This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
@lilsparky I'm not using GW to do any milling. I use Enchantrix to mill any herbs I get right away. This may be part of the "residual" thing, but it's not a product of GW's milling. (Unless the bug can trigger even if I do the milling outside GW.)
gynerson, my next focus is going to be to streamline the problems you're having. i'm going to implement two features. one is going to be a weighting system for recipes/tradeskills. by default, i'll set milling/prospecting/disenchanting to lower values and vendor conversions to higher values. depending on how well this works, i'll figure out a way to let people tune this by hand. the weighting scheme will force lower priority recipes to be fall-back positions for when higher priority recipes cannot be done.
the other problem you mention comes from the hierarchical queue layout. i want to have an optional "flat" mode that takes your queue and rearranges it to combine like recipes. this would be nice for all large queues where you have lots of different crafting runs of the same item.
ktq is definitely pushing gw harder than most people would experience ... which is good. its exposing some problems that i hadn't necessarily considered.
sarah: there's a known problem with residual reagents from skipped build orders confusing subsequent queue entries. for example, milling often creates more pigments than are necessary for the ink in question. the extra pigments are then factored in for subsequent ink processing using that same pigment. the problem is when you skip the first milling, gw isn't cluing into that and doesn't realize those pigments aren't there.
So I am definitely also having some of the problems with inventory tracking. It seems to think I have more mats than I do, both in my bags and on my alts. RIght now I'm looking at "Process Shimmering Ink x 1" but I have no Silvery Pigment. Would love to see this fixed.
For those of you with the turning-into-a-nether drake bug, be aware that it may grow to beyond just that area. I had a friend who couldn't craft or cast anything without turning into a drake. If this happens to you, a GM can fix it.
I know there are a lot of things you're probably working on with right now, but I really think one of the biggest issues is for all of us that make a ton of glyphs. I personally make about 2000 inks worth of glyphs every 2 days or so and am crafting about 5-10ea of every glyph which sells above 20g on our server. That's about 300-500 glphys at a time.
The current ink system is very cumbersome with having to manually select each glyph in my queue to convert the ink. That in itself takes me about 20-30mins alone to go through each one and change. Then, once they are all changed I open jessica sellers and click process for each glyph. But instead of just buying all the etheral ink i need for example, the queue will only buy the 15-30 at a time for each glyph that's queued. So I end up spending another 5-10mins just clicking process to buy the inks.
Making glyphs is a very profitable business, but it also takes an enormous amount of time to craft each process. If gnomeworks would allow us to buy all the inks needed from conversions with a few clicks, we would probably cry with happiness...lol. Buying the parchments works just like this so I don't see how it would be too big of a prob to implement for inks.
I know other professions are time consuming, but having all professions maxed, glyphs are by FAR the worst. It takes me 2-3 hours alone just to mill and craft my 2000+ ink of the seas every other day. That doesn't count the time it takes to craft the glyphs themselves. I would say it takes about 3-4 hours total to mill, create ink, and craft mass glyphs every other day.
There's a known bug on blizzard's end with the whole Netherwing Ledge area currently. Casting many spells, depending on exact situations, can force you to mount up. The most common is casting an instant-cast spell while moving, but any form of crafting also does this.
the point the last guy made about: Having Milling/Disenchanting/Prospecting as sources slows me down incredibly. I have to manually bypass these steps by ensuring I have enough mats in stock to get inv/bank/guildbank as sources. Would love the option of having a checkbox for every possible source (on/off), and setting a default source.
this is also still always an issue with me because of inks/milling issues
Been following this project since Oct 16th now, I'm in the millionaire-business, so having proper addons is of utmost importance. I want to give you some feedback from my end - although most of it is probably going to be redundant:
Facts about my business:
2 Accounts, 1 with 10 bankers (selling stuff), 1 with 7 players - my raiders and crafters.
All professions sans mining
Using Altoholic / Datastore to keep track of my stock on my account that's actually selling stuff
Auctioneer Suite installed
I love Gnomeworks, and you're totally heading in an awesome direction - here are my comments after 2 weeks of intensive use:
Installed r60, ingame it states r59 - nomatter what. Don't know what this means.
