PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
lol? are you kidding me?
take a look for yourself bro, this is not bullshit : http://www.xfire.com/video/41a402/
not trying to be rude or anything but srsly, they figured out a way to fix this, stop saying it's impossible or pretending I'm wrong.
In PitBull4 you always get full body.
Both of these issues are caused by the view configuration being wrong on the model. Camera view 0 is supposed to be portrait, camera view 1 is supposed to be full body. On this particular model (and several others) they are reversed.
When you set the unit on the model frame it is supposed to default to the full body camera view. Despite this model being have the camera views flipped it still defaults to full body.
Stuf takes and calls SetCamera(0) or SetCamera(1) after they SetUnit. PitBull4 only calls SetCamera(0) if you have portrait views selected. We used to do the same thing that Stuf does but it causes some full body portraits to not have the proper zoom set and just show up as a blob.
If you want to get down to brass tacks. PitBull4's behavior is more correct because at least our full body setting is right. Stuf's behavior is always exactly the opposite of how you have it configured. I'm willing to bet that our Portrait behavior is more correct for more models because I've spent a fair amount of time digging into the issues with the model viewer.
But the fact is some models are just bugged in the game and I'm not willing to start building a database of every model in the game with corrections for all the screw ups. At the beginning of Wrath Human Males had the same sort of problem that Worgan Males have right now. You'll just have to wait until Blizzard fixes them.
Does anyone have a good text or pictorial guide on getting patry targets working?
ty all
Thanks a lot for the update! No more annoying ui-reloads because of mismatching names!
This is not true at all. Here's my UI using stuf ;
http://img545.imageshack.us/i/worgen.jpg/
Just saying this because maybe you guys would want to use their code or w.e, I wish my pitbull layout had a working portrait.
The following could color friendly players by class, NPCs by hostility and enemy players would show by whatever the normal rules were for the bar:
Check Color by class, Uncheck Color PvP by class, Uncheck Color by hostility, check Color NPCs by hostility.
If you check Color by hostility then enemy players would show based on their PVP status (Blueish in sanctuaries where they are considered Civilians, Red when flagged, and I don't remember precisely how they're categorized when unflagged on non-PVP realms).
*
local r,g,b = ClassColor(unit)
return '|cff%02x%02x%02x%s|r',r,g,b,Name(unit)
What I want to have is the Name Text to change color in the way you just described: color friendly players by class, NPCs by hostility and enemy players would show by whatever the normal rules were for the bar.
There are two presets that is 'Name:Class-colored' and 'Name:hostility-colored' but I want them both. Class-colored for friendly targets, and Hostility-colored for unfriendly targets. Is it possible?
New build is excellent, that name mismatch thing getting fixed made me all happy and such, thanks! :)
anyone know what the code is to pull up guild reputation?
Sorry if I misunderstood the thread or whatever. Thanks a lot