IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
Then enter the spell id for the one you want to track if they're both the same name.
ok that did't exactly work i put 65148 in and it was still tracking the 5 sec version till i clicked it off then it snaped to 30 sec version till it expired and we i recast it it was back on 5 sec version
Edit.. Ok mark this as low priorty bug If i am in combat with something that can kill me it will cause the 5 sec version to end eally and then main version says in control of bar.
WowHead doesn't list a buff for the 5-second version, so this looks more like a bug in the game client, not addons.
Just intalled IceHUD and so far I love it. Works perfectly on all characters excepting my Paladin. For some reason, I only see the bars on him but cannot access the config. Both the minimap button and /icehud do not work for me on that character. Any ideas on how I might fix this?
Error Message: Interface\AddOns\IceHUD\IceHUD.lua:328: IceHUD isn't registed with AceConfigRegistry, unable to open config
Disable all addons except IceHUD and see if the error still occurs. The likely problem here is that you've got a buggy/not-yet-updated mod right after patch day and it's causing problems with some shared libraries. Figure out which mod is causing the issue and talk to that author :).
I should have thought of that. >_> Didn't do it until you suggested it, tho, as it worked fine on all other chars and didn't have any different mods enabled...or so I thought. Anyway, works fine now. Thanks again & great job with the mod. It's wonderful!
Just discovered this addon and i love it, im a Rogue, is there a way to switch the way the healh bars are placed. Currently the most inner is my health and energy, then the outter lay is my targers health and mana/enegery/etcs. I would like my Health and engery on the left, and my targers on the right?
In the /icehud options for each module, there's a "side" and an "offset" setting. Change the "side" or "offset" for whatever module you want to be wherever you want it. If you want energy ("PlayerMana") on the left, change its side to Left, etc.
I don't recall seeing this bug report come in for beta, which is why it's not fixed. Since I don't play the game any more, if you see a bug and don't report it, assume it's not going to get fixed :).
Anyway, can you elaborate on what's going on? What spec are you? Is it only when you activate certain abilities or is it wrong all the time? Is the Blizzard holy power module showing something different than IceHUD's? The more information you can give me, the faster I can get a fix prepared and released.
edit: squished graphics are fixed in v1.8.3. I can't reproduce any "only showing 3 charges" issues.
Just some feedback. My IceHud is working very nice on 5.0 live. My only concern is with the Holy Power module. It still seems bugged like it was on Beta. Many times it will only show 3 holy power, then others it will show 5. Personally, I like when it displays the 5. I was wondering if there will be a fix for this. Certainly not complaining, just curious, i love the addon! Also, when/if the Holy Power module gets attention, can you make the "circle" graphical display a nice little circle again? Somewhere through the beta testing, it got changed to an oval! Anyway, thanks for your time, and keep up the great work with the Hud. Its been one of my favorite addons for years!
Is there any way you can add text to the warlock power module? There are certain fury levels its best to do certain things and having the number displayed would help immensely.
Change the display mode to "Numeric". This is already supported.
I guess I should clarify, I don't want them to be mutually exclusive, id rather have the upsides of both. Much like the health or mana bars.
Feature request noted, though I'd suggest you find a mod that is devoted to this particular feature. As I don't play a Warlock and the module is already complicated enough, this is unlikely to happen any time soon. I do always accept code contributions from users, though, if you'd like to add it :).
I'm having trouble loading the add-on, v1.8.1 with all other addons disabled I get this:
Message: ...UD\libs\AceGUI-3.0-SharedMediaWidgets\prototypes.lua:16: Cannot find a library instance of "LibSharedMedia-3.0". Time: 08/29/12 10:14:32 Count: 1 Stack: [C]: in function `error' Interface\AddOns\IceHUD\libs\LibStub\LibStub.lua:23: in function `LibStub' ...UD\libs\AceGUI-3.0-SharedMediaWidgets\prototypes.lua:16: in main chunk
Locals: (*temporary) = "Cannot find a library instance of "LibSharedMedia-3.0"."
If you're trying to run disembedded, make sure you have "load out of date addons" checked at the login screen because some libraries (such as LibSharedMedia) have not updated their version number yet.
To be clear: I'm not having this issue running with only IceHUD installed with embedded libs. You could also try deleting your Addons\IceHUD directory entirely and re-installing it. This will not erase/reset your settings.
Excellent, that worked wonderfully. Thanks and keep up the good work!
Yeah. There are two new glyphs with the patch. One specific to Destruction (Glyph of Burning Embers) and the other for Affliction (Glyph of Soul Shards) both add an extra Burning Ember or Soul Shard respectively. Bringing the total number of Embers / Shards up to 4. The problem with this addon at the moment is that it doesn't seam to recognize these glyphs and account for it. Thus these resources are stuck at showing 3 total.
Fixed in 1.8.2.
I don't play a Warlock and the Warlock resource was just added in a rush Saturday/Sunday, so I'm not surprised that there are problems. Can you explain to me how to reproduce the issue so I can investigate a fix? I just need to apply some glyph or something?