LilSparky's Workshop
LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.
Supported Auction Scanners:
- Auctioneer
- AuctionLite
- AuctionMaster
- Auctionator
Optionally Requires:
- Informant (for vendor availability)
LibPeriodicTable (for vendor availability)
Trade Skill Interfaces Supported:
- GnomeWorks
- AdvancedTradeSkillWindow
- Skillet
- Blizzard's Standard UI
- Doublewide Tradeskills
- Tradeskill HD
Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).
The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.
The Cost column simply sums up the costs for each reagent and reports the total.
Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.
Tooltips for each column give more details about the price breakdowns LSW is considering.
A note regarding vendor availability:
LSW utilizes supplied item databases to determine when an item is readily available from a vendor. Occasionally this may not be accurate, usually because the item is a trade in for another item and not buyable with gold. I have provided a simple way to over-ride the vendor database:
/script LSWConfig.vendorOverride[item#] = (true/false/nil)
The item# is the item ID for the specific item. It is a single number. For example, 2589 is Linen Cloth.
Setting the value to "true" means the item is available at the vendor.
Setting the value to "false" means the item is not available at the vendor.
Setting the value to "nil" means to use the provided databse.
There is now also a right-click option to override the vendor availability and also to hand enter specific prices for items.
A note about frame/auction support:
LSW utilizes a plug in scheme to handle support to handle pricing and frame support. I am unlikely to add additional plugins directly into LSW. The goal of the plugin system is to provide basic templates that other addon authors could employ to provide LSW support on their end while at the same time providing functionality for a base set of common mods. Addon authors are free to contact me regarding the plugin system if issues arise or the system doens't make sense.
For Itemprices Itemdatacache will also be worth a look.
http://wow.curse.com/downloads/wow-addons/details/item-data-cache.aspx
Kaktus
It partially works, but only displays values for items in the top half of the window.
hope to iron out a few more bugs and move it to beta soon
Is it possible to integrate the selldata (from auctionmaster) of enchanted scrolls? As an Enchanter it's essential for me^^.
Greetings
Kaktus
Latest version...when i did my northrend research and learned a new glyph, i got an error. I had lots of addons loaded so dont know if conflict...I will stip down to LSW and ATSW tomorrow before i try again to reproduce.
Date: 2009-05-03 10:03:06 ID: 1 Error occured in: Global Count: 1 Message: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua line 603: table index is nil Debug: [C]: ? ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:603: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:569 ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:819: triggerFunction() ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1428: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1423
Edit: Same error...Seems not to like it when a new item is added to the list when the window is already open. as an added note, when scrolling down to the new item, the values are blank for it...not even 0. and as soon as it is visable, another error pops up that i didnt catch properly, but says the error is in line 930 about a bad argument #2 to 'format' (string expected, got nil)
I will try again tomorrow with the default tradeskill window and see if it is the same.
It's a great mod and helped me see a couple of obscure recipes that sell well for lots of coin. Waiting for your revision :)
you can d/l the latest alpha at wowace if you're curious to see where it's going.
d'oh! i see what's going on -- when forcing a redraw of the lsw data (like when there's new ah price data or you want to see auction counts) it will open the window if it's not already opened. i'll notify apu and get a fix out soon.
Strange happenings are afoot at the quick-e-mart... The latest build...r53 interfaces with an unmodified ATSW 0.7.5 but once it shows a tradeskill for the first time and then closing it...pressing a modifier key (ctrl, alt or shift) brings back up a tradeskill window attached to unknown with whatever you were last looking at. All other mods were disabled. This doesnt happen with LSW or ATSW loaded solo. Also, running a auction search was popping up the same unknown window...but i cant get it to do it consistantly.
After lots of debugging, I was now finally able to track down the reason for this: it seems the the function GetNumTradeSkills() does not return the correct number of recipe lines while the recipe list is being built, but rather seems to return the number of currently populated lines. For a large number of recipies (in my case about 180) under some circumstances (might be heavily populated areas like Dalaran or the number of installed addons) this can lead to GetNumTradeSkills() returning gradually increasing numbers e.g. first 36, then 67 and then finally the correct 180.
This however leads to problems in your function LSW_SkillShow(button), which always expects to get the correct number of recipies/skills and a completely populated list. I also noticed that this function gets called several times during the build up of the recipe list.
So I was able to fix the problem by inserting the following line into
the beginning of the "if (LSW_Mode == "Skillet") then" section of function LSW_SkillShow(button):
if (GetNumTradeSkills() < Skillet:GetNumTradeSkills()) then return end
It would be great if you could add this fix into the next version.
I would also like to propose an additional sorting filter for relative profit (e.g. (value-cost)/max(cost,1.0) ). This would be a great help!
also fwiw, the slow population times are generally because of a patch clearing out your local cache. once you've filled it again (by loading your trade skills for example), it should be much faster. still, i'll keep an eye out for this problem.
i'm currently doing a major renovation of the mod to address a number of issues and also to clean things up significantly. this will allow me to make changes much easier and also allow for third party mods to directly support LSW with very little effort in the case of LSW not offering native support.
ATSW, DoubleWide, and Skillet support will all be built-in.
As will Aucioneer, AuctionLite, AuctionMaster, and Auctinator.
hoping to have a new version up in the next week or so.
that'll solve it for now.