IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
Hey, is there a way to configure the raid marker icon above the text in the TargetInfo module? I don't see any Icon Settings in that module and I already have the raid marker icon along with the other ones enabled in TargetHealth.
No, it's not currently configurable.
Ok, thanks. I'll just turn off the one in TargetHealth then.
Looks like there is now a way to track cp with no target selected.
http://ravenholdt.net/index.php/forums/viewtopic.php?f=9&t=56
"Lore informed us today that combo points have replaced happiness as UnitPowerType 4. This means if you want to know how many combo points you have with and without a target you can use UnitPower("player", 4) instead of GetComboPoints()."
I'll check it out.
Please provide feedback on this alpha release and let me know if it behaves as you expect: http://www.wowace.com/addons/ice-hud/files/9297-1-9-3-1-g996942a/
ComboPoints, ComboPointsBar, and SliceAndDice now all have options to show with no target (the option is on by default).
Hi,
I was trying to find out how to have that rare/elite dragon on a bar only show up on actual rares/elites, but it seems to be on all the time regardless of target.
Is is just implemented as a nice graphic atm or do you have any classification check tied to it?
It works for me and only shows up when it's supposed to. Try enabling Lua errors in the game's options or running with only IceHUD enabled to see if anything is going wrong there.
It works now, I must have had some refresh issues yesterday when I fiddled around with a bunch of addons X)
Having problems with Icehud resetting to default after every log since WoD pre-xpac patch. At first I thought it was a problem with addons in general from the game itself as Grid was doing the same thing but now that I've switched to Grid2 I'm thinking it's something with the addon. Grid2 has no problems keeping settings between logs. Any ideas of a fix?
No idea . If other addons were doing it at one point in time then you could have a bad addon in the bunch. Enable lua errors, run with only IceHUD, etc.
Just got this error. Thanks again for a great addon!
Date: 2014-10-18 17:08:22
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\IceHUD\IceCore.lua line 270:
bad argument #1 to 'upper' (string expected, got no value)
Debug:
[C]: upper()
IceHUD\IceCore.lua:270: RedirectRemovedModules()
IceHUD\IceCore.lua:238: Enable()
IceHUD\IceHUD.lua:247:
IceHUD\IceHUD.lua:243
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...e\AddOns\BankStack\lib\AceAddon-3.0\AceAddon-3.0.lua:558: EnableAddon()
...e\AddOns\BankStack\lib\AceAddon-3.0\AceAddon-3.0.lua:651:
...e\AddOns\BankStack\lib\AceAddon-3.0\AceAddon-3.0.lua:636
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:327: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:350: CombatLog_LoadUI()
..\FrameXML\UIParent.lua:830:
..\FrameXML\UIParent.lua:789
Locals:
None
AddOns:
Swatter, v5.21.5490 (SanctimoniousSwamprat)
Babylonian, v5.1.DEV.332(/embedded)
BagBrother, v
BankStack, vv35
Bazooka, vv2.4.1
BeanCounter, v5.21.5490 (SanctimoniousSwamprat)
BrokerEverything, vw6.0-v2.8-beta3
Combuctor, v6.0.3
CombuctorSets, v
Configator, v5.1.DEV.359(/embedded)
DBMCore, v
DBMDefaultSkin, v
DBMStatusBarTimers, v
DebugLib, v5.1.DEV.337(/embedded)
Dominos, v6.0.9
DominosCast, v
DominosEncounter, v
DominosRoll, v
DominosXP, v
ElkBuffBars, v2.4.0-179
Enchantrix, v5.21.5490 (SanctimoniousSwamprat)
EnchantrixBarker, v5.21.5490 (SanctimoniousSwamprat)
GTFO, v4.35.1
HolyNovaSonar, v1.2
IceHUD, v1.9.2 (Revision: @project-revision@)
LibExtraTip, v5.12.DEV.363(/embedded)
LibSharedMedia30, v3.0-89
MageNuggets, v4.3.1
MoveAnything, v15.0.1
OmniCC, v6.0.1
Postal, v3.5.1
Quartz, v3.2.1
Skada, v1.4-20
SlideBar, v5.21.5490 (SanctimoniousSwamprat)
SquareMap, v
Stubby, v5.21.5490 (SanctimoniousSwamprat)
TellMeWhen, v7.1.2
TidyPlates, v6.15.1
TidyPlatesGraphite, v
TidyPlatesGrey, v
TidyPlatesNeon, v
TidyPlatesQuatre, v
TidyPlatesHub, v
TidyPlatesWidgets, v
TipHelper, v5.12.DEV.351(/embedded)
TipTac, v14.10.16
TipTacItemRef, v14.10.16
TotemTimers, v11.1.1
VuhDo, v3.64
VuhDoOptions, v3.64
WIM, v3.6.19
ZygorGuidesViewer, v4.0
BlizRuntimeLib_enUS v6.0.2.60000 <none>
(ck=56b)
Update to latest.
edit: oh, I see. Sunder is gone in 6.0. The latest alpha should fix this. Maybe by 2 weeks from now I'll have found out the full extent of everything gone for every class in WoD ;).