Having Milling/Disenchanting/Prospecting as sources slows me down incredibly. I have to manually bypass these steps by ensuring I have enough mats in stock to get inv/bank/guildbank as sources. Would love the option of having a checkbox for every possible source (on/off), and setting a default source.
The whole Jessica Sellers-situation does not work pretty well for me, probably due to the point above. I suspect everyone who crafts decent numbers use IOTS as thier raw materal, and we will probably have the same thing going in Cata.
Alt shopping list: It works, but using GW function of clicking the item in the shoppinglist of the crafter while on the alt results in the correct amount of items being pulled out of the bank/gbank - but it does NOT remove the items needed from the shopping list. Meaning if you need 8 eternals you can click once and withdraw 8, but it still says 8 in the shopping list - making another click withdraw 8 new eternal, for a total of 16. 3 clicks-> 24, and so on.
That's just polishing, I guess.
Absolutely LOVE the feature that you will just skip to the next craftable item and leave stuff in the queue if you don't have the mats in your bag, very handy when you're crafting insane amounts and want to use up all the crap in your bags before collecting the rest of the stuff you need from various sources. I have never had an addon which did this before, Skillet and ATSW both stopped and required a manual deletion of said item to continue - making you lose control of what you actually had crafted. 10 points to you!
One feature I really, really miss is Skillets item count behind the items. I.e. viewing my scribes skillet would say like: Glyph of howling blast [13]. 13 would be the number of glyphs I own in total across all my toons. I see something similar in GW with the "inventory"-coloumn - but it does not calculate what I have on my other account - whose data is shared via Altoholic account sharing.
Having itemlvl-requirements in the first coloumn of enchantingrecipes like you do with required lvl for use on regular crafted stuff is a feature I would appreciate, especially during the Cata launch/lvling period. In a daft end-game scenario it doesn't do much.
When you end up with the last items you need with source: AH, you go to the AH and click the item in the shopping list - GW will then search for the item for you. This is very handy, but if the search yields more than one page of results it implodes, making you unable to flip pages. There is alot wrong with this function when multiple pages occur, you just have to try it yourself to see it if you haven't allready. For single-page results it works flawlessly.
Personally i would love for that feature to rather input itself into the General-search feature of Auctioneer insted, possbly via an option - seeing as you should have a fresh full AH-scan before doing this (could be a bit annoying if you need like 1 piece of cloth or something stupid). For bulk purchases I think the General-search works alot better.
Eternal -> Crystallized, Greater Essence -> Lesser Essence etc. does not integrate itself into my crafting queue either, but GW does seem to have some control over the conversion-rates. Not the biggest issue, but still something that would make your product feels polished in the end.
KevTool. I don't quite get why this is a standalone addon. You should integrate this feature into your own addon using your own commads. The guy writing KevTool doesn't have time to make sure it's up to speed anyway, and in my worlds it's funcitonality is the core for getting 100% out Gnomeworks in a business-setting.
I may sound negative on some points, I assure you I am not. I love what you're doing here, that's why I want to helo out providing feedback from someone who crafts in bulk and generally supplies a whole server with stuff.
I spend quite alot of time on my ingame business, and I completely count on you to make this addon the ultimate tool, merging the awesomeness of Altoholic/Datastore/Skillet/KevTool into one sexy package, with APM floating on top of it to keep those gold coming in.
I would just like to say that I just started using Gnomeworks yesterday and I am thoroughly impressed, if this is just an alpha i can't wait for the final, this is on the road to being one of the 'go-to' addons in regards to the likes of Auctioneer. I am big into Glyphs, Flasks, Gems and Enchants and so far it has done everything I needed with the exception of a few things already mentioned with the Glyph queue, I think once that is worked out it will be pretty sweet.
