HudMap
HudMap is still beta!
I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.
Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!
What is it?
HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.
Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.
FAQ
How do I toggle the HUD?
Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.
Can I move or resize the HUD?
Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.
Can I turn [specific feature] off?
Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.
How do I request a new feature?
Just create a feature request ticket. That's the best way to ask for new functionality!
Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.
However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.
Is this addon going to get banned because Blizzard doesn't like AVR?
To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.
Extending HudMap
Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.
I had the same problem but after reading the comments here I went and grabbed the Alpha. All worked fine in the ICC run afterwards.
Thanks for HudMap, love it :D
I've written a small addon (Required2Raid) and I just wanted to ask if you minded me including HudMap as a default required addon? (i.e. users get HudMap listed as a requirement by default, but they can choose to change this.)
Wow, impatient much? I would think the fact that there have been two updates for 4.0.1 would indicate that the mod is not dead. I suspect that Antiarc is a little snowed under with having taken over co-developer responsibility for SUF. I also note the DBM folks have recently updated... so I would be hoping that an update for HudMap would be forthcoming shortly.
can we get a status update on whether or not this project is still alive and actively working on the issue reported?
ID: 2
Error occured in: Global
Count: 1
Message: ..\FrameXML\WatchFrame.lua line 866:
WatchFrameLine2:SetPoint(): WatchFrameLine3 is dependent on this
Debug:
[C]: ?
[C]: SetPoint()
..\FrameXML\WatchFrame.lua:866: ?()
..\FrameXML\WatchFrame.lua:387: WatchFrame_Update()
..\FrameXML\WatchFrame.lua:282:
..\FrameXML\WatchFrame.lua:238
[C]: SetMapToCurrentZone()
HudMap\HudMap.lua:2105: UpdateZoneData()
HudMap\HudMap.lua:962:
HudMap\HudMap.lua:940
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:539: EnableAddon()
...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:629:
...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:615
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:242: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:265: CombatLog_LoadUI()
..\FrameXML\UIParent.lua:519:
..\FrameXML\UIParent.lua:492
AddOns:
HudMap, v1.1.5-1-g8b1198e
switching back to beta+ version. New version looked nice tho!
Thank you.
the alpha is wowace
I have been using this addon for quite sometime now, and I absolutely love it. However, it has worked relatively as expected for all of my characters except my shamans. I can't seem to get party/raid player icons or my own totem radii to show up in instances. I would like to note that I am always using the latest version as posted here at wowace since I check in here and at curseforge for addon updates everyday before I log in to the game itself.
Except for this shaman mishap, I am thoroughly impressed with this addon. :)
yea an update on this woudl be great. please
ty wic
but an update would still be great :)