GridStatusHots
Separate indicator with timer (and counter) for: Rejuvenation, Regrowth, Lifebloom, Wild Growth, Riptide, Earthliving, Earth Shield, Renew, Grace, Prayer of Mending, Power Word: Shield, Weakened Soul, Divine Aegis, Inspiration, Ancestral Fortitude and Beacon of Light.
Notice that GridStatusHots does not output icons, only colors and texts, so it will not work if displayed in e.g. the "Center Icon" indicator.
IMPORTANT (r174 alpha / 4.2.0.2b beta or newer): ALL STATUSES SHOULD NOW BE DISABLED BY DEFAULT SO YOU WILL HAVE TO MANUALLY (RE-)ENABLE THEM! (e.g. Grid -> Status -> My Hots -> My Renew -> check enabled)
You should probably update this over on WoWInterface too: http://www.wowinterface.com/downloads/info6513-GridStatusHots.html
The version there is 2+ years out of date. If shadmar isn't active anymore, send a PM to "Cairenn" on WoWI to get the project ownership changed.
I have tried several colors for rejuv and it wont matter. Also tried with HoT count on and off.
[Idol of Flaring Growth]
item id - 47671
provide me buff "Rejuvenating" counted by GridStatusHots as "Rejuvenation" from druid spells in russian locale.
but this is not the same!.
I looked closer and found that -
spell #67358 - Rejuvenating
and
spell #48441 - Rejuvenation rank 15
in russian(ru_RU) locale buff name exactly the same!
and GridStatusHots count it as Rejuvenation.
only possible way to catch original Rejuvenation is - Dispel type = Magic
please make a patch for this ...
Changing line 1575 to:
if (bismine == "player" and btime and btype == "Magic" ) then rjtime = btime end
solve it, please add it to mainstream
In GridStatusHots.lua:
Line 876 should be: get = function () return GridStatusHots.db.profile.alert_sashield.folshow end,
Line 878 should be: GridStatusHots.db.profile.alert_sashield.folshow = arg
L:RegisterTranslations("ruRU", function()
return {
["My HoTs"] = "Мои ИзВ",
["Buff: Hot Count"] = "Бафф: Счётчик ИзВ",
["Buff: My Renew"] = "Бафф: Моё Обновление",
["Buff: My Rejuvenation"] = "Бафф: Моё Омоложение",
["Buff: My Regrowth"] = "Бафф: Моё Восстановление",
["Buff: My Lifebloom"] = "Бафф: Мой Жизнецвет",
["Buff: My Lifebloom Stack Colored"] = "Бафф: Окраска пачки Жизнецвета",
["Buff: My Wild Growth"] = "Бафф: Мой Буйный Рост",
["Buff: My Sheath of Light"] = "Бафф: Мой Покров Света",
["Buff: My Sacred Shield"] = "Бафф: Мой Священный Щит",
["Buff: My Riptide"] = "Бафф: Моя Быстрина",
["Buff: My Earthliving"] = "Бафф: Моя Жизнь Земли",
["Buff: My Earth Shield"] = "Бафф: Мой Щит Земли",
["Buff: My Gift of the Naaru"] = "Бафф: Мой Дар Наару",
["Buff: My Flash of Light"] = "Бафф: Моя Вспышка Света",
["Buff: My Prayer of Mending"] = "Бафф: Моя Молитва Восстановления",
["Buff: My Beacon of Light"] = "Бафф: Моя Частица Света",
["Buff: My Grace Stack"] = "Бафф: Количество Милости",
["Buff: My Grace Duration + Stack"] = "Бафф: Длительность Милости + Количество",
["Color when player has two charges of PoM."] = "Окраска когда игрок имеет 2 заряда Молитва Восстановления",