Now lets just hope Kevmar keeps KTQ working with Gnomeworks I would be lost with out them both.
as i was smelting afew minutes ago i discovered a strange bug.
I am doing the netherwing daily rep grind for the mount and i was at dragonmaw base camp smelting and when i hit create all each time i smelted it mounted me it would smelt one bar mount then say cant do while mounted so i unmounted again and tried to continue smelting but each time it would smelt one bar and remount me again.
Edit - it is also happening when i try to smelt one at a time rather then creating all
the reason it's loading smoother is likely because you have all the requisite items in your local cache. the point of the scan also is to identify what skills each toon knows so that, as you mention, not every bs is a miner, but gw will know what skills each toon knows so it won't tell you to smelt something you aren't a miner.
I must say that one should never assume. Some will just AH somethings, some will do vendor conversion, some will mill, etc. That's why I suggested *source* toggling with disenchanting.
Having each source type as an option would reduce the amount of "I want it to show AH first" followed by "I want it to show Milling first" tickets that the addon becoming beta/release would inevitably bring.
@lilsparky I'm sure doing that across the board now would save plenty later. Not every blacksmith is a miner and not everyone that is will smelt, and so on.
p.s. loading in 58+ seems much smoother and gets the professions everytime (no unknowns)
@sabrewulf727 righclick on stuff for filtering, headers, boxes etc. other than that there really isn't anything yet
So, I am using this on two different characters, and I am having issues on both.
On my Mage, I had to downgrade to r58 for it to buy inks from the ink trader
On my Lock on a different server, even r58 isnt letting me buy from her.
As far as inscription goes, what I think would be the easiest (Maybe a "Pro" option?) would just add an option to assume that all crafts are going to be done through ink of the sea conversions?
I get the northrend herbs, I mill them, convert them to ink of the sea, all of this works perfect.
I queue up what I want queued using KevTool Queue, and I want to use Gnomeworks to just hit one button and buy the inks I need. Auction Profit Master does this, but I much rather use gnomeworks to do it.
Once I get all the inks, everything works perfect after that.
somebody was asking to turn off disenchanting as a source, so i could do that with milling as well.
the queue system is still not fully baked, tho. i want it to understand availability and prefer recipe paths that utilize items on-hand before falling back to the auction house. in the ideal situation, you wouldn't need to hand select a build preference.
the thing about milling herbs is that the while you might prefer not to mill your own herbs on hand, if you don't have the ink, pigments, or herbs, knowing how to convert them is needed when searching the auction house for the optimal path.
Yea, if there are some herbs on my chars, they are for alchemy, but those that i buy for inscription, are all milled right away, and converted from pigments to inks, so for inscription profession only source material can be inks, not herbs or pigments.
lilspary: "the current system should let you convert inks as a process option rather than via the shopping list. this is because it treats the vendor conversion as a recipe."
you should change that to handle it as shopping list. PLEASE! :)
also, altho I can currently rightclick on missing inks in queue pane and select source to vendor, I would like it to be somewhere globally set, so I dont need to do this over and over again if I queue like 100 glyphs and need to set this manually for every single one of them.
tbh, you should remove the entire milling thing from gnomeworks, so it never even suggests to buy herbs or mill herbs from bank or whatever. as if I wanted to use herbs for this, I usually convert them to inks by default and store ink at alts, never herbs. and herbs that I do keep, are inteded to have some other result than milling.
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@lilsparky I'm not using GW to do any milling. I use Enchantrix to mill any herbs I get right away. This may be part of the "residual" thing, but it's not a product of GW's milling. (Unless the bug can trigger even if I do the milling outside GW.)
gynerson, my next focus is going to be to streamline the problems you're having. i'm going to implement two features. one is going to be a weighting system for recipes/tradeskills. by default, i'll set milling/prospecting/disenchanting to lower values and vendor conversions to higher values. depending on how well this works, i'll figure out a way to let people tune this by hand. the weighting scheme will force lower priority recipes to be fall-back positions for when higher priority recipes cannot be done.
