Parrot
Floating Combat Text of awesomeness.
Displays Events from the combatlog (damage, healing, ...) as moving text and numbers across the Screen. It also supports various other Events (Loot, Cooldowns, ...). Further Parrot offers a Trigger-system to display Text and play sounds on certain predefined events (e.g. Nightfall for Warlocks).
Localization
If you want to translate Parrot into your language (or update an existing translation) please do so here.
FAQ
Q: "I created a custom Trigger doing <something>. Is it worthy to be in parrots default triggers?"
A: In many cases it is. If you want to contribute a custom trigger to be added to the default triggers, please post a ticket where you describe *exactly* how you set it up. I can't figure that out for every class and every spec.
Q: "Parrot is not showing heals, but it's enabled in the options"
A: Since 3.2 WoW displays every full overheal in the combatlog (even for HoTs). That's why Parrot v1.9.0+ contains an option in Events to "Hide full overheals" which is enabled by default to avoid unnecessary spam.
Q: ''I want to use custom fonts and sounds in Parrot, but there are none available'
A: Parrot doesn't provide sounds or additional fonts (only the fonts included in WoW)
For additional fonts and sounds please install SharedMedia.
To use custom sounds and fonts see the "INSTRUCTIONS for MyMedia.txt" in the SharedMedia-folder.
Q: "Whenever I /reload or log back in again, parrot auto-hides blizzard's default outgoing damage text (the one above the mob in question). Is there any way to avoid having to enable blizz's functions all the time?
A: When enabled Parrot manages the settings for Blizzard FCTs damage- and heal-display. You can enable these features to be used with Parrot in the config (General->Game damage/healing)
Q: "Sometimes when Looting stackable items, the stackcount is off. Why isn't this fixed?"
A: The problem is, that the Interface-event for the Loot is sometimes triggered before, and sometimes after the item was put in the bag (depending on lag). If anyone knows a solution that does not involve constantly polling the bags' content, I'm open to suggestions.
Questions
If you need help with some option, trigger, or whatever use the Parrot-forum on wowace for any questions you might have (please no bug-reports).
Feature Requests
To make a feature Request please use the ticket-system.
Before making a feature Request please make sure that the current alpha does not contain the feature already.
Also check if there is a similar feature request among the open tickets already (and maybe join the discussion there).
It goes like that:
The event (SPELL_AURA_APPLIED) is fired for any unit within visible range (not only the target).
Parrot only displays the event if the event occurs while you are targeting it.
So the answer to your example is "no".
do target buff/debuff gain/loss react to changing target?
for example, if a buff is already on a person when i target them, does that fire the buff gain event for that buff?
It's the target. It would turn out quite spammy to report every buff gain of evey enemy.
If you would like such a feature (for arena I suppose) feel free to create a ticket with a feature request.
are the "target gains buff" events literally just your target or should that be more like "enemy gains buff"?
I still can`t custom coloring FrostFire, the color of FrostFire still using skill demage color It`s yellow
Error: bad argument #1 to 'format' (string expected, got nil)
AddOn: Parrot
File: TriggerConditions.lua
Line: 637
Count: 1
But as of today, I'm not getting any incoming or outgoing feedback. I haven't changed anything, and there were no parrot updates. What should I check? One day it's working, and the next it's not, with NO changes. How is that possible?
Thank you for sharing your knowledge ;)
Thanks for the updates.
As of v1.8.3-9-g56c4c28, I'm getting: Parrot-v1.8.3-9-g56c4c28\Code\CombatEvents.lua:2291: bad argument #2 to 'format' (number expected, got nil)
I also tried running Parrot without running any other addons, no result either.
There should be no interaction problems with addons no matter what language. LUA is an English based language no matter how hard you try.
That's not 100% true. Some addons contain hardcoded english strings (e.g. spellnames). This practice is discouraged, and not used in Parrot.
Also the AceDB-3.0 (library responsible for saving settings) does not do such a thing.
i´m using the german client wasn´t able to switch due to other addon constraints :(
anyone else having the same problem and is using the german client?