PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
I tried turning off all other addons before posting. It occurred with only pit bull on. I'll try the log you mentioned tonight.
jcaudle10, that reply wasn't meant for you. Look under your post. Your problem has a very simple solution.
Everytime i try and target someone, i get an LUA error, and it even makes my FPS drop some. Any help would be greatly appreciated
Message: :"PitBull4_LuaTexts:Target:Targetting":1: attempt to call global "GetNumRaidMembers" (a nil value) Time: 08/29/12 23:29:53 Count: 1 Stack: Interface\AddOns\PitBull4_LuaTexts\LuaTexts.lua:1415: in function `AddFontString' ...ddOns\PitBull4\ModuleHandling\TextProviderModule.lua:118: in function `UpdateFrame' Interface\AddOns\PitBull4\ModuleHandling\Module.lua:319: in function `Update' Interface\AddOns\PitBull4\UnitFrame.lua:801: in function `Update' Interface\AddOns\PitBull4\UnitFrame.lua:827: in function `UpdateGUID' Interface\AddOns\PitBull4\Main.lua:1385: in function `CheckGUIDForUnitID' Interface\AddOns\PitBull4\Main.lua:1396: in function `?' ...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function [string "safecall Dispatcher[1]"]:4: in function [C]: ? [string "safecall Dispatcher[1]"]:13: in function `?' ...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire' ...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function [C]: in function `TargetUnit' Interface\FrameXML\SecureTemplates.lua:424: in function `handler' Interface\FrameXML\SecureTemplates.lua:560: in function `SecureActionButton_OnClick' Interface\FrameXML\SecureTemplates.lua:600: in function Locals:
This is a custom LuaText that you have setup on the Layout named Target named Targetting. It's using a function that has been removed from the game. Replace GetNumRaidMembers with GetNumGroupMembers.
Since the 5.0.4 update, I've been having issues with the holy power bar. I use it with a black background frame to make the icons really stand out; I also use it in a vertical orientation. When I click from horizontal to vertical, the icons rotate but the background frame does not. So I'm left with an upside down "T" - vertical icons and a horizontal background frame. I've done both updates to Pitbull and it is still acting this way. Other than this, I've detected no other bugs for how I use the addon.
Any thoughts?
Thanks!
Thanks for the feedback, I'll take a look into it.
This will be fixed in beta34.
Most recent version caused potraits to render out of frame. By that, I mean, potraits would only show the top of someone's head. Deleting my settings, (every file with the name pitbull in it under the WTF folder) logging back in, logging out, and restoring the previous settings files fixed it. Just a heads up for anyone with the same problem.
As always, great work. Can't live without this mod, been using it for as long as I can remember.
Yeah I've seen this. Simply reloading for me resolves this. I'm not sure what the deal is. It doesn't happen very often. I'll take a look into it. I think this is separate from the other Direct X related issues since I've seen this on the Mac as well.
After playing around with the setting it seems clicking the full boby tab and the unchecking it fixed the half screen size target least untill I retarget it. It also seems to just randomly happens, like because I never retarget the player or pet one's the image always stays on just the head but the target and target of target are always chaing so they get reset from the normal look to the bugged out one.
I'm missing some settings I was used too: http://imgur.com/8RPcu
In previews version there were some settings like width, texture etc. so I could make like a ratio with the width setting. How can I do that now?
Also the text options are weird: http://imgur.com/471Tj
there should be settings like mini. percentage only / verticale etc.
My guess would be you're running the nolib version and have an out of date Ace3 library. There are likely errors being thrown if you can turn on errors and post the errors that would be helpful.
Press Escape to get the game menu to come up. Choose Interface. On the Game Tab choose Help. Check the Display Lua Errors box and press the Okay button.
ok thx. Pitbull didn't return a lua.error but since your hinting @ out of date ace3 it might be this one:
:
It has 5 more errors that look like this error with fontwidget, soundwidget etc. instead of prototypes. I disabled the Ace3SharedMedia Widget and now it works thx for the hint.
Should I replace that addon with something newer?
You can get the latest version of that here:
http://www.curse.com/addons/wow/ace-gui-3-0-shared-media-widgets
@Shefki
Scratch what I said before. I've found out that the Portrait issues are caused by an issue with Blizzard's code and Direct X 9. Upgrading to Direct X 11 is know to resolve the problem.
For those having issues with Portraits, this is a Blizzard's code. In particular it's a problem with WoW when running under Direct X 9. Upgrading to Direct X 11 should resolve the issue. There's nothing I can do about it.
Also if you're having trouble with raid or party frames not showing upgrade Clique, the old version will prevent the frames from displaying.
What about windows xp users? Direct X 11 is only for vista and 7
You'll have to wait until Blizzard fixes it then. This is completely out of my hands, we're driving the 3d model frames correctly it's just that the game doesn't display them correctly. In fact all of the Unit Frame addons are having this problem under Direct X 9.
Ok then, thanks for the answer. I can stick with the 2D portrait anyway, even if they are less aesthetically nice
@jhuval
Please open a bug for this and attach yourSavedVariables file (under your WoW install: WTF/Account/$ACCOUNT/SavedVariables/PitBull4.lua) and provide which profile you're using. May also be useful to provide the resolution that you're running the game under.