the other problem you mention comes from the hierarchical queue layout. i want to have an optional "flat" mode that takes your queue and rearranges it to combine like recipes. this would be nice for all large queues where you have lots of different crafting runs of the same item.
ktq is definitely pushing gw harder than most people would experience ... which is good. its exposing some problems that i hadn't necessarily considered.
sarah: there's a known problem with residual reagents from skipped build orders confusing subsequent queue entries. for example, milling often creates more pigments than are necessary for the ink in question. the extra pigments are then factored in for subsequent ink processing using that same pigment. the problem is when you skip the first milling, gw isn't cluing into that and doesn't realize those pigments aren't there.
So I am definitely also having some of the problems with inventory tracking. It seems to think I have more mats than I do, both in my bags and on my alts. RIght now I'm looking at "Process Shimmering Ink x 1" but I have no Silvery Pigment. Would love to see this fixed.
For those of you with the turning-into-a-nether drake bug, be aware that it may grow to beyond just that area. I had a friend who couldn't craft or cast anything without turning into a drake. If this happens to you, a GM can fix it.
I know there are a lot of things you're probably working on with right now, but I really think one of the biggest issues is for all of us that make a ton of glyphs. I personally make about 2000 inks worth of glyphs every 2 days or so and am crafting about 5-10ea of every glyph which sells above 20g on our server. That's about 300-500 glphys at a time.
The current ink system is very cumbersome with having to manually select each glyph in my queue to convert the ink. That in itself takes me about 20-30mins alone to go through each one and change. Then, once they are all changed I open jessica sellers and click process for each glyph. But instead of just buying all the etheral ink i need for example, the queue will only buy the 15-30 at a time for each glyph that's queued. So I end up spending another 5-10mins just clicking process to buy the inks.
Making glyphs is a very profitable business, but it also takes an enormous amount of time to craft each process. If gnomeworks would allow us to buy all the inks needed from conversions with a few clicks, we would probably cry with happiness...lol. Buying the parchments works just like this so I don't see how it would be too big of a prob to implement for inks.
I know other professions are time consuming, but having all professions maxed, glyphs are by FAR the worst. It takes me 2-3 hours alone just to mill and craft my 2000+ ink of the seas every other day. That doesn't count the time it takes to craft the glyphs themselves. I would say it takes about 3-4 hours total to mill, create ink, and craft mass glyphs every other day.
Thanks again for everything.
@TabbyTabz
There's a known bug on blizzard's end with the whole Netherwing Ledge area currently. Casting many spells, depending on exact situations, can force you to mount up. The most common is casting an instant-cast spell while moving, but any form of crafting also does this.
Must of been a temporary glitch, just come to make more Frostweave Bags and it correctly said 4. /happy
Everything Harmankaya said is where I'm at. I totally love where Gnomeworks is going and hope you're able to keep it up :).
thanks.
the point the last guy made about: Having Milling/Disenchanting/Prospecting as sources slows me down incredibly. I have to manually bypass these steps by ensuring I have enough mats in stock to get inv/bank/guildbank as sources. Would love the option of having a checkbox for every possible source (on/off), and setting a default source.
this is also still always an issue with me because of inks/milling issues
Been following this project since Oct 16th now, I'm in the millionaire-business, so having proper addons is of utmost importance. I want to give you some feedback from my end - although most of it is probably going to be redundant:
Facts about my business:
I love Gnomeworks, and you're totally heading in an awesome direction - here are my comments after 2 weeks of intensive use:
I may sound negative on some points, I assure you I am not. I love what you're doing here, that's why I want to helo out providing feedback from someone who crafts in bulk and generally supplies a whole server with stuff.
I spend quite alot of time on my ingame business, and I completely count on you to make this addon the ultimate tool, merging the awesomeness of Altoholic/Datastore/Skillet/KevTool into one sexy package, with APM floating on top of it to keep those gold coming in.
Love your work, keep it up!
