This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
Chat linking works just fine. Select an item, it shows up on the bottom of the screen. Shift click the icon, and you get the item in chat, shift-click the name of the item, you get the recipe in chat. Up top, shift click the icons and you can post your whole menu of items. Tool tips are there to help :)
Love the addon, use it with the workshop..I was wondering... do you think you could make a global sort selection at the top that would list all the craftable items that have a "marketprice" that is lower then the "undercut" price from the auctioneer file? (Don't know if the undercut is calculated on the fly or is part of the price file... guess you could use the "appraiser" price if that is available as a unit of 1.
The reason I ask is that with such a sort, you could quickly look at all the items in your skills that are currently at a premium on the AH, as opposed to sorting thru each category and looking at the pricing of each item. Matching it up with the "have mats" sort would be even better!
Love your work sparky, keep on trucking - wish I had your code chops!
Hi love your mod but can you PLEASE make it so you can link the ingredients for the recipes it would save me a lot of time and make it easier to link what I'm looking for to a friend/guildie etc!! And if it's possible to someway make it so it lists whether its a vendor item or not and WHERE we can find it perhaps being able to click it so the directions to the item go to tomtom would be awesome as well. But at the very least please make the recipe ingredients linkable to chat. And thank you in advance for all your hard work past and present!! (PS. Ive posted on curse too but don't know how often you check there.)
Hi love your mod but can you PLEASE make it so you can link the ingredients for the recipes it would save me a lot of time and make it easier to link what I'm looking for to a friend/guildie etc!! And if it possible to someway make it so it lists whether its a vendor item or not and WHERE we can find it perhaps being able to click it so the directions to the item go to tomtom would be awesome as well. But at the very least please make the recipe ingredients linkable to chat. And thank you in advance for all your hard work past and present and have a Happy New Year!!
It does fix the recipe jumping issue. It still however unselected your recipe. Say I'm standing at the Inscription vendor, I make a recipe once and then buy the mats for it again. Well i can't just click create. I have to reselect the recipe, then click create once more.
okay, so i think i might have fixed the recipe jump thing.
unfortunately, it's not without side effects... namely, the pseudotrades are not quite as robust in terms of clicking thru recipes to reach them and they often get confused with the current "real" trade skill... but it's less problematic than suddenly having a different recipe selected.
also, added a first pass at tabulating the entire list of missing reagents in the shopping list. hopefully it's accurate.
@warnarf
the ctrl override is a feature to allow easy disabling of gw in cases where it fails to perform properly. so you can always hold ctrl when launching to get to the default ui and do whatever crafting you need if gw blows up.
i don't know the show command has any ability to access a particular toon. should be easy enough to add by locating the correct tradelink from the player database.... commands.lua has the table of slash commands. you could use "GnomeWorks.player" (i think) for the player argument in the built-in "show" handler. that would open with the current player's link. the "All Recipes" link was used since it's possible to open up any trade and that's the only single "payer" with all trades available.
Greetings. When using a button to activate a profession the Gnomeworks crafting window pops open as expected. However if I hold the CTRL and click the same button the default WoW crafting window opens instead of Gnomeworks. How can I stop this behavior? Also if I launch GW from a macro using the command /gw show Cooking (any profession actually) then GW defaults to the Show All recipe list instead of just the current character's profession. Clicking on a crafting icon to bring up the GW interface works as expected. What am I doing wrong here? In the event a few lines of code to the LUA will fix these errors, I am able to modify it myself. Thanks for a great addon. I can't WoW without it!
Love the addon. Nicer to look at than the WoW one and easy to use (and gives a fair idea of when things will stop giving skill points)
My only nagging detail with it is that it always defaults to having the categories 'open' and displaying all receipes rather than closed. Can an option be added to close them so its easier to roll down the list to find a particular area (I know we've got type options, but sometimes im not quite sure what the name of it is, or im looking see what ive got in a generalised way)
Hi. I was just wondering if anyone knows if this version of gnomeworks will work with kevtool queue? Currently I have older version and it is still working, but would be keen to update if they will still work together. Thanks for this great addon..
sorry man. yeah, it's kinda a problem with the logic. if you own the parts to make an item, it will prefer to use the stuff you own. if that includes disenchanting, then... well...
you could disable disenchanting as a source to prevent this (right click the de icon in gw).
Just wanted to report a problem with the smart disenchanting of items to provide enchanting mats. It kinda disenchanted the belt my toon was wearing. I guess the logic figured that I needed a crystal, and my belt would produce one, so bam.
So watch what is proposed for disenchanting before clicking the button. Learn from my mistake.
yeah, i know. it's a daunting task. i'm hoping that i may get some time this weekend to fix a couple things. i'll have to go thru the tickets and close the ones that don't seem applicable anymore.
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@solo9099
Chat linking works just fine. Select an item, it shows up on the bottom of the screen. Shift click the icon, and you get the item in chat, shift-click the name of the item, you get the recipe in chat. Up top, shift click the icons and you can post your whole menu of items. Tool tips are there to help :)
Love the addon, use it with the workshop..I was wondering... do you think you could make a global sort selection at the top that would list all the craftable items that have a "marketprice" that is lower then the "undercut" price from the auctioneer file? (Don't know if the undercut is calculated on the fly or is part of the price file... guess you could use the "appraiser" price if that is available as a unit of 1.
