PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
If you were on another toon it would not show Runes as an option. (This is also true for shamans and totems.)
Hi all,
I would like to share my customization to the aggro function of PitBull4. As a tank, I found it difficult to spot if I had lost aggro unless I was starting at the group unit frames. I wanted to be able to see, in the corner of my eye, whether I lost aggro. In general, the different aggro functions (border/background/health bar) were not sufficient and not nearly visible enough.
Please visit this topic for instructions.
http://forums.wowace.com/showpost.php?p=303728&postcount=1621
sry my english is not good
I would like to share my customization to the aggro function of PitBull4. As a tank, I found it difficult to spot if I had lost aggro unless I was starting at the group unit frames. I wanted to be able to see, in the corner of my eye, whether I lost aggro. In general, the different aggro functions (border/background/health bar) were not sufficient and not nearly visible enough.
Please visit this topic for instructions.
http://forums.wowace.com/showpost.php?p=303728&postcount=1621
There are many add ons that use ace3.
However, it is a massive CPU hog, unlike X-Perl and Grid. When I turn on CPU profiling, I don't see PitBull taking up tons of time, but I do see Ace3 taking up *tons* of time, which it only does when I use PitBull. I just don't have the computer to accept a frame rate drop just for unit frames, and it's really noticeable.
Any chance at some kind of optimization? I'm not sure why PitBull is so slow compared to X-Perl and Grid. I'm thinking there's just too much calculation and display going on at runtime. If I were going to optimize a real-time tool in a scripting language, the configuration system would probably be a code generator that essentially precompiles to only those snippets of code and API hooks that are needed. You're not ultimately doing much more than the other frames, so I suspect you're just doing too much of it dynamically at run time. The others frames are much more static in their configuration options.
Maybe it just needs more optimization, or maybe Ace3 is slow. I don't know that much about the WoW APIs, but PitBull 4 is still a massive CPU hog, far beyond the other unit frame replacements. Not really any better than PitBull 3 so far in my experience.
Anyway, I'll keep trying, but it's currently taking me from a smooth & consistent 30 fps and often dropping me to 15–20 fps when I'm in an instance. I love PitBull, but I'm going back to the built-in frames for now.
If there any suggestions or anything I can do to help, I'm happy to do so.
2) Trill already pointed you in the right direction for that.
1. I want to be able to change the color of the text appearing on my portrait and the target's portrait - specifically when I/they receive damage. Right now, it's yellow. Can I change that to red?
2. I'm having problem with buff/debuff filtering. I'm an spriest; I only want to see my DoTs as well as any buffs on the mob that I can dispel - as well as buffs nobody can do anything about. In PB3, I believe I got it down to showing only priest debuffs - but I did notice an option which will differentiate between my debuffs and others, so I figured it might be possible.
2 - Check this page of the set up guide for adding or removing customer buffs and debuffs. http://www.wowace.com/addons/pitbull4/pages/guide/extras-and-modules/
What other buff add ons are you running?
Right now the buffs appear on my "player" tile but I would like them back on the top right hand side of the page again...please help...
Modules
Hide Blizzard frames
If the Buffs/Debuffs checkbox is checked uncheck it.
If it's not checked then it's some other addon hiding them.
CombraA1: http://forums.wowace.com/showthread.php?t=16955 is a better place for LUA Text questions. Both are possible.
Couple of qeuestions about texts:
To answer my own question I installed shared media and now all characters have tons of textures including the ones that were missing.