PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Is there currently a way to set the justification of a line of text - i cant find anything in LuaTexts to do so. If there is not is there a plan to add such a feature - this is something i used in pitbul3 to place texts outside of the unitframe itself but still close instead of centered as it currently.
i have all the rest of it working correctly - thanks to your guide for function names. and this is a great addon - much more streamlined looking forward to the non-beta versions.
return ConfigMode()
replace it with:
return Name(unit)
In the Events drop down check UNIT_NAME_UPDATE.
Only one thing I can't figure out... having used XPERLS since forever, I'm used to having the player name in the castbar, (which I managed to do) and then have the player name disappear when a spell is being cast. ATM when a spell is cast, the player name stays there and the spell being cast is shortened with "...".
Is there any way to get the spell to show in full and have the player name disappear?
THANK YOU FOR AN AWESOME ADDON! :D
EliteMortal, You need to make a new layout for every frame you want something different on. Once you've made a new layout in the layout editor, go to Units or Groups and select that layout for that frame from the Layout dropdown.
braudrist, http://elitistjerks.com/f32/t63351-luatexts_new_dogtags/p4/#post1295804
I was going to ask the same thing that EliteMortal just asked. I really like everything else so far. Not having individual controls for auras for each frame group/type is the only thing keeping me from using this full time.
a) Turn off the vehicle swap. There's an option for this you'll have to do it for the Player and the Player's Pet frames both.
b) Turn on buffs on your Player frame and write a meta filter that filters then if unit is player and doesn't if the unit is vehicle. Then use that meta filter for your buffs on your player frame.
c) Get the author of your buff/debuff addon that you're using for your own buffs/debuffs to support vehicle swaps.
Is there a way around this that I'm not aware of? Otherwise, I would consider this a major issue. The only reason I upgraded over Pitbull 3 is because I need to manage my own buffs on my target, for example. The Flame Leviathan and Malygos fights are two situations where this comes up.
Thank you very much! Again, this addon is a must for the hardcore WoW community.
Anyone know the lua code for showing raid group numbers?
First of all you can have as many or as few layouts as you want in the Layout editor. If you want every single frame to have a separate config make a new layout for every single frame. You can name them anything you want or you can do what I'd imagine most people do and just name them after the frames. There are several advantages to this system. New users who are not used to this level of configuration can slowly expand the amount of configuration rather than being forced to configure every frame separately. Advanced users that want several frames sharing the same configuration can do so. However, it can be confusing if you're simply not used to the concepts and are coming from PB3 where every frame had it's own config.
For party frames and group frames. I'm pretty sure you're trying to use the Unit group drop down to change which group you're editing, instead of the Current group drop down. With PB4 you can have as many groups as you want (eventually the same will be true with singleton frames as well). By default we only have a couple of Party groups made. So you need to make a new group for the raid. Once you've made the new group use the Unit group drop down to tell PB4 which set of units you want the group to display. If you're using that Unit group drop down to try and change what you're editing you end up just continuing to edit the same group and as a result you're having the frustrations that you're expressing.
If you want entirely different raid setups for 10, 25 and 40 man simply make multiple raid groups and set each one to only show for the raid size.
I have no idea why you can't do 3d portraits. I'm using 3d portraits just fine. Portraits are under the indicator tab in the layout editor.
With respect to your difficulty configuring the groups, I made some changes to the layout of the Groups panel by adding tabs to keep the Current drop down on the screen. This should alleviate the confusion that a lot of people have had with trying to use Unit group to switch the group they are editing.
You can give it a try by downloading the latest alpha at:
http://www.wowace.com/addons/pitbull4/files/
Ive been in game adjusting your mod since 3am (its 6am now) and i havnt even gotten past individual frame customization. So as much as id like some help to try to understand this thing, id also like to be able to figure it out without spending 3 hours trying to set up 25 man, 10 man and party frames...i should be at the micromanage point now but im not.
im curious is there a way to disable buffs/debuff (or any features that are universal for bars) Im Using beta 2.
For Example: I want the buff/debuff bar for my target frame... but not for pet frame. i am doing this by going to layout editor->auras-> buff/debuff (enable/disable) Thanks
crophonso, write this in the text field:
if you sooner or later want level to displayed too, change it to the following:
If you want the level to be first, just switch UnitClass with UnitLevel and vice versa.
I have same problem as Crophonso. I can set it it show Level, race and level, class, race but not level, class. And because i dont know how lua works i end up with errors when trying to copypaste and change few things
Hey all! New to the mod, loving it so far. Very steep set-up wise coming from x-perl, but I can already tell it will be worth it.
I've got a question for you all, something I've been trying to do for a while now setting this sucker up and just not been able to. I heal, and for me, race isn't a big issue as far as having it readily available on my unitframes, so I've been trying to remove it. I figured out that the race is show as part of the Lua:Class text, and that I need a new code for it that only shows the unit's class. The unit's race and level are information that i can look for on a tooltip if i really need it, so i'd like to remove them. The different codes that came with my download do not have any option for this, so i'd appreciate some help, thanks.
i used grid for the raid display, yesterday i changed to pb4 raidframes.
when i setup a 5, 10 and 25 man frame the x coordinates of each frame resets
after a switch from one setup to another (from 10 to 25 for example).
is it possible to create a profile for each raid situation (5, 10 or 25) ?
or is it a known bug ?
continue the great work !