The reason I ask is that with such a sort, you could quickly look at all the items in your skills that are currently at a premium on the AH, as opposed to sorting thru each category and looking at the pricing of each item. Matching it up with the "have mats" sort would be even better!
Love your work sparky, keep on trucking - wish I had your code chops!
grate mod
1 - can you please make it to jump to the next recipe in the quote after the previous one is done?
2 - can you do it less lag ? it lags fore 1-3 second after each craft is done that is annoying
3 - make it possible 2 link the mat-s from the gnome window and make them a little bit larger (just my opinion)
Linking recipe items in chat/etc
Hi love your mod but can you PLEASE make it so you can link the ingredients for the recipes it would save me a lot of time and make it easier to link what I'm looking for to a friend/guildie etc!! And if it's possible to someway make it so it lists whether its a vendor item or not and WHERE we can find it perhaps being able to click it so the directions to the item go to tomtom would be awesome as well. But at the very least please make the recipe ingredients linkable to chat. And thank you in advance for all your hard work past and present!! (PS. Ive posted on curse too but don't know how often you check there.)
Happy New Year to you as well!
Hi love your mod but can you PLEASE make it so you can link the ingredients for the recipes it would save me a lot of time and make it easier to link what I'm looking for to a friend/guildie etc!! And if it possible to someway make it so it lists whether its a vendor item or not and WHERE we can find it perhaps being able to click it so the directions to the item go to tomtom would be awesome as well. But at the very least please make the recipe ingredients linkable to chat. And thank you in advance for all your hard work past and present and have a Happy New Year!!
@lilsparky
It does fix the recipe jumping issue. It still however unselected your recipe. Say I'm standing at the Inscription vendor, I make a recipe once and then buy the mats for it again. Well i can't just click create. I have to reselect the recipe, then click create once more.
@yunohu
It appears to work correctly to me. Yeah!
@lilsparky
Great, I'll give it a go!
okay, so i think i might have fixed the recipe jump thing.
unfortunately, it's not without side effects... namely, the pseudotrades are not quite as robust in terms of clicking thru recipes to reach them and they often get confused with the current "real" trade skill... but it's less problematic than suddenly having a different recipe selected.
also, added a first pass at tabulating the entire list of missing reagents in the shopping list. hopefully it's accurate.
@warnarf the ctrl override is a feature to allow easy disabling of gw in cases where it fails to perform properly. so you can always hold ctrl when launching to get to the default ui and do whatever crafting you need if gw blows up.
i don't know the show command has any ability to access a particular toon. should be easy enough to add by locating the correct tradelink from the player database.... commands.lua has the table of slash commands. you could use "GnomeWorks.player" (i think) for the player argument in the built-in "show" handler. that would open with the current player's link. the "All Recipes" link was used since it's possible to open up any trade and that's the only single "payer" with all trades available.
Greetings. When using a button to activate a profession the Gnomeworks crafting window pops open as expected. However if I hold the CTRL and click the same button the default WoW crafting window opens instead of Gnomeworks. How can I stop this behavior? Also if I launch GW from a macro using the command /gw show Cooking (any profession actually) then GW defaults to the Show All recipe list instead of just the current character's profession. Clicking on a crafting icon to bring up the GW interface works as expected. What am I doing wrong here? In the event a few lines of code to the LUA will fix these errors, I am able to modify it myself. Thanks for a great addon. I can't WoW without it!
Love the addon. Nicer to look at than the WoW one and easy to use (and gives a fair idea of when things will stop giving skill points)
My only nagging detail with it is that it always defaults to having the categories 'open' and displaying all receipes rather than closed. Can an option be added to close them so its easier to roll down the list to find a particular area (I know we've got type options, but sometimes im not quite sure what the name of it is, or im looking see what ive got in a generalised way)
Thanks though :) keep up the good work ..
Any chance of getting ticket 368 fixed? ;) I'd wager it's the highest voted bug for Gnomeworks. r158 is working fine for me outside of that.
new version shouldn't change anything with kevtool.
Hi. I was just wondering if anyone knows if this version of gnomeworks will work with kevtool queue? Currently I have older version and it is still working, but would be keen to update if they will still work together. Thanks for this great addon..
@TonDef
sorry man. yeah, it's kinda a problem with the logic. if you own the parts to make an item, it will prefer to use the stuff you own. if that includes disenchanting, then... well...
you could disable disenchanting as a source to prevent this (right click the de icon in gw).
i'll think about how to make this work better...
Just wanted to report a problem with the smart disenchanting of items to provide enchanting mats. It kinda disenchanted the belt my toon was wearing. I guess the logic figured that I needed a crystal, and my belt would produce one, so bam.
So watch what is proposed for disenchanting before clicking the button. Learn from my mistake.
i started updating, but got stuck with some datamining issues. trying to get the latest milling/prospecting data from wowhead...
thanks to mikk for patching things.
i'm really hoping to update with the latest tables and to finally kill the jumping selection bug.
LS,
Lilsparky, Lilsparky, ra, ra, ra!!
You are a superstar - keep up the good fight.
Much respect, peace out,
Nikk 8-)
PS: And many cookies to the amazing Mikk for lending a hand, too!
@yoshimo
yeah, i know. it's a daunting task. i'm hoping that i may get some time this weekend to fix a couple things. i'll have to go thru the tickets and close the ones that don't seem applicable anymore.