IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
There aren't any unused ones you could enable, but you're welcome to replace any of the textures that are in the mod or submit new ones for me to add for everyone. I'm not an artist, so I use what people give me. See the link at the bottom of the faq for more info. The files live in the addon in their own textures folder.
hi,
why is there no target cast bar while it's disponible with other add-ons? classic castbar gives the wanted information and it's reliable.
it's right that the proper rank used isn't known but at least the name of the spell is and that's the wanted information.
hence that target cast bar would be very useful in ice hud and would permit to avoid having multiple displays with different add-ons, because in the end one comes to the point that he's going to keep just one and that will be most complete one in term of informations wanted aka the one with the target cast bar.
I use ice hud since it exists and think it's shame that enemy cast bar is missing but that you get it by now.
See faq#19
In reply to jettisonedintospace:
A patch to add target cast bar support has been submitted and merged on GitHub, so support should come in a future release here. It depends on LibClassicCasterino, so you'll need another addon that uses it or to manually add it for now. Adding the library wasn't something I could do as a patch because they're not part of the repo.
It's still not as good as API calls in the retail client, but functional enough for interrupts, etc.
The .pkgmeta file (which is part of the repo) is where the libraries come from. But I don't have a separate version of the mod for Classic so things are complicated.
In reply to Parnic:
LibClassicCasterino's first line checks and exits if not on Classic:
if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then return end
So, including it shouldn't be an issue even on Retail. Famous last words, those are, though.
Sure, I was just saying that I don't have a way to package a different set of libraries for different game clients.
In reply to Fulzamoth:
I manually added the lib but IH doesn't seem to be recognizing it. Do we need to tweak the list of libs it loads?
What version of IceHUD did you try this on?
Hi, after installing Vuhdo my Icehud mana bar no longer shows up, if I disable Vuhdo it comes back. Is this a problem on your end or should I be posting to Vuhdo about this? Thanks.
This was a Vuhdo bug that's fixed in their latest version.
In reply to Parnic:
Ah ok thanks, must only be fixed in their beta version as I have the latest release. I'll change release type.
After the last update I receive this. Im on wow classic:
Message: Interface\AddOns\IceHUD\modules\CastBar.lua:442: attempt to index field 'GlobalCoolDown' (a nil value)
Time: Thu Sep 26 23:44:28 2019
Count: 4
Stack: Interface\AddOns\IceHUD\modules\CastBar.lua:442: attempt to index field 'GlobalCoolDown' (a nil value)
(tail call): ?
Interface\AddOns\IceHUD\modules\CastBar.lua:442: in function `?'
...sic\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:119: in function <...sic\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:119>
[C]: ?
...sic\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:29: in function <...sic\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:25>
...sic\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:64: in function `Fire'
...e\AddOns\DBM-Core\Libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...e\AddOns\DBM-Core\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: <none>
1.12.5 and 1.12.6 got this error but 1.12.4 works fine.
Thanks for the addon.
Yes, you filed a ticket about this which I responded to. Please try he latest alpha.
In reply to Parnic:
hello and thanks for the fast response.
It wasnt me who reported this with a ticket. Where can I download the latest alpha from?
Thank you
Sorry about that, it was someone with the same avatar.
Check the Files link at the top of this page or set your twitch client to download alphas for IceHUD.
In reply to Parnic:
Thanks it works :)
I'm probably doing something wrong but I can't seem to get target buffs and debuffs to show on Classic. My debuffs are showing. I just wanted to check if Classic supports this before I bang my head against the wall trying to figure out how to make it work.
The Classic game client does not offer target buff/debuff information.
Is there any way I can track the Shaman weapon Buff(Flametongue or Rockbiter weapon)? https://imgur.com/a/pIjlcJ6
I tried putting the weapon name, skill name or weapon buff name but it didn't work