Get following Error, if I switch into Bearform:
105x IceHUD\modules\Vengeance.lua:71: Usage: UnitAura("unit", [index] or ["name", "rank"][, "filter"])
[C]: in function `UnitAura'
IceHUD\modules\Vengeance.lua:71: in function `?'
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
[C]: ?
[string "safecall Dispatcher[2]"]:13: in function `?'
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
Ace3\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals:
nil
It looks like Vengeance isn't a thing any more. I didn't realize that and no one has reported it until now. Please disable the Vengeance module in the /icehud options and the error will go away.
edit: the latest IceHUD alpha disables Vengeance for now. http://www.wowace.com/addons/ice-hud/files/9291-1-9-2-1-g3334bb6/
Great addon- one question:
Is there a way to change font/size of the countdown text on the buffs/debuffs (player and target)?
Tks.
IceHUD doesn't come with any countdown text on its buff/debuff coldown wipes, assuming you're talking about the PlayerInfo and TargetInfo modules. You probably have the CooldownCount mod installed for those and would need the /cc options to adjust font size.
But if you mean a custom buff/debuff watcher bar's text, you'd go into the module's options, click the +, click Text Settings, and adjust it. Or for a custom buff/debuff stack counter, there's a font size option in its settings page.
Looks like the game client added this feature under Interface / Action Bar / Show Numbered Cooldowns.
Much thanks - don't have any specific mods installed for countdown text but not to say there's not one with it. Love the mod - my favorite one!
Same here...cant open Icehud menu/config by any means.
Message: Interface\AddOns\IceHUD\IceCore.lua:306: bad argument #1 to 'upper' (string expected, got nil)
Time: 10/17/14 09:16:48
Count: 1
Stack: [C]: in function `upper'
Interface\AddOns\IceHUD\IceCore.lua:306: in function `RedirectRemovedModules'
Interface\AddOns\IceHUD\IceCore.lua:238: in function `Enable'
Interface\AddOns\IceHUD\IceHUD.lua:247: in function <Interface\AddOns\IceHUD\IceHUD.lua:243>
(tail call):
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...ace\AddOns\IceHUD\libs\AceAddon-3.0\AceAddon-3.0.lua:558: in function `EnableAddon'
...ace\AddOns\IceHUD\libs\AceAddon-3.0\AceAddon-3.0.lua:651: in function <...ace\AddOns\IceHUD\libs\AceAddon-3.0\AceAddon-3.0.lua:636>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:327: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:401: in function `TimeManager_LoadUI'
Interface\FrameXML\UIParent.lua:828: in function <Interface\FrameXML\UIParent.lua:789>
Locals: <none>
page 2
Message: Interface\AddOns\IceHUD_Options\Options.lua:708: Usage: LibDualSpec:EnhanceOptions(optionTable, target): EnhanceDatabase should be called before EnhanceOptions(optionTable, target).
Time: 10/17/14 09:21:54
Count: 1
Stack: [C]: in function `error'
...dOns\IceHUD\libs\LibDualSpec-1.0\LibDualSpec-1.0.lua:297: in function `EnhanceOptions'
Interface\AddOns\IceHUD_Options\Options.lua:708: in function `OnLoad'
Interface\AddOns\IceHUD_Options\Options.lua:715: in main chunk
[C]: in function `LoadAddOn'
Interface\AddOns\IceHUD\IceHUD.lua:334: in function `LoadOptions'
Interface\AddOns\IceHUD\IceHUD.lua:321: in function `OpenConfig'
Interface\AddOns\IceHUD\IceHUD.lua:287: in function `OnClick'
...e\AddOns\IceHUD\libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:144: in function <...e\AddOns\IceHUD\libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:144>
Locals: (*temporary) = "Usage: LibDualSpec:EnhanceOptions(optionTable, target): EnhanceDatabase should be called before EnhanceOptions(optionTable, target)."
page 3
Message: Interface\AddOns\IceHUD\IceHUD.lua:328: IceHUD isn't registed with AceConfigRegistry, unable to open config
Time: 10/17/14 09:24:15
Count: 2
Stack: [C]: ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1801: in function `Open'
Interface\AddOns\IceHUD\IceHUD.lua:328: in function `OpenConfig'
Interface\AddOns\IceHUD\IceHUD.lua:287: in function `OnClick'
...e\AddOns\IceHUD\libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:144: in function <...e\AddOns\IceHUD\libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:144>
Locals: (*temporary) = "IceHUD isn't registed with AceConfigRegistry, unable to open config"