PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
I know its frustrating and it is something we want to address.
Multiple same person all bunched together sounds to me like your singleton frames, where when you target yourself (Player, Target, Target's Target and Targets Targets Target would all look identical in that case)
any status on the develpment stage for the fix of the party frame and raid frame config?
somewhat annoying having to create a party/raid to test.
I don't think clique has that level of control, either. In fact, I didn't know it was possible to have a UnitFrame respond to shift+right click but let right click get to the WorldFrame.
@Paradox52525, my suggestion would be to use something like Clique. You should be able to control exactly what clicks are accepted by the frames that way.
Is there any way to disable the right-click menu on only raid unit frames? I found an old thread on how to do this by editing the Pitbull.lua file, but that change disables the menu on all frames. I use mouseover macros on Pitbull frames to heal, and I'd love to be able to mouse turn while hovering over a raid frame, or at the very least to stop getting accidental menus popping up, but I don't want to lose the menus on player/target/focus frames if possible. It would also probably work if all menus could be disabled, but only while in combat. Is anything like this possible?