I would just like to say that I just started using Gnomeworks yesterday and I am thoroughly impressed, if this is just an alpha i can't wait for the final, this is on the road to being one of the 'go-to' addons in regards to the likes of Auctioneer. I am big into Glyphs, Flasks, Gems and Enchants and so far it has done everything I needed with the exception of a few things already mentioned with the Glyph queue, I think once that is worked out it will be pretty sweet.
Now lets just hope Kevmar keeps KTQ working with Gnomeworks I would be lost with out them both.
tabby, try disabling gw and smelting with the blizz api. i can't imagine gw is causing you to mount...
as i was smelting afew minutes ago i discovered a strange bug.
I am doing the netherwing daily rep grind for the mount and i was at dragonmaw base camp smelting and when i hit create all each time i smelted it mounted me it would smelt one bar mount then say cant do while mounted so i unmounted again and tried to continue smelting but each time it would smelt one bar and remount me again.
Edit - it is also happening when i try to smelt one at a time rather then creating all
I was just making a point about people's source choices.
Actually, it was fine even when my cache was dumped with r58. Doesn't stall out anymore.
the reason it's loading smoother is likely because you have all the requisite items in your local cache. the point of the scan also is to identify what skills each toon knows so that, as you mention, not every bs is a miner, but gw will know what skills each toon knows so it won't tell you to smelt something you aren't a miner.
I must say that one should never assume. Some will just AH somethings, some will do vendor conversion, some will mill, etc. That's why I suggested *source* toggling with disenchanting.
Having each source type as an option would reduce the amount of "I want it to show AH first" followed by "I want it to show Milling first" tickets that the addon becoming beta/release would inevitably bring.
@lilsparky I'm sure doing that across the board now would save plenty later. Not every blacksmith is a miner and not everyone that is will smelt, and so on.
p.s. loading in 58+ seems much smoother and gets the professions everytime (no unknowns)
@sabrewulf727 righclick on stuff for filtering, headers, boxes etc. other than that there really isn't anything yet
this could be me, but how do u configure Gnomeworks.
Pretty knew to this addon, btw
So, I am using this on two different characters, and I am having issues on both.
On my Mage, I had to downgrade to r58 for it to buy inks from the ink trader
On my Lock on a different server, even r58 isnt letting me buy from her.
As far as inscription goes, what I think would be the easiest (Maybe a "Pro" option?) would just add an option to assume that all crafts are going to be done through ink of the sea conversions?
I get the northrend herbs, I mill them, convert them to ink of the sea, all of this works perfect.
I queue up what I want queued using KevTool Queue, and I want to use Gnomeworks to just hit one button and buy the inks I need. Auction Profit Master does this, but I much rather use gnomeworks to do it.
Once I get all the inks, everything works perfect after that.
somebody was asking to turn off disenchanting as a source, so i could do that with milling as well.
the queue system is still not fully baked, tho. i want it to understand availability and prefer recipe paths that utilize items on-hand before falling back to the auction house. in the ideal situation, you wouldn't need to hand select a build preference.
the thing about milling herbs is that the while you might prefer not to mill your own herbs on hand, if you don't have the ink, pigments, or herbs, knowing how to convert them is needed when searching the auction house for the optimal path.
Yea, if there are some herbs on my chars, they are for alchemy, but those that i buy for inscription, are all milled right away, and converted from pigments to inks, so for inscription profession only source material can be inks, not herbs or pigments.
lilspary: "the current system should let you convert inks as a process option rather than via the shopping list. this is because it treats the vendor conversion as a recipe."
you should change that to handle it as shopping list. PLEASE! :)
also, altho I can currently rightclick on missing inks in queue pane and select source to vendor, I would like it to be somewhere globally set, so I dont need to do this over and over again if I queue like 100 glyphs and need to set this manually for every single one of them.
tbh, you should remove the entire milling thing from gnomeworks, so it never even suggests to buy herbs or mill herbs from bank or whatever. as if I wanted to use herbs for this, I usually convert them to inks by default and store ink at alts, never herbs. and herbs that I do keep, are inteded to have some other result than milling.