["Color when player has three charges of PoM."] = "Окраска когда игрок имеет 3 заряда Молитва Восстановления",
["Color when player has four charges of PoM."] = "Окраска когда игрок имеет 4 заряда Молитва Восстановления",
["Color when player has five charges of PoM."] = "Окраска когда игрок имеет 5 зарядов Молитва Восстановления",
["Color when player has six charges of PoM."] = "Окраска когда игрок имеет 6 зарядов Молитва Восстановления",
["Color when player has 2 charges of Earth Shield."] = "Окраска когда игрок имеет 2 заряда Щита Земли",
["Color when player has 3 charges of Earth Shield."] = "Окраска когда игрок имеет 3 заряда Щита Земли",
["Color when player has 4 charges of Earth Shield."] = "Окраска когда игрок имеет 4 заряда Щита Земли",
["Color when player has 5 or more charges of Earth Shield."] = "Окраска когда игрок имеет 5 или более зарядов Щита Земли",
["Color when player has two charges of grace."] = "Окраска когда игрок имеет 2 заряда Милости",
["Color when player has three charges of grace."] = "Окраска когда игрок имеет 3 заряда Милости",
["Threshold to activate color 2"] = "Порог для цвета №2",
["Threshold to activate color 3"] = "Порог для цвета №3",
["Color 2"] = "Цвет №2",
["Color 3"] = "Цвет №3",
["Color 4"] = "Цвет №4",
["Color 5"] = "Цвет №5",
["Color 6"] = "Цвет №6",
["Refresh frequency"] = "Частота обновления",
["Seconds between status refreshes"] = "Секунд между обновлением статуса",
["Count Lifebloom as 1 HoT per stack"] = "Считать Жизнецвет как 1 ИзВ",
["Check, if you want each stack of Lifebloom to count as 1 HoT"] = "Отметьте, если вы хотите чтобы каждая пачка Жизнецвета считалась бы как 1 ИзВ.",
["Show HoT-Counter"] = "Счётчик ИзВ",
["Check, if you want to see the total of HoTs behind the countdown of your HoT(i.e. 13-5)"] = "Отметьте, если вы хотите видеть общее количество ваших ИзВ (прмр: 13-5)",
["Show Flash of Light - HoT"] = "Счетчик ИзВ Вспышки Света",
["Check, if you want to see a countdown for your Flash of Light - HoT behind your Sacred Shield (i.e. 25-10)"] = "Отметьте, если вы хотите видеть счетчик Священного щита и длительность ИзВ Вспышки света(прмр: 25-10)",
}
end)
L:RegisterTranslations("zhTW", function() return { ["My HoTs"] = "我的 HoTs", ["Buff: Hot Count"] = "增益:HoT數", ["Buff: My Earth Shield"] = "增益:我的大地之盾", ["Buff: My Gift of the Naaru"] = "增益:我的那魯的祝福", ["Buff: My Renew"] = "增益:我的恢復", ["Buff: My Rejuvenation"] = "增益:我的回春術", ["Buff: My Regrowth"] = "增益:我的癒合", ["Buff: My Lifebloom"] = "增益:我的生命之花", ["Buff: My Lifebloom Stack Colored"] = "增益:我的生命之花堆疊着色", ["Buff: My Wild Growth"] = "增益:我的野性成長", ["Buff: My Sheath of Light"] = "增益:我的聖光之鞘", ["Buff: My Sacred Shield"] = "增益:我的崇聖護盾", ["Buff: My Riptide"] = "增益:我的激流", ["Buff: My Earthliving"] = "增益:我的大地生命", ["Buff: My Flash of Light"] = "增益:我的聖光閃現", ["Buff: My Prayer of Mending"] = "增益:我的癒合禱言", ["Buff: My Beacon of Light"] = "增益:我的聖光信標", ["Buff: My Grace Stack"] = "增益:我的恩典堆疊", ["Buff: My Grace Duration + Stack"] = "增益:我的恩典持續及堆疊", ["Color when player has two charges of PoM."] = "當玩家擁有兩層治療效果時着色", ["Color when player has three charges of PoM."] = "當玩家擁有三層治療效果時着色", ["Color