LilSparky's Workshop
LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.
Supported Auction Scanners:
- Auctioneer
- AuctionLite
- AuctionMaster
- Auctionator
Optionally Requires:
- Informant (for vendor availability)
LibPeriodicTable (for vendor availability)
Trade Skill Interfaces Supported:
- GnomeWorks
- AdvancedTradeSkillWindow
- Skillet
- Blizzard's Standard UI
- Doublewide Tradeskills
- Tradeskill HD
Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).
The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.
The Cost column simply sums up the costs for each reagent and reports the total.
Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.
Tooltips for each column give more details about the price breakdowns LSW is considering.
A note regarding vendor availability:
LSW utilizes supplied item databases to determine when an item is readily available from a vendor. Occasionally this may not be accurate, usually because the item is a trade in for another item and not buyable with gold. I have provided a simple way to over-ride the vendor database:
/script LSWConfig.vendorOverride[item#] = (true/false/nil)
The item# is the item ID for the specific item. It is a single number. For example, 2589 is Linen Cloth.
Setting the value to "true" means the item is available at the vendor.
Setting the value to "false" means the item is not available at the vendor.
Setting the value to "nil" means to use the provided databse.
There is now also a right-click option to override the vendor availability and also to hand enter specific prices for items.
A note about frame/auction support:
LSW utilizes a plug in scheme to handle support to handle pricing and frame support. I am unlikely to add additional plugins directly into LSW. The goal of the plugin system is to provide basic templates that other addon authors could employ to provide LSW support on their end while at the same time providing functionality for a base set of common mods. Addon authors are free to contact me regarding the plugin system if issues arise or the system doens't make sense.
I've tried looking around for an answer but can't find one
Auc-Auctioneer (core)
Auc:ScanData
any stat modules (eg. Auc:Stat:Std Deviation) you use for LSW's prices -- if you use Market you'll need to enable every stat module that gets factored in (which depends on your Auctioneer settings)
Enchantrix -- for disenchant values
Informant -- for vendor prices
Stubby -- necessary to load Auctioneer
And LSW of course.
Enchantrix uses the Auctioneer modules to determine DE value, so you'll need to make sure the modules it uses are loaded too (default is StdDev)
i'll have to check that out. a few months back, i had a conversation with a guy who was saying the skill up% was simply linear like that, but i dunno how true it is. i wrote a skill up tracker to help me figure it out, but i don't skill up enough to have much data. :)
i'd love to factor that in, tho. cost * skillup% = cheapest way to get a point (of course, it's all probabilities so it's not a lock).
It would be really nice to see an option to sort by probability of getting a skill point and/or estimated cost per skill point. Over at EJ, there was a discussion which suggested that to determine the probability of getting a skill point, one simply does (gray - current)/(gray - yellow) for given recipe.
You mentioned changing the popup to a frame attached to the tradeskill window. If this 'side' frame could be toggled on an off from the tradeskill window prehaps and made static then we would initailly see all the stuff that was in the popup. So thats purchase breakdown and sale price which are two columns in the tradeskill window at the moment. Why not add the level info there to this 'side' frame.
Benefits: Only one set of codeing needed for 'side' frame rather than a few to manipulate what you see in the tradeskill window.
More room in the tradeskill window, allowing larger fonts! Yeay!
Draw backs might be that the info in the 'side' frame only appears when you mouse over or highlight/focus that item in the tradeskill window.
A '*' could be added to those items that can be made to sell at a profit in the tradeskill list, alerting the user to check out the info in the 'side' frame.
Hope this makes sense and is helpful. :)
if there's not a module that specifically lists current prices, i think i can add that without too much difficulty. perhaps in the pricing tooltip...
Specifically, I'd try going into the Auctioneer config -> Undercut -> Max under market price down to -50% or so.
If not, I'd have to enter the name of the glyph in the auctioneer searcher, and that would take me even longer to do searches that way then just searching for them each manually. That's the whole point is I don't want to search all of my glyph recipes.
Thanks