IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
Could you attach a screenshot please so I know what you're referring to? Are you certain it's IceHUD? If you disable IceHUD in the game's options, does the text go away?
I do remember being able to remove those and adjust the size when I originally installed it a long time ago. I can't seem to find that option in Icehud anymore. If it isn't Icehud, then please help me figure out what the heck it is because it is extremely annoying..
I just installed this addon, and i have a problem with the TargetHealth. The bar is always displayed green, no matter which mob is selected (even for hostile units). The color of the bar behaves like the color of the PlayerHealth bar (change to orange and than red if health is low). I just want it to be allways red for hostile, like the blizzard bars handle this.
The color for "TargetHealthHostile" is set to red, but even if i change it it dosn't affect anything.
I just can't figure out whats wrong. :(
Disable "Color bar by health %", then enable "Color NPC by hostility".
Thanks :) thats exactly what i looked for :)
Is there any way to color the TargetofTarget bar class color? I can not find a way to do it. It would be super useful for me as just a glance at color is quicker for me than reading a name in most cases. If not please consider adding. Thank you
Not for the TargetOfTarget module, but you can do that for the TargetTargetHealth module.
Tracking an aura for frenzy tracks the buff already placed. Frenzy is the buff on a pet that ticks to 5 stacks. It can be tracked with icehud and is what I am using to track focus fire being ready with 5 stacks. The issue is it relies on the pet to utilize frenzy stacks instead of when the ability (spell for simplicity sake) has 5 stacks and can be "cast". Hence, spell stacks. On an action bar, focus fire will count up to 5 depending on the corresponding frenzy stacks on the pet.
I would prefer to monitor the stacks of focus fire instead of the aura on the pet of frenzy. Focus fire is not an aura when it is counting up on the action bar and is only a timed buff once "cast". I do not want to track the timed buff but instead the ability's stacks counting up before it is cast. Is that possible?
If it is not possible then frenzy will work for now but I feel it's not as efficient of a way to track something.
I understand now. That's not possible today but has been requested before. I'll look into spell stacks if i ever get the chance.
I would love to be able to use the BM hunter ability focus fire and have IceHUD display when I have 5 stacks of it in a combo point like display.
Is this possible? Focus fire has a build to 5 stacks and currently will flash upon the stacks building to 5 but I would like to build a custom bar to show it build above my HUD. I see I can do something basic with a custom buff stack but what I want is the spell stack to show and not the buff aura.
So basically a spell alert when my focus fire builds to 5 stacks would be amazing if it can do this.
I know I can track frenzy to do this but a direct spell track would be bettter.
I'm afraid I don't follow with what you're asking. What IceHUD currently offers is a way to track stacks of any generic buff or debuff. Part of your message sounds like that's what you want, others sound like you're wanting something else.
What's the difference in tracking frenzy versus a "direct spell track"? From a casual glance at Focus Fire's description in WoWHead, it looks like the only thing that stacks about Focus Fire is Frenzy, so is tracking that not sufficient?
Is it possible to decrease the strata of some elements within IceHud? I've got three elements that are too high up. Specifically, the text for player health and player mana are higher up than the rest of IceHud. Also, the "resting" icon appears too high.
I noticed this when I was working within the Macro editor. I saw what appeared to be some misplaced text strings in the Macro editor. But when I moved the window around, these misplaced strings stayed in the same spot. It's because the were from IceHud and somehow "poking up" above other frames.
I didn't see anything in the prefs, but there's a lot of places to look, so perhaps I missed something.
There's not currently any user-editable settings for this, but I can adjust things like this as they come up.
This addon is absolutely AMAZING. Great Work. Though, when I installed Elvui so I can use the Icehud unitframes with it, it wont show. Please help!
Unfortunately I cannot help with someone else's addon. Enable Lua errors in the game's options menu so you can see what is at fault. If everything works with only the IceHUD mod enabled, then some other addon is interfering with IceHUD and that addon must be updated.
Hello,
I rly love this addon, but i found a bug (flaw) which is kinda wierd, when you overrule the bar setting for - lets say cast bar, the bar is twitching like mad while channeling like its trying to get the shape of the default bar setting (i use the round bars, vertical) and horizontal straight for casting bars (of me and the target) and those are doing that...any ideas where / how to fix that?
best regards
Soul
This is a side effect of how the rotation hack works. Any fast-moving bar is going to have this problem when rotated 90 degrees. IceHUD is intended to be a vertically-oriented mod, so if you need horizontal bars and the hack I have in place isn't working for you, I always recommend you seek out a dedicated horizontal solution, of which there are many :). Quartz, for example, is a horizontally-oriented castbar replacement.
Am I right in deducing that the Resolve module does not currently work..?
It's expected to work.
What problem are you having?
I was just looking for an answer on this. As far as I can tell:Resolve just doesn't appear anywhere. I did get this error though, which MAY be related:
Edit: So, the resolve bar appears in config mode, sometimes. I can't get it to actually come on though.
1x [ADDON_ACTION_BLOCKED] AddOn 'IceHUD' tried to call the protected function 'IceHUD_PlayerHealth:SetFrameStrata()'.
!BugGrabber\BugGrabber.lua:589: in function <!BugGrabber\BugGrabber.lua:589>
[C]: in function `SetFrameStrata'
IceHUD\IceBarElement.lua:976: in function `CreateBackground'
IceHUD\modules\PlayerHealth.lua:831: in function `CreateBackground'
IceHUD\IceBarElement.lua:934: in function `CreateFrame'
IceHUD\IceUnitBar.lua:160: in function `CreateFrame'
IceHUD\modules\PlayerHealth.lua:824: in function `CreateFrame'
IceHUD\IceBarElement.lua:912: in function `Redraw'
IceHUD\IceUnitBar.lua:145: in function `Redraw'
IceHUD\IceCore.lua:858: in function `ConfigModeToggle'
IceHUD_Options\Options.lua:636: in function <IceHUD_Options\Options.lua:635>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0-60.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
TomTom\libs\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function `Fire'
...om\libs\AceGUI-3.0-34\widgets\AceGUIWidget-CheckBox.lua:68: in function <...om\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>
Locals: