built in. save me some time and some clicks
Hi.. Its nice to see some signs of life in this area :)
My personal wishlist:
Looks promising, thanks Lilsparky :)
i hope i got the lib embedding right.
this is a really early version of things. lost and lots to do, but if anybody is curious what skillet's successor will look like, this is it.
it should function for the most part, tho there is no queue implemented yet. the queue buttons simply execute a single iteration of a tradeskill (if it's available).
sorting and filtering are at the top of the to-do list.