kgPanels
Create panels for customizing your UI, sucessor to eePanels
OnClick now provides a pressed and released variable you can check for.
if pressed then -- do mouse down actions elseif released then -- do mouse up actions end
This means your script will get called twice when someone clicks the panel.
Here is a youtube link to a video Tutorial
Ive created an Example Texture Pack.
This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.
Hi. Em, what script should i have in kgps for my panel to appear/disappear when i have a target selected/deselected? Also what is the command to change panel background color?
What i want is when i sellect a target the designated panel to appear, also for it to have a color matching the class of target :D (i want to improve the Zonker UI -soz a little help? thx)
Thank you active mod-updater person
Deleted WTF/Interface folders and recopied them from a back up, still no dice
Hi guys, I'm trying to create a panel that will show only when I have a WIM window open.
I've got other panels parented to various frames from different addons and they work fine, but WIM seems to have a peculiarity when it comes to frame names. When I have a single whisper open, parenting to WIM3_msgFrame1 works perfectly. When I get another whisper, the panel only shows when I'm on the tab for the first message. There doesn't seem to be any part of the WIM window that has the exact same frame name on all the tabs. Is there a way to have the panel called whenever WIM is open, no matter which tab I'm on?
Thanks - The literal function worked great - I was able to get a bunch of data blocks off the screen.
As for importing your own textures, you can edit about everything in a program like photoshop and save the files as .TGA and put those in your textures folder within the "world of warcraft\interface\addons" folder.
Then go to your kgpanels config panel select art library.
Give it a name and then type in the artwork path (the path to the file where you saved the artwork), and click on Add.
You can then select that art file in your panel texture options.
local funkyNamedFrame = _G['literal name here']
This was mentioned before and Im having the same problem. I have one layout across all alts but save the profile name for each. But editing 1 changes them all.
As you said in your post, you are having different profiles, but all the profiles are using the same layout.
So when you change that layout your are changing it for all your toons.
I am having the same type of issue that DeathlaceVII is having. The LDB addons I am trying to script on/off based on mouse click have a space in the name or a '-' character. Is there some type of literal modifier or character escape process so these characters do not cause errors?
What I have done now kagaro, is opened both eePanels.lua file and kgPanels.lua that exist in the saved variable folder, and put in the values that way =)
It's pretty much a direct copy from eePanels now. Thanks for the advice though ^^
I've been trying to find and create a script to show my attack power and update it as it changes.
I thought the Bonus Spell Damage sample script would help me figure it out but when I put it in and reload nothing happens. I've checked intercept mouse clicks, copied the script and put it in exactly where it says to and nothing comes up in there either. I also tried a another sample script to show the panel only when in combat, same thing copy and pasted the script from Samples and reloadui, panel is there out of combat still.
Is there a place that can help me with this? I am no programmer and don't really understand scripts (I'd like to). This seem either broken or I am missing something totally.
Any help would be greatly appreciated.
upgrade from eepanels to eepanels2 then up to kgpanels? or just relayout it, kgpane;s config has soo many more options
Hmm. All I saw was an option to import from eePanels2 sadly.