IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. IceHUD is not responsible for this countdown text.
I've never seen this before but will look into it. It's only alpha that changes when the bar updates?
yes its only the alpha that changes.
if i enable and disable the bar then it gets the 40% alpha that i want, but as soon i start gaining energy it resets it, gets back to 100% still the values are the same 40% but the look is of 100%.
thank you for checking out anything i could help just ask.
Please provide feedback on this latest alpha version and let me know if it does what you expect.
hello Parnic,
i am having a problem with ICE hub, Combo points bar - all the time it ticks up or down in the combo points it resets how it was suppose to look like, so it was suppose to be like at 40% alpha, when it ticks it gets 100% :(
i dont understand why this is happening i even checked the exampled 4 you gave about health and mana but didnt work.
thanks.
thank you very much Parnic in this version the combopoint bar now keeps with the same alpha transparency all the time, without reseting it like before.
Is there any current way to make a bar track the STACKS of anticipation I have?
Basically looking for a bar just like the ComboPointsBar. If not, I'll be taking a shot at writing the module myself, but I don't want to duplicate work if there's a way to do this with the existing custom bar settings.
No, there's currently not a way to have a bar track stacks of a buff. The ComboPoints module (which isn't a bar, I realize) already tracks Anticipation and a CustomCount module will do it too (also not a bar).
Thanks, that should work. :)
Is there a way to track Demonic Fury using the RoundBar texture, instead of the default one that just uses the default bar? The "WarlockPower" only shows either a numerical representation, or the default bar. If I choose something other than "Numerical", it shows the default bar below the Blizz player portrait which...doesn't quite do it for me.
IceHUD can currently only show the default Demonic Fury bar or a numeric representation. The default Demonic Fury bar will appear in the center of the screen, below the player by default (unless you've moved it). You can hide the Blizzard frame in the Warlock Power options, though it looks like that doesn't quite work as intended right now (I'll fix that).
I'm sorry it doesn't "do it for you" - I don't play a Warlock and implemented the quickest path to getting warlock power represented on the HUD back in 5.0 when they added the powers. I always accept code submissions from users, though, and would encourage you to submit a patch if you would like it to look a different way.
IceHUD\modules\Shards.lua
I totally would, if I knew even the slightest bit about coding. :T I was hoping I could do it through DogTags. All I'd need to do is make a bar, point it at the current/max alternate resource, and have it fill up accordingly, yeah? The problem with that is the buff/debuff watcher measures time left, rather than a given number.
Bah, well, I suppose I'll just have to wait for someone else to bother to make it. :S IceHUD is easily one of my favorite addons, but I don't want to have to not choose a spec because the person keeping it up to date doesn't play a warlock, and just chose the easy way out...
EDIT: Also, the "Inactive Mode" setting for Demonic Fury doesn't work, I can't have the empty part of the bar darkened, it's just always hidden. In general, it's just really difficult to tell, at a glance how full my Demonic Fury is. :S
There is no custom bar type in IceHUD that is able to display a generic min/max value pair.
I've updated the darkened "inactive mode" to draw a background behind the power icon/bar. I think that's essentially what you're asking for. Try version 1.9.4.
What errors are you getting when first loading into the game? Please send me your IceHUD saved variables so I can take a look. I cannot reproduce your problem but it sounds like you're missing some textures. May want to try reinstalling/extracting the mod.
Stopped working today (10/24/14), Even with IceHUD as the only addon:
Initially, just default bars displayed, Could not find profiles to load. Upddated from 1.90 to 1.9.3, and the bars disappeared completely. If I try to change the config (bar texture), I get this LUA error:
Message: Interface\AddOns\IceHUD\IceElement.lua:380: attempt to index local 'frame' (a nil value)
Time: 10/24/14 12:55:54
Count: 1
Stack: Interface\AddOns\IceHUD\IceElement.lua:380: in function `FontFactory'
Interface\AddOns\IceHUD\IceBarElement.lua:1060: in function `CreateTexts'
Interface\AddOns\IceHUD\IceBarElement.lua:936: in function `CreateFrame'
Interface\AddOns\IceHUD\IceUnitBar.lua:160: in function `CreateFrame'
Interface\AddOns\IceHUD\modules\PlayerHealth.lua:824: in function `CreateFrame'
Interface\AddOns\IceHUD\IceBarElement.lua:912: in function `Redraw'
Interface\AddOns\IceHUD\IceUnitBar.lua:145: in function `Redraw'
Interface\AddOns\IceHUD\IceCore.lua:516: in function `Redraw'
Interface\AddOns\IceHUD\IceCore.lua:713: in function `SetBarTexture'
Interface\AddOns\IceHUD_Options\Options.lua:430: in function <Interface\AddOns\IceHUD_Options\Options.lua:429>
(tail call): ?
[C]: ?
...
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...terface\AddOns\IceHUD\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
...UD\libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:442: in function <...UD\libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:433>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...terface\AddOns\IceHUD\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
...s\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:351: in function <...s\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:341>
Locals: <none>
----------------------------------------------------------------------
I tried to toggle module TargetCast off and on, and the same error occurred, but the Count vailue is constantly incrementing (Over 5K now) and the WOW client posted the "Your AddOns are experiencing a large number of errors and may be slowing down the game.....
It was working fine last night.
It also fails on another character, but without the constantly incrementing count. Still no bars displayed, and LUA errors in config.
Is that the only warning you're seeing? It seems like something with this callstack could only happen if other things went horribly wrong earlier in the app initialization process.
edit: send your SavedVariables\IceHUD.lua file to [email protected]
The number you're seeing from the game's options is a cooldown value, not a stack size. The stack font size option controls the number that shows up as part of IceHUD for a buff or debuff that is stacked and it still works fine.
My addon can't/won't control the font size supplied by the game for cooldown. There's not much I can do about this. You could disable the built-in cooldown counter then install the CooldownCount mod which allows you to not display cooldown values on tiny frames.
Under TargetInfo, the "Stack Font Size" option no longer works. The font size for buffs and debuffs (which only shows up if you enable the new interface setting) appears at a fixed size (which is way larger than I want it to be) and can't be changed. Here's what I mean: http://i.imgur.com/qK5nKrD.jpg
Create a ticket for LibDogTag-Unit so someone can take a look. http://www.wowace.com/addons/libdogtag-unit-3-0/tickets/
Not sure how packaged libraries work, but there's an error in LibDogTag-Unit which affects IceHUD. I can fix it locally, but every time IceHUD is updated, I re-download the broken file.
The error is that DogTag is still using GetNumRaidMembers and GetNumPartyMembers instead of GetNumGroupMembers in Categories/Status.lua. To fix it, I just change the local definitions on line 13 (quick and dirty, but it works :).
Is there anything you can do about this so that every IceHUD update doesn't re-break DogTags?