when player has four charges of PoM."] = "當玩家擁有四層治療效果時着色", ["Color when player has five charges of PoM."] = "當玩家擁有五層治療效果時着色", ["Color when player has six charges of PoM."] = "當玩家擁有六層治療效果時着色", ["Color when player has 2 charges of Earth Shield."] = "當玩家擁有兩層大地之盾時着色", ["Color when player has 3 charges of Earth Shield."] = "當玩家擁有三層大地之盾時着色", ["Color when player has 4 charges of Earth Shield."] = "當玩家擁有四層大地之盾時着色", ["Color when player has 5 or more charges of Earth Shield."] = "當玩家擁有五層大地之盾或更多時着色", ["Color when player has two charges of grace."] = "當玩家擁有兩層恩典時着色", ["Color when player has three charges of grace."] = "當玩家擁有三層恩典時着色", ["Threshold to activate color 2"] = "啟動2階段顏色", ["Threshold to activate color 3"] = "啟動3階段顏色", ["Color 2"] = "顏色2", ["Color 3"] = "顏色3", ["Color 4"] = "顏色4", ["Color 5"] = "顏色5", ["Color 6"] = "顏色6", ["Refresh frequency"] = "刷新頻率", ["Seconds between status refreshes"] = "兩次狀態刷新的間隔時間", ["Count Lifebloom as 1 HoT per stack"] = "每層生命之花統計為1HoT", ["Check, if you want each stack of Lifebloom to count as 1 HoT"]= "勾選後,每層生命之花將作為1個Hot來統計", ["Show HoT-Counter"] = "顯示HoT計數器", ["Check, if you want to see the total of HoTs behind the countdown of your HoT(i.e. 13-5)"]= "勾選後,在總HoT數後方可看到你施放的HoT數 (例.13-5)", ["Show Flash of Light - HoT"] = "顯示聖光閃現的HoT", ["Check, if you want to see a countdown for your Flash of Light - HoT behind your Sacred Shield (i.e. 25-10)"] = "勾選後,在崇聖護盾後方可看見你的聖光閃現的HoT數 (例.25-10)", } end)
I have to disable then re-enable Grid to get it to show proprly.
The error message points to GridDynamicLayout as the cause BUT only removing GridStatusHots actually stopped the fault. ^.^
Message: ...rface\AddOns\GridDynamicLayout\GridDynamicLayout.lua:456: AceHook-2.1: "LoadLayout" already has an active hook from this source.
Time: 10/30/09 05:40:35
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
(tail call): ?
...ns\Grid\libs\AceModuleCore-2.0\AceModuleCore-2.0.lua:25: in function <...ns\Grid\libs\AceModuleCore-2.0\AceModuleCore-2.0.lua:23>
...ns\Grid\libs\AceModuleCore-2.0\AceModuleCore-2.0.lua:505: in function `ToggleModuleActive'
Interface\AddOns\Grid\GridCore.lua:340: in function `EnableModules'
Interface\AddOns\Grid\GridCore.lua:271: in function <Interface\AddOns\Grid\GridCore.lua:267>
[C]: in function `pcall'
...erface\AddOns\Decursive\libs\AceDB-2.0\AceDB-2.0.lua:24: in function <...erface\AddOns\Decursive\libs\AceDB-2.0\AceDB-2.0.lua:23>
...erface\AddOns\Decursive\libs\AceDB-2.0\AceDB-2.0.lua:1863: in function `setFunc'
...ddOns\Decursive\Libs\Waterfall-1.0\Waterfall-1.0.lua:2514: in function `ToggleChecked'
...ddOns\Decursive\Libs\Waterfall-1.0\Waterfall-1.0.lua:2421: in function <...ddOns\Decursive\Libs\Waterfall-1.0\Waterfall-1.0.lua:2418>
Locals: Sometimes debuglocals() returns nothing, it's one of those times... (FYI: This message is a HotFix from Decursive to prevent a C stack overflow)
I'd much appreciate it, thanks.
If possible, getting the earth shield to show different colors at different amounts of remaining charges would be wonderful, but hell, at this point I aint picky.