IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
Classic or normal? Can you provide a screenshot of how you have the module configured currently?
In reply to Parnic:
Classic but I fix it... I just had to put the track on The main hand weapon.
Ty ^^
Sometimes on Classic, overpower charges are showing up as combo points (even though it only has 1 charge?) Strange. Is this normal from Classic days? Does overpower show up on the combo points in vanilla?
I don't know. What's overpower?
In reply to Parnic:
It's a warrior ability that becomes available after the target dodges. The ability lights up for around 5 or 6 seconds and has a 5 second cooldown. Sometimes it shows up as 1 combo point which is weird. Sometimes doesn't. I believe they later added 2 charges to it in a later expansion but I don't recall when.
It's not really a big issue as I can simply disable the combo point module on my warrior. Just thought I'd mention it anyway. Wish I had more information for you, but as I say it's not a big issue really :)
IceHUD on Classic is extremely stable, and side from the energy ticker freeze three times in Wailing Caverns (fixed on /reload) It's been utterly perfect.
I thought the combo points module was disabled for non rogues and druids...or maybe I re-enabled it when they started using combo points for vehicles in raids. I can disable it for other classes for Classic.
If you find out what causes the ticker freeze let me know. Lua errors are disabled by default. Most likely there was an error that didn't pop up.
The latest alpha should disable these modules in Classic for non-Rogue and non-Druid players.
Is there any way icehud can use the ClassicAuraDurations addon to monitor debuff on target?
I assume you mean in Classic. Blizzard doesn't provide the ability to detect GCD in Classic. I will prevent it from showing up there.
I noticed something strange today when using your addon in the Classic client. For the record I have disabled DogTags for RealmMobHealth support, in case that is relevant for what I saw.
Normalyl PlayerMana displays percent mana left in the upper text and Current/Max in the lower. However when I was playing my druid in bear form today I noticed that the lower text displayed some strange number that I am not sure where is from, and only one number, not current and max.
The bear form has a maximum of 100 rage, which means that the current mana and percentage should be identical, but they were not. It was as if it displayed the same number but with an extra digit at the end. So for instance, say i have 12 rage. Then the upper text would display 12, in white, while the lower text might display 127, in red. This made me wonder if there are decimals, that are normally hidden by the game, but that your addon displays them, but without the comma.
Just a wild stab in the dark on my part though, perhaps you can shed some light on it?
Hope my wild ramblings made some sense.. :P
It's been a while since I've run without DogTags, but looking at the code, yes there is a specific case that handles Druid mana. The code says "-- druids get a little shorted string to make room for druid mana in forms" but it's been so long that I don't quite remember what I meant by that. Yes, I would assume that you're seeing the mana reported as its full value (multiplied by 10) to include the normally-hidden fractional part. But that's kind of a guess, really.
In reply to Parnic:
It's not important really, I just turned off the lower text, don't really need to see mana value anyways. Even less so with rage as as far as I can remember you never get more than 100 so the numbers would always be identical. Will be curious to see what happens once I unlock cat for with it's energy. :)
Thanks for the feedback!
The debuff bar when the target is enemy does not work in the current version. I have the previous version and there the bar appears but it does not move nor does the countdown appear in seconds.
Ty for the Icehud Classic Version ^^
The Classic game client does not support spell durations on targets for addons. The original game release didn't either.
In reply to marfael:
Try https://www.curseforge.com/wow/addons/classicauradurations
you have to turn the icon size up to 30 to see the numbers, but the swipe effect is there regardless.
Update; I also use OmniCC, not sure if that is needed. Changing the minimus size to display timers there allows me to have timers on the default size 20 icons of Icehud. Note that icon size in Icehud and OmniCC does not seem to go by the same scale.
I posted this to VuhDo since I had no issues until I installed that, but gonna also post it here.
In Classic, there seems to be an Ace3 conflict with IceHUD and it's pretty bad. I've been using IceHUD + Ace3 addons (ArkInventory, Bartender4, Gathermate2, etc) for weeks with no issues, however as soon as I installed this I get the following (tested with only IceHUD and VuhDo enabled):
Testing with all other Ace3 addons loaded:
IceHUD: DISABLED
VuhDo: ENABLED
Result: NO ERRORS
IceHUD: ENABLED
VuhDo: DISABLED
Result: NO ERRORS
IceHUD: ENABLED
VuhDo: ENABLED
Result: ERRORS
This is VuhDo's fault. See https://www.curseforge.com/wow/addons/vuhdo/issues/1231
In reply to Parnic:
I figured as much, just wanted to make sure people were aware. Thanks!
Hi, I noticed that the target health always just say 100/100 in the Classic client. I'm guessing this is because mob health and such isn't readily available via the API in Classic and one would need to maintain/record a database to be able to see it for other units than players and pets. I suppose it would be easier to implement support for grabbing the data from other addons such as Mobinfo2 or RealMobHealth. Any chance something like this can be implemented?
As someone with no coding experience I have no idea about the amount of work this would require, and understand that the time required might be prohibitive.
Thank you for your consideration, I love your addon regardless of what you might chose to do in this matter. :)