PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
If that doesn't make sense then it's like this at the moment
[spell icon| cast time cast time]
and what I want is
[spell icon| cast time time till cast completes]
Thanks, great addon
Wizardling, you realize the height isn't an absolute height but a relative height to all the other bars. But the castbar height seems to be working just fine for me.
The castbar is now reverting to a height of 1 regardless how many times I set it to 2.
If the font is blank in the drop down then you're getting whatever ChatFontNormal:GetFont() returns.
Which may very well be different than the default font set for the frame.
In selecting text styling (for example, for the player's Lua:Power) if the default font is set to one thing and the text-specific is set to "Blank" (nothing selected) the font is styled a certain way. Unfortunately, if you then set the Lua:Power specific font to match the default font, it is styled a slightly different way. The text looks like it is stretched in a slightly different manner or it is a different font. Unfortunately I like the "fall back" font style, but once I've selected off of "blank" font, there's no way to go back and put it to "blank" so it looks how I prefer it.
If what I just said made no sense, hopefully this image will help...
http://img706.imageshack.us/img706/1299/textstyling.png
Note the pet power text is with the "blank" font and the player's power text is the exact same settings except the font is set to match the default font for the player. They look quite different and I much prefer the pet bar's text styling and I can't find a way to restore it to look how I like it. It almost looks like a different font that isn't selectable from the drop-down menu.
There's a new FAQ up. Please read it before posting questions here.
I've never bothered to modify our /pitbull command to do this sort of stuff it's sorta on my todo list but this will work for now:
/run PitBull4.db:SetProfile("Heal")
Where Heal is the name of the profile.
Been using Pitbull4 for over a year and just love it.
Im currently creating a new UI and am using kgpanels to hide and show certain parts, what I am inquiring about is where there is an option to change the profile that Pitubll4 is using by command line (ie /script).
trying to create something that is you click one box it will acitvate Raid RaidLeader profile if you click another box (of sorts) it will activate Raid Tank profile
Thanks Anguish i'll take a look at that!
@jrich523: I use the addon Clique in combination with Pitbull 4 for single click casting.
I've used this addon before, and I love it (and the 3.0 version). But I've found some odd things about it.
1. On the Target's frame, when I customized it to show the target's buffs above and debuffs below the frame, I see the following: When I hit the target with Serpent Sting, and Hunter's Mark, they both seem to be counted as the Target's Buffs, instead of it's debuffs.
2. Every now and then, I keep seeing this on the Target of Target's Target frame: The text "Target of Target's Target" is there instead of the Target's name.
2) This is just an edge case. Units like target of target we don't get events for. So we have to poll them for updates. Text is updated separately. If the text gets updated before the frame and there is no target of target currently then it may briefly show this. That's because the Name() calls for the text fall back to showing the localized name of the unit if the unit doesn't currently exist. I suppose I could make this show Unknown. But the root issue is never going to change, it's just the way it is. Until Blizzard gives us events for these units (which will probably be never) all we